Commit Graph

821 Commits

Author SHA1 Message Date
Ryan C. Gordon
7c667a6f7a windows: Remove references to GetVersionExA (thanks, Andrew Pilley!).
"GetVersionExA is deprecated in windows 8.1 and above's SDK, causing a warning
when building against the win10 SDK. Attached patch cleans up the usage for a
warning-free build.

GetVersionExA was being used to test to see if SDL was running on win9x or
winnt. A quick chat with Ryan on twitter suggested that SDL doesn't
officially support win9x anymore, so the call to this can be outright removed.

As an aside, replacing the call to GetVersionExA with VerifyVersionInfoA (the
recommended path) would have been pointless, as VerifyVersionInfoA only
supports VER_PLATFORM_WIN32_NT and doesn't officially support any other value
for dwPlatformId currently. (And it's probable that win9x SDKs didn't have
VerifyVersionInfo* in them anyway.)"

Fixes Bugzilla #4019.
2018-01-01 19:16:51 -05:00
Alex Szpakowski
48fea0cee4 macOS: Fix MoltenVK Metal view resizing, and allow the metal view to be used without vulkan. 2017-12-31 15:21:25 -04:00
Alex Szpakowski
64ec4c3334 macOS: Make sure the desktop's display mode is always in SDL's list of display modes. 2017-12-29 22:13:40 -04:00
Sam Lantinga
b7be5bce33 Fixed bug 4000 - SDL2 on raspberry: mouse displayed at 0,0 after SDL_ShowCursor
Laurent Merckx

I have a problem with the SDL_ShowCursor method on Raspberry.

Depending on the context, my application hides or show the mouse cursor with SDL_ShowCursor.
But when calling SDL_ShowCursor(true), the cursor is displayed at 0,0 (and not at last position).

After debugging sources by myself, it seems that the problem is in SDL_rpimouse.c - RPI_ShowCursor:

vc_dispmanx_rect_set( &dst_rect, 0, 0, curdata->w, curdata->h);
should be
vc_dispmanx_rect_set( &dst_rect, mouse->x, mouse->y, curdata->w, curdata->h);

For me, it solves the problem.
2017-12-19 11:17:37 -08:00
Sam Lantinga
b92e2f027a Fixed bug 4004 - iOS: don't hide keyboard on RETURN
Dominik Reichardt

As discussed in 2012 the iOS onscreen keyboard hides when you hit RETURN (see https://discourse.libsdl.org/t/on-screen-keyboard-change/19216).
IMO this is a bad idea to not be able to influence this behavior and just recently this was fixed for Android by adding the hint SDL_HINT_ANDROID_RETURN_HIDES_IME in changeset 11768	6ce3bb5e38a5.
2017-12-19 10:57:21 -08:00
Sam Lantinga
18577a70dd Fixed bug 3992 - SDL_GetColorKey doesn't set error message
Luke A. Guest

SDL_GetColorKey does not set an error message on failure. The current source just returns -1.

The documentation https://wiki.libsdl.org/SDL_GetColorKey?highlight=%28%5CbCategoryAPI%5Cb%29%7C%28SDLFunctionTemplate%29 says to call SDL_GetError but that is useless in this case.
2017-12-12 16:37:23 -08:00
Sam Lantinga
1b16618b13 Fixed Windows gcc build 2017-12-11 11:47:52 -08:00
Sam Lantinga
ab06f570a8 Workaround for bug 3931 - spurious SDL_MOUSEMOTION events with SDL_HINT_MOUSE_RELATIVE_MODE_WARP 1 since Windows 10 Fall Creators update
Elis?e Maurer

The attached minimal program sets the SDL_HINT_MOUSE_RELATIVE_MODE_WARP to 1, enables relative mouse mode then logs all SDL_MOUSEMOTION xrel values as they happen.

When moving the mouse exclusively to the right:

 * On a Windows 10 installation before Fall Creators update (for instance, Version	10.0.15063 Build 15063), only positive values are reported, as expected
 * On a Windows 10 installation after Fall Creators update (for instance, Version 10.0.16299 Update 16299), a mix of positive and negative values are reported.

3 different people have reproduced this bug and have confirmed it started to happen after the Fall Creators update was installed. It happens with SDL 2.0.7 as well as latest default branch as of today.

It seems like some obscure (maybe unintended) Windows behavior change? Haven't been able to pin it down more yet.

(To force-upgrade a Windows installation to the Fall Creators update, you can use the update assistant at https://www.microsoft.com/en-us/software-download/windows10)

Eric Wasylishen

Broken GetCursorPos / SetCursorPos based games on Win 10 fall creators are not limited to SDL.. I just tested winquake.exe (original 1997 exe) and it now has "jumps" in the mouse input if you try to look around in a circle. It uses GetCursorPos/SetCursorPos by default. Switching WinQuake to use directinput (-dinput flag) seems to get rid of the jumps.

Daniel Gibson

A friend tested on Win10 1607 (which is before the Fall Creators Update) and the  the bug doesn't occur there, so the regression that SetCursorPos() doesn't reliably generate mouse events was indeed introduced with that update.
I even reproduced it in a minimal WinAPI-only application (https://gist.github.com/DanielGibson/b5b033c67b9137f0280af9fc53352c68), the weird thing is that if you don't do anything each "frame" (i.e. the mainloop only polls the events and does nothing else), there are a lot of mouse events with the coordinates you passed to SetCursorPos(), but when sleeping for 10ms in each iteration of the mainloop, those events basically don't happen anymore. Which is bad, because in games the each iteration of the mainloop usually takes 16ms..

I have a patch now that I find acceptable.
It checks for the windows version with RtlGetVersion() (https://msdn.microsoft.com/en-us/library/windows/hardware/ff561910.aspx) and only if it's >= Win10 build 16299, enables the workaround.
All code is in video/windows/SDL_windowsevents.c
and the workaround is, that for each WM_MOUSEMOVE event, "if(isWin10FCUorNewer && mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp)", an addition mouse move event is generated with the coordinates of the center of the screen
(SDL_SendMouseMotion(data->window, mouseID, 0, center_x, center_y);) - which is exactly what would happen if windows generated those reliably itself.
This will cause SDL_PrivateSendMouseMotion() to set mouse->last_x = center_x; and mouse->last_y = center_y; so the next mouse relative mouse event will be calculated correctly.

If Microsoft ever fixes this bug, the IsWin10FCUorNewer() function would have to
be adjusted to also check for a maximum version, so the workaround is then disabled again.
2017-12-10 09:17:33 -08:00
Sam Lantinga
127841f315 Fixed compiler warning 2017-12-08 11:33:27 -08:00
Sam Lantinga
ba9c336e04 Fixed building for simulators or older iOS SDKs 2017-12-07 17:47:01 -08:00
Sam Lantinga
6deb1e7595 Fixed compiling Metal renderer on iOS 2017-12-07 17:12:03 -08:00
Sam Lantinga
cadf3e44ca The Metal view is a full SDL_uikitview to support multi-touch 2017-12-07 09:35:28 -08:00
Ryan C. Gordon
ef6e629d39 cocoa: Added two missing files from hg changeset da7ba330ec68.
Fixes Bugzilla #3975.
2017-12-06 16:37:55 -05:00
Sam Lantinga
47506fe1de Fixed bug 3974 - Fix SDL_WarpMouseInWindow on both KMSDRM and RaspberryPi drivers
Manuel Alfayate Corchete

This patch fixes SDL_WarpMouseInWindow() in both the KMSDRM and Raspberry Pi graphic backends.
2017-12-04 20:37:01 -08:00
Sam Lantinga
57ebc72714 Fixed bug 3975 - Add GLES2 support for macOS via ANGLE library
Andrey

Seems latest google angle library successfully built & tested under macOS'es.

https://github.com/google/angle

We need to use GLES2 to implement true cross-platform code.
2017-12-04 20:35:01 -08:00
Sam Lantinga
14452e9550 Fixed typos (thanks Martin!) 2017-12-04 20:21:52 -08:00
Sam Lantinga
67950e101e Fixed name of eglCreatePbufferSurface function 2017-12-03 20:27:08 -08:00
Sam Lantinga
e943d1ce5a Fixed bug 3945 - Add eglCreatePbufferSurface function
tomwardio

Proposed patch loads eglCreatePbufferSurface in same manner as other 1.1 functors. This allows custom video drivers to create pbuffer surfaces.
2017-12-03 20:25:55 -08:00
Sam Lantinga
25df5a5ac9 Non-resizable windows need to have their window rect set to the client rect 2017-11-28 18:31:18 -08:00
Sam Lantinga
8758b7bf15 Fixed bug 3980 - Fix for KMSDRM driver where cursor would not be shown on some gfx hardware because of unsupported cursor size
Manuel Alfayate Corchete

This fixes a problem with KMSDRM on some graphics hardware where only bigger cursor sizes are supported, such as current Intel gfx. (The kernel-side driver is what limits this: had to look for failing IOCTLs...)
That caused SDL_SetCursor() to fail silently, and we were left with a missing cursor without further explanation.
With this patch, different "standard" sizes are tried and a bigger one is used (with an intermediate and clean buffer only used to write the new cursor to the BO where it will live after) if we get, let's say, 16x16 which is pretty common but our hardware does not support that.
2017-11-24 12:03:28 -08:00
Sam Lantinga
f776997afc Fixed some compiler warnings 2017-11-21 21:58:27 -08:00
Sam Lantinga
1c0c90323c Fixed bug 3976 - SDL drivers may leak driverdata memory due to ignoring return value of SDL_AddDisplayMode
C Snover

SDL_AddDisplayMode returns an SDL_bool corresponding to whether or not the given display mode was added or not. It will return SDL_FALSE if a matching display mode already exists in the display's list of display modes, which causes ownership of the mode driverdata to remain with the caller. Some video drivers ignore the return value of SDL_AddDisplayMode, so leak the driverdata memory when SDL_AddDisplayMode returns SDL_FALSE.
2017-11-21 21:30:47 -08:00
Sam Lantinga
3ac8adbae3 Fixed bug 3973 - Include of stdint is needed to build on linux, mingw and possibly android
Stuart Axon

https://discourse.libsdl.org/t/stdint-h-removed/23426

https://discourse.libsdl.org/t/debuild-fails-to-build-the-last-few-days/23429/4

Currently SDL2 is not building in Linux (x86 and ARM), Android and MingW because include stdint.h has been removed from yuv_rgb.h
2017-11-20 00:06:37 -08:00
Sam Lantinga
8fb3885c3c Fixed bug 3964 - YUV to RGB in video/SDL_yuv.c is broken for any output format of type ABGR8888 or BGR888
raist66676

Here is the bug in latest SDL 2.0.8 development repo. It is obvious and simple to fix by correcting typos on six lines of code.

In src/video/SDL_yuv.c on lines 217, 249, 280, 321, 353, and 384 the wrong conversion functions are called for SDL_PIXELFORMAT_ABGR8888 and SDL_PIXELFORMAT_BGR888. Instead of ABGR functions, BGRA functions are called. These are typos.
2017-11-17 11:03:02 -08:00
Sam Lantinga
cd89efb8b9 Fixed building yuv_rgb.h when stdint.h isn't available (thanks Ozkan!) 2017-11-17 10:55:58 -08:00
Sam Lantinga
a6a4e27ae8 Updated SDL's YUV support, many thanks to Adrien Descamps
New functions get and set the YUV colorspace conversion mode:
	SDL_SetYUVConversionMode()
	SDL_GetYUVConversionMode()
	SDL_GetYUVConversionModeForResolution()

SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.

Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
2017-11-12 22:51:12 -08:00
Alex Szpakowski
5501bcc834 macOS: Fix an OS-generated warning printed to stdout on launch in bundled apps. 2017-11-09 22:24:09 -04:00
Sam Lantinga
fcb77f9848 Back out the following commits which are causing Dota 2 Exclusive Fullscreen to fail on AMD-based Macs. The details of why this is being reverted are at: https://bugzilla.libsdl.org/show_bug.cgi?id=3949
Alex Szpakowski <slime73@gmail.com> 2017-07-12 21:28 -0300
macOS: Expose more display modes on retina screens. Fixes an issue found in BZFlag.
http://hg.libsdl.org/SDL/rev/cfb3ddf796c3

Alex Szpakowski <slime73@gmail.com> 2017-07-12 21:32 -0300
Fix a potential crash in macOS 10.7 and earlier.
http://hg.libsdl.org/SDL/rev/4941c8867075
2017-11-08 14:17:23 -08:00
Brandon Schaefer
9f4e4be8e0 Fixed bug 3943 - General SDL_HINT_VIDEO_DOUBLE_BUFFER hint support 2017-11-07 09:10:32 -08:00
Sam Lantinga
c5429bd975 Fixed bug 3939 - Remove static vm_error and vm_event from SDL_x11modes.c
tomwardio

Remove static int vm_error and vm_event, use local variables instead.

This fixes unused variable errors when compiling with SDL_VIDEO_DRIVER_X11_XINERAMA undefined.

src/video/x11/SDL_x11modes.c:505:22: error: unused variable 'vm_error' [-Werror,-Wunused-variable]

src/video/x11/SDL_x11modes.c:505:12: error: unused variable 'vm_event' [-Werror,-Wunused-variable]
2017-11-04 22:06:40 -07:00
Sam Lantinga
7334a2a1b5 Fixed bug 3940 - Add support for EGL_SURFACE_TYPE
tomwardio

Add support to be able to set EGL_SURFACE_TYPE bits when creating an EGL config. This is usefule when wanting to create pixel buffer surfaces in custom video drivers.
2017-11-04 09:07:33 -07:00
Conn O'Griofa
bf3e363d4b Raspberry Pi: fix ES 1/PVR support & autodetect Mesa driver
* The brcmGLESv2 vendor library also supports ES PVR/1 profiles
* Fallback to standard Mesa libraries if the VC4 driver is loaded
2017-11-04 09:04:19 -07:00
Conn O'Griofa
547448df6f SDL_video: try to bootstrap KMSDRM before RPI video driver
Allow better coexistence between RPI's vendor libraries and VC4 mesa driver.
2017-11-04 09:03:20 -07:00
Johannes Bader
1724313349 Emscripten: use cursor hotspot
the cursor's hotspot simply wasn't translated to it's CSS equivalent, yet
see https://developer.mozilla.org/en-US/docs/Web/CSS/cursor?v=example#Syntax. no explicit hotspot if (0|0) for compatibility with Edge and IE, which indeed don't support custom hot spots
2017-11-04 11:16:49 +00:00
Sam Lantinga
4478707b0a Add SDL_GetDisplayDPI implementation on Android. (thanks Rachel!) 2017-10-31 13:49:59 -07:00
Brandon Schaefer
2ac567b715 Fixed bug 3902 - Add a specific KMSDRM hint for low latency video 2017-10-26 16:37:20 -07:00
Ryan C. Gordon
9bbf92e3da cocoa: Don't change the NSWindow background color.
Changing the background color causes the titlebar to blend against it on
modern macOS releases, making all SDL windows look wrong by default. This was
set to make the window not flash white before a GL context is ready, but we
can accomplish this in our window's view's drawRect implementation, too.
2017-10-25 18:02:11 -04:00
Sven Hesse
b89cac6761 Don't X error in SDL_CreateWindow with unsupported GL attributes 2017-10-22 20:24:58 +02:00
Sam Lantinga
10376eb926 Fixed bug 3901 - Fix vsync-ed pageflips on the KMSDRM video driver
Manuel

I noticed that, at least on Intel GPU hardware, passing SDL_RENDERER_PRESENTVSYNC would result on a static console instead of the program graphics.
That was due to the fact that calling drmModePageFlip() only works if we have previously set up CRTC to one of the GBM buffers with a drmModeSetCrtc() call, so now it's done and things work as expected.

The KMSDRM_GLES_SetupCrtc() call is done only one time, only when needed (when egl_swapinterval is not 0: when it's 0, there's no need for it because we flip by calling drmModePageFlip() anyway).
The place where KMSDRM_GLES_SetupCrtc() call is done may look strange, but it's right: it needs EGL completely ready because it needs to call eglSwapBuffers() internally to work (see more comments about it in the code).
2017-10-21 04:20:57 -07:00
Sam Lantinga
e4ef1885d9 Fixed bug 3890 - Incomplete fix for CVE-2017-2888
Felix Geyer

http://hg.libsdl.org/SDL/rev/a31ee4d64ff6 tries to fix CVE-2017-2888.
Unfortunately compilers may optimize the second condition "(size / surface->pitch) != surface->h" away.
See https://bugzilla.redhat.com/show_bug.cgi?id=1500623#c2
I've verified that this is also the case on Debian unstable (gcc 7.2).
2017-10-16 14:57:42 -07:00
Sam Lantinga
f4f9e39f62 Fixed bug 3874 - Compiler warnings SDL_Surface.c and SDL_cocoakeyboard.m 2017-10-12 08:41:11 -07:00
Sam Lantinga
5bed4ca92e Fixed divide by zero with a 1x1 sized window 2017-10-12 08:27:22 -07:00
Sam Lantinga
c0019b7f49 Fixed bug 3871 - Touch events are not normalised on X11
Trent Gamblin

The documentation for SDL_TouchFingerEvent says that the x and y coordinates are normalised between 0-1. I've found that to be true on Windows, Android and iOS but on X11 they are in pixel coordinates. This patch fixes the issue. This was the cleanest way I could do it with what was available without changing things around a lot but you may know a better way.
2017-10-11 13:31:21 -07:00
Sam Lantinga
d2a2b0c139 Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions
Sylvain

There are various YUV-RGB conversion coefficients, according to https://www.fourcc.org/fccyvrgb.php
I choose the first (from Video Demystified, with integer multiplication),
but the current SDL2 Dither functions use in fact the next one, which follows a specifications called CCIR 601.

Here's a patch to use the second ones and with previous warning corrections.
There are less multiplications involved because Chroma coefficient is 1.
Also, doing float multiplication is as efficient with vectorization.
In the end, the YUV decoding is faster: ~165 ms vs my previous 195 ms.

Moreover, if SDL2 is compiled with -march=native, then YUV decoding time drops to ~130ms, while older ones remains around ~220 ms.


For information, from jpeg-9 source code:
jpeg-9/jccolor.c

   * YCbCr is defined per CCIR 601-1, except that Cb and Cr are
   * normalized to the range 0..MAXJSAMPLE rather than -0.5 .. 0.5.
   * The conversion equations to be implemented are therefore
   * Y  =  0.29900 * R + 0.58700 * G + 0.11400 * B
   * Cb = -0.16874 * R - 0.33126 * G + 0.50000 * B  + CENTERJSAMPLE
   * Cr =  0.50000 * R - 0.41869 * G - 0.08131 * B  + CENTERJSAMPLE

jpeg-9/jdcolor.c

   * YCbCr is defined per CCIR 601-1, except that Cb and Cr are
   * normalized to the range 0..MAXJSAMPLE rather than -0.5 .. 0.5.
   * The conversion equations to be implemented are therefore
   *
   * R = Y                + 1.40200 * Cr
   * G = Y - 0.34414 * Cb - 0.71414 * Cr
   * B = Y + 1.77200 * Cb
2017-10-07 15:26:55 -07:00
Sam Lantinga
1bfe6d6026 Fixed restoring window size when coming out of fullscreen desktop mode.
Use the style of the window as it will be, not as it currently is at the
time of the AdjustWindowRect call.
2017-10-06 21:43:59 -07:00
Sam Lantinga
e9652b1987 Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions
Sylvain

Few issues with YUV on SDL2 when using odd dimensions, and missing conversions from/back to YUV formats.

1) The big part is that SDL_ConvertPixels() does not convert to/from YUV in most cases. This now works with any format and also with odd dimensions,
  by adding two internal functions SDL_ConvertPixels_YUV_to_ARGB8888 and SDL_ConvertPixels_ARGB8888_to_YUV (could it be XRGB888 ?).
  The target format is hard coded to ARGB888 (which is the default in the internal of the software renderer).
  In case of different YUV conversion, it will do an intermediate conversion to a ARGB8888 buffer.

  SDL_ConvertPixels_YUV_to_ARGB8888 is somehow redundant with all the "Color*Dither*Mod*".
  But it allows some completeness of SDL_ConvertPixels to handle all YUV format.
  It also works with odd dimensions.

  Moreover, I did some benchmark(SDL_ConvertPixel vs Color32DitherYV12Mod1X and Color32DitherYUY2Mod1X).
  gcc-6.3 and clang-4.0. gcc performs better than clang. And, with gcc, SDL_ConvertPixels() performs better (20%) than the two C function Color32Dither*().
  For instance, to convert 10 times a 3888x2592 image, it takes ~195 ms with SDL_ConvertPixels and ~235 ms with Color32Dither*().
  Especially because of gcc vectorize feature that optimises all conversion loops (-ftree-loop-vectorize).

  Nb: I put no image pitch for the YUV buffers. because it complexify a little bit the code and the API :
  There would be some ambiguity when setting the pitch exactly to image width:
  would it a be pitch of image width (for luma and chroma). or just contiguous data ? (could set pitch=0 for the later).


2) Small issues with odd dimensions:
  If width "w" is odd, luma plane width is still "w" whereas chroma planes will be "(w + 1)/2". Almost the same for odd h.
  Solution is to strategically substitute "w" by "(w+1)/2" at the good places ...

- In the repository, SDL_ConvertPixels() handles YUV only if yuv source format is exactly the same as YUV destination format.
  It basically does a memcpy of pixels, but it's done incorrectly when width or height is odd (wrong size of chroma planes). This is fixed.

- SDL Renderers don't support odd width/height for YUV textures.
  This is fixed for software, opengl, opengles2. (opengles 1 does not support it and fallback to software rendering).
  This is *not* fixed for D3D and D3D11 ... (and others, psp ?)
  Only *two* Dither function are fixed ... not sure if others are really used.

- This is not possible to create a NV12/NV12 texture with the software renderer, whereas other renderers allow it.
  This is fixed, by using SDL_ConvertPixels underneath.

- It was not possible to SDL_UpdateTexture() of format NV12/NV21 with the software renderer. this is fixed.

Here's also two testcases:
- that do all combination of conversion.
- to test partial UpdateTexture
2017-10-06 16:50:24 -07:00
Sam Lantinga
d9e1036e0f Fixed potential overflow in surface allocation (thanks Yves!) 2017-10-06 16:17:50 -07:00
Brandon Schaefer
db20e71d54 Fixed bug 3855 - Memory leak in SDL_FreeSurface 2017-10-02 10:50:33 -07:00
Brandon Schaefer
e564da78b7 revert files I didnt mean to commit! 2017-09-29 10:15:44 -07:00
Brandon Schaefer
e27f12e0da wayland: Fix bug 3814 -Wmissing-field-initializers 2017-09-29 10:07:37 -07:00
Sam Lantinga
aad58c622c Fixed bug 3852 - SDL_FreeSurface deallocates surface->map even if the surface is not yet freed
Evgeny Kapun

Commit 490bb5b49f11 [1], which was a fix for bug #3790, introduced a new bug: now, calling SDL_FreeSurface(surface) deallocates surface->map even if there are other references to the surface. This is bad, because some functions (such as SDL_ConvertSurface) assume that surface->map is not NULL.
2017-09-29 07:44:30 -07:00
Sam Lantinga
54685787ca Fixed bug 3847 - Hit Test x coordinate wrong on secondary monitor
Robert Turner

SDL_windowsevents.c contains code to retrieve the x and y coordinate for a requested hit test. It does this as follows:

    POINT winpoint = { (int) LOWORD(lParam), (int) HIWORD(lParam) };

LOWORD(lParam) does not correctly mask off high bits that are set if the point is on a second (or third, etc.) monitor. This effectively offsets the x-coordinate by a large value.

MSDN documentation suggests that LOWORD() and HIWORD() are the wrong macros for the task, instead suggesting we should be doing something like the following:

    POINT winpoint = { GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam) };

Testing this change on my Windows 10 machine with 2 monitors gives the correct results.
2017-09-26 15:07:35 -07:00
Alex Szpakowski
fb071a4cd9 Mac: Fix the menu bar not always working for non-.app-bundled apps. Fixes bug #3051. 2017-09-25 20:49:31 -03:00
Sam Lantinga
58d1c54d06 Fixed spacing 2017-09-22 17:32:05 -07:00
Sam Lantinga
ad86eff1a8 Guarded EGL code with SDL_VIDEO_OPENGL_EGL 2017-09-22 08:30:37 -07:00
Sam Lantinga
499f928c33 borderless windows will have WM_NCCALCSIZE return 0 for the non-client area. When this happens, it looks like windows will send a resize message expanding the window client area to the previous window + chrome size, so shouldn't need to adjust the window size for the set styles. 2017-09-22 07:15:41 -07:00
Sam Lantinga
3176a7f5e9 sdl
- Fixing rendering borderless window. Need to force windows to send a WM_NCCALCSIZE then return 0 for non-client area size.

- Adding WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX to borderless windows, for reasons noted in comments.

- Fix SetupWindowData() setting SDL_WINDOW_BORDERLESS. This was being cleared at window creation, causing hanlding for the first WM_NCCALCSIZE message to fail
2017-09-22 07:11:36 -07:00
Mark Callow
59d17bdee0 Avoid hitting ERR_MAX_STRLEN limit. 2017-09-22 22:30:02 +09:00
Brandon Schaefer
466ba57d42 [egl/mir] Need eglGetProc to find gl 4.5 core profile extensions 2017-09-21 18:38:07 -07:00
Alex Szpakowski
e5cfb58f4a iOS MoltenVK code style cleanup. 2017-09-21 20:30:25 -03:00
Mark Callow
3c45e662f5 macOS: remove unneeded #includes. 2017-09-21 14:01:12 +09:00
Sam Lantinga
f0a324f8eb Reverted Alex's commit 131cba1768a5 - we're about to release 2.0.6, don't remove support for the iOS 7 SDK yet. 2017-09-20 19:59:34 -07:00
Alex Szpakowski
d452b89f9b iOS: I don't think SDL compiles with the iOS 7 SDK anymore, so we might as well drop the #ifdefs trying to guard for that. 2017-09-20 11:01:32 -03:00
Alex Szpakowski
12fb004fba iOS: remove an unused static variable 2017-09-20 10:53:41 -03:00
Sam Lantinga
cfe72c76e2 Fixed iOS keyboard positioning, based on the final position rather than the initial one 2017-09-14 09:55:27 -07:00
Ryan C. Gordon
76176486ce surface: Make sure SDL_ConvertSurface() deals with palettes (thanks, Sylvain!).
Fixes Bugzilla #3826.
Fixes Bugzilla #2979.
2017-09-14 08:37:27 -04:00
Sam Lantinga
5f48ce0b64 Fixed bug 3815 - implicit-fallthrough warning - DUFFS_LOOP4 and friends 2017-09-10 12:49:41 -07:00
Sam Lantinga
19114b0378 Fixed bug 3813 - gcc7 fallthrough warnings in SDL_iconv.c and SDL_pixels.c 2017-09-10 12:42:38 -07:00
Sam Lantinga
849c4c1472 Fixed tabs to spaces 2017-09-10 12:40:45 -07:00
Sam Lantinga
b2ba8963b3 Fixed bug 3809 - Restore after maximize leads to wrong size
Andreas Falkenhahn

My app opens a 640x480 window. When I click on the window's maximize button, the window correctly fills the entire screen and loses its borders. But clicking on the restore button now doesn't restore the window to its original 640x480 size. Instead, the window size is identical to the screen size now. The only difference to the previous state is that the window now has borders again but it isn't restored to 640x480.
2017-09-09 11:00:25 -07:00
Sam Lantinga
676c3a9263 Fixed bug 3719 - Cocoa - Incorrect window size when leaving fullscreen
bastien.bouclet

The window is now resized to its specified size, but it moves to the top left corner of the screen. That is unexpected because neither the user nor the program moved it there. Test program attached (the same one as before).
2017-09-09 10:31:44 -07:00
Sam Lantinga
fcd9c19022 Fixed window size when leaving fullscreen mode (thanks Eric!) 2017-09-09 09:31:12 -07:00
Sam Lantinga
9a73909bbd Fixed bug 3808 - fix a typo in SDL_stretch.c
Ozkan Sezer

The following patch fixes a minor _MSC_VER typo in SDL_stretch.c,
and also does a tiny tidy-up for assembly opcodes cpp checks.
2017-09-09 08:20:56 -07:00
Sam Lantinga
222d25ad4b Fixed bug 3805 - Why is there no --enable-video-rpi option in configure?
Andreas Falkenhahn

When compiling SDL for the Raspberry Pi, I have to use the --host parameter to enable compilation of the native Raspberry Pi video driver, like so:

    --host=arm-raspberry-linux-gnueabihf

It took me a while to figure out that this was necessary in order to have the native Raspberry Pi video driver compiled in. I think it would be better if there was an option like --enable-video-rpi that could be passed to configure and that would also show up when saying configure --help. Currently, it?s rather difficult to figure out that you have to use the --host parameter with arm-raspberry-linux-gnueabihf in order to get Raspberry Pi video support. It?s also somewhat inconsistent because most other video drivers can in fact be enabled/disabled through specific configure parameters but there is no such parameter for the native Raspberry Pi video driver.
2017-09-08 22:21:01 -07:00
Sam Lantinga
e8059221bd Fixed bug 3806 - Fixes for MSVC compiler warnings
Simon Hug

These are the remaining compiler warnings I see in the current tip cb049cae7c3c.

- SDL_test_log.c defines _CRT_SECURE_NO_WARNINGS without checking if it was already set.

- SDL_windowskeyboard.c converts integers to pointers without going over the (U)INT_PTR types. That bothers MSVC.
2017-09-08 18:26:25 -07:00
Ryan C. Gordon
0c892abcd0 raspberrypi: The latest Raspbian moved its EGL and GLES2 libs elsewhere.
Now we try the new (hardware-specific) pathnames first, and if those fail to
load, we'll try the more generic names that earlier versions of Raspbian used.

Fixes Bugzilla #3800.
2017-09-06 19:34:23 -04:00
Sam Lantinga
fa0eeff7f5 sdl:
Cleans up AdjustWindowEx calls
2017-09-06 07:29:34 -07:00
Sam Lantinga
20c5bc9135 You can have a borderless resizable window 2017-09-06 05:23:26 -07:00
Sam Lantinga
4ca5d8622a Fixed bug 3780 - GCC 7 implicit fallthrough warnings
Martin Gerhardy 2017-08-28 06:58:01 UTC

SDL_blit.h, SDL_fillrect.c and SDL_stdinc.h produces a lot of the (new) gcc-7 implicit fallthrough warnings.
2017-09-06 04:32:30 -07:00
Sam Lantinga
c8e3e0c414 Fixed bug 3799 - SDL_CreateWindow fails with SDL_WINDOW_VULKAN (libvulkan.so.1 not found)
Manuel Sabogal

Android NDK defines Vulkan as libvulkan.so, not libvulkan.so.1. This is causing the program to not being able to create a window using SDL_WINDOW_VULKAN.

To fix this issue just change the line http://hg.libsdl.org/SDL/file/bbaec41e93b5/src/video/android/SDL_androidvulkan.c#l53 from "libvulkan.so.1" to "libvulkan.so"
2017-09-06 01:10:10 -07:00
Ryan C. Gordon
c9e73c3e00 x11: make sure SDL_GetGlobalMouseState notices mouse warping through SDL APIs. 2017-09-05 16:15:54 -04:00
Sam Lantinga
0782f9be51 Fixed bug 3273 - Fix for slow video subsystem initialization when using XRandR.
Mart?n Golini

I'm having a very slow initialization of the video subsystem that locks the window creation for about 500 ms ( tested in at least 4 different systems ). What i found is that X11_InitModes_XRandR is using XRRGetScreenResources, that explicitly ask to poll the hardware for changes. This is not really necessary since if the data is already available you can use XRRGetScreenResourcesCurrent.
I attached a tentative patch that fix this issue. With the patch there's no lock when the subsystem is initialized and the window creation is instant in my applications. The patch only uses XRRGetScreenResourcesCurrent in X11_InitModes_XRandR but it could be potentially used in X11_GetDisplayModes and X11_SetDisplayMode.
2017-09-05 08:24:38 -07:00
Sam Lantinga
67f9348baa Fixed bug 3790 - Memory leak with surfaces blitting on each other
bastien.bouclet

When creating two surfaces and blitting them onto the other, SDL's internal reference counting fails, and one of the surfaces is not freed when calling SDL_FreeSurface.

Example code :

SDL_Surface *s1 = SDL_CreateRGBSurfaceWithFormat(0, 640, 480, 32, SDL_PIXELFORMAT_ARGB8888);
SDL_Surface *s2 = SDL_CreateRGBSurfaceWithFormat(0, 640, 480, 32, SDL_PIXELFORMAT_ARGB8888);

SDL_BlitSurface(s1, NULL, s2, NULL);
SDL_BlitSurface(s2, NULL, s1, NULL);

SDL_FreeSurface(s2);
SDL_FreeSurface(s1);

With this example, s1 is not freed after calling SDL_FreeSurface, its refcount attribute is still positive.
2017-09-04 11:46:14 -07:00
David Ludwig
532446a6bd macOS: bug-fix for #3793, "fullscreen toggle does not maintain SDL_Renderer's logical size"
This also seems to fix the follow-up issue in bug #3719, whereby the initial fix caused the SDL window to move, after transitioning from fullscreen to windowed-mode
2017-09-03 17:33:49 -04:00
Ryan C. Gordon
167398b363 video: Let video targets optionally decide their default OpenGL configs.
This is necessary because the Raspberry Pi is a strange beast, that believes
it has OpenGL support (through glX?) but generally has GLES2 support.

So when using the raspberry video target, we need to force this to default
to a GLES2 context, or by default SDL_CreateWindow() will fail, deep down
when it tries to load the proper GL library.

Fixes testsprite2 (and basically everything else that wasn't testgles2) when
run on a Raspberry Pi without a X server.

Please note that other targets might also need this filled in, the Raspberry
Pi is just the most prominent and readily-available System-On-A-Chip style
thing on my desk.  :)
2017-09-02 19:35:32 -04:00
Sam Lantinga
c26946e9f2 Fixed bug 3792 - [KMS/DRM] Wrong GBM format
Romain Tisserand

Using KMS/DRM driver from WIP SDL2.0.6 on Linux/ARM SoC RockChip RK3328 (ARM Mali 450 MP2 GPU).

The current code is using GBM_BO_FORMAT_XRGB8888 as GBM buffer format specifier.

The Mali driver (it has been confirmed some other vendor implementations too) expects GBM_FORMAT_XRGB8888.

The Mesa implementation is actually handling both values as the same, but it's not implemented like this into every gbm.h vendor header.

https://github.com/ideak/mesa/blob/master/src/gbm/backends/dri/gbm_dri.c

So with stock SDL2 on my card (Mali vendor implementation), it does not work, eglCreateWindowSurface fails, and gbm_is_format_supported fails too (with the BO variant).
It runs fine with GBM_FORMAT_XRGB8888.

Here is a link of the gbm.h from Mali user-space driver :

https://github.com/rockchip-linux/libmali/blob/rockchip/include/gbm.h
2017-09-01 12:54:38 -07:00
Ryan C. Gordon
74043994b8 x11: Correctly restore previous GL context after sacrificial context is done. 2017-09-01 14:08:09 -04:00
Ryan C. Gordon
a3dda100f4 x11: don't try to make a NULL GL context current when we already did that. 2017-09-01 14:00:11 -04:00
Ryan C. Gordon
4649ac463c x11: Clean up sacrificial GL context code.
Check for failures, restore any previously-current context.
2017-09-01 13:57:40 -04:00
Ryan C. Gordon
507659c6ac x11: Make a sacrificial glX context to check for extensions during init.
This is necessary because we need to see if GLES compat extensions exist.

All of this code (including ShouldUseTextureFramebuffer()) should be
revisited after 2.0.6 ships; ideally we don't make throwaway contexts if
we can avoid it...but maybe we can't. I hear Vulkan is pretty cool.

Fixes Bugzilla #3725.
2017-09-01 13:27:53 -04:00
Alex Szpakowski
d7ae313134 macOS: Fix menubar items being enabled when they shouldn't be. 2017-08-31 21:34:29 -03:00
Alex Szpakowski
b959be2569 Code style cleanup in the Cocoa and UIKit vulkan files. 2017-08-31 21:26:13 -03:00
Alex Szpakowski
cfd7a7fac6 macOS: Prevent unwanted native fullscreen (Spaces) toggles when the window is in fullscreen or isn't resizable. Fixes bug #3691. 2017-08-31 21:13:32 -03:00
Sam Lantinga
2d10a3f2b9 The dummy video driver check is now covered by explicitly checking for cocoa above. 2017-08-29 22:24:59 -07:00
Sam Lantinga
92bf608527 Fixed bug 3616 - SDL_GL_CreateContext fails with SDL_GL_CONTEXT_DEBUG_FLAG and ANGLE/GLES 2.0
Colin Barrett

Using the pre-built x86 devel libs from here:
https://www.libsdl.org/release/SDL2-devel-2.0.5-VC.zip

If I have:

SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);

and I'm using ANGLE/(a GL driver that doesn't provide an ES2 context) such that SDL_EGL_CreateContext is called by SDL_GL_CreateContext, I get the error "Could not create EGL context (context attributes are not supported)" and no context is created.

Looking at the code in SDL_EGL_CreateContext - if gl_config.flags is non-zero, it looks like the code in the section guarded with "#ifdef EGL_KHR_create_context" should be executed - but it apparently isn't.

Is it possible this section hasn't been compiled into the pre-built libraries? If I build SDL2.dll myself using the Visual C++ solution (VS2015 Community Update 3) then the call succeeds as I expect
2017-08-29 22:04:43 -07:00
Sam Lantinga
8fc1fb0805 Fixed bug 3719 - Cocoa - Incorrect window size when leaving fullscreen
bastien.bouclet

When exiting a "fullscreen space" on OS X, windows don't go to their defined "windowed mode size", but go back to their previous size.

Steps to reproduce:
1. Create a windowed mode SDL window
2. Toggle it to fullscreen with the SDL_WINDOW_FULLSCREEN_DESKTOP flag
3. While in fullscreen, change the windowed mode size using SDL_SetWindowSize
4. Toggle the window back to windowed mode

Expected result:
- The window has the size specified during step 3.

Actual result:
- The window has the size specified when creating the window in step 1.

Attached is a minimal reproduction test case.
The attached test case works as expected on X11 and Windows.
2017-08-29 21:42:22 -07:00
Ryan C. Gordon
21e32bac10 egl: Cast to size_t, in case platform's NativeDisplayType isn't a pointer.
(fixes compiler warnings on QNX.)
2017-08-29 16:30:49 -04:00
Sam Lantinga
130138fa59 Fixed bug 3785 - fix windows build after revision 11382
Ozkan Sezer

fix windows build after revision 11382: commit 2026e42e377a renamed
_SDL_msctf_h to SDL_msctf_h_ . SDL_windowskeyboard.c relies on that
macro, so update it accordingly.
2017-08-28 22:44:48 -07:00
Sam Lantinga
8ac85744cd Fixed Vulkan configure check for Android and added one for Mac OS X 2017-08-28 22:36:45 -07:00
Sam Lantinga
90b38a5d61 Fixed bug 3786 - building against a Mac OS X SDK < 10.11 fails since the vulkan merge
Ozkan Sezer

Since the Vulkan merge, building against a Mac OS X SDM older than
10.11 fails in SDL_cocoametalview.m because Metal.framework is not
present. There is no conditional compiling in SDL_cocoametalview.m
either, so --disable-video-vulkan doesn't help with anything. (The
configury doesn't check darwin for x86_64 either, but it's another
story.)

I cross-build against 10.8 SDK on linux using clang-3.4.2 and this
is a problem for me.  Will this be fixed?
2017-08-28 22:13:45 -07:00
Sam Lantinga
1067b528d3 Fixed building with an older Mac OS X SDK 2017-08-28 20:52:05 -07:00
Sam Lantinga
9341589925 Removed unneeded Vulkan symbol definitions 2017-08-28 13:40:32 -07:00
Sam Lantinga
0560544d1c Fixed 3783 - Default libGL path for directFB on Linux differs from x11 path
Clayton Craft

The default path used by directfb for libGL is different than the default path used by x11 in SDL2:

./src/video/directfb/SDL_DirectFB_opengl.c:
path = "libGL.so";

./src/video/x11/SDL_x11opengl.c:
#define DEFAULT_OPENGL  "libGL.so.1"

On at least one distro (Alpine Linux), libGL.so is not created (or more accurately the symlink to libGL.so.1 is not created). For consistency, the 'path' variable in SDL_DirectFB_opengl.c should patch the DEFAULT_OPENGL in SDL_x11opengl.c ("libGL.so.1")
2017-08-28 09:51:25 -07:00
Sam Lantinga
959ae9019d Instantiate the CAMetalLayer so SDL_Vulkan_CreateSurface() doesn't fail
Error message was:
[mvk-info] MoltenVK version 0.18.2. Vulkan version 1.0.51.
[***MoltenVK ERROR***] VK_ERROR_INITIALIZATION_FAILED: On-screen rendering requires a view that is backed by a layer of type CAMetalLayer.
2017-08-28 02:17:29.579 testvulkan[95627:1716939] ERROR: SDL_Vulkan_CreateSurface(): vkCreateMacOSSurfaceMVK failed: VK_ERROR_INITIALIZATION_FAILED
2017-08-28 02:30:41 -07:00
Sam Lantinga
ff8d2e1493 Fixed build when Wayland is dynamically loaded 2017-08-28 01:42:18 -07:00
Sam Lantinga
edaa0ef53f Fixed analyzer warning "Call to 'calloc' has an allocation size of 0 bytes" 2017-08-28 00:54:02 -07:00
Sam Lantinga
3c7f9d692a Fixed redefinition of typedef warnings and errors on BSD 2017-08-28 00:51:14 -07:00
Sam Lantinga
50efbda736 Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h 2017-08-28 00:43:14 -07:00
Sam Lantinga
0d011ec66d Renaming of guard header names to quiet -Wreserved-id-macro 2017-08-28 00:22:23 -07:00
Sam Lantinga
ce2b16445e Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration 2017-08-28 00:11:38 -07:00
Sam Lantinga
5cd1a95910 Fixed Android build with Vulkan support 2017-08-27 23:53:09 -07:00
Sam Lantinga
0cebef607b Fixed code style for new Vulkan API functions 2017-08-27 23:39:55 -07:00
Sam Lantinga
37ce9f2773 Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h
You should always include vulkan/vulkan.h first, then include SDL_vulkan.h
2017-08-27 23:13:15 -07:00
Sam Lantinga
9da4717d12 Fixed Windows warning 2017-08-27 22:36:03 -07:00
Sam Lantinga
82ffabc86a Fixed Android build 2017-08-27 22:34:15 -07:00
Ryan C. Gordon
c722e58d1f vulkan: Include a copy of vulkan.h and vk_platform.h.
Now we can provide Vulkan support in the build even if the build box doesn't
have a Vulkan SDK, since we dynamically link to the library anyhow.
2017-08-27 23:25:12 -04:00
Ryan C. Gordon
25e3a1ec90 vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
2017-08-27 22:15:57 -04:00
Sam Lantinga
003d491f86 Fixed bug 3724 - Allow Angle Static Link
Carlos

We would like to add a switch (define) that allows us to compile Angle statically with SDL. That is, getting rid of the OpenGL DLL. Usually you need OpenGL to be loaded dynamically as DLL because implementation is provided by the system but no need with Angle.

Only 2 files need modification and it shouldn't affect current behaivor:
include/SDL_egl.h and src/video/SDL_egl.c, as in here

https://github.com/native-toolkit/sdl/pull/10/files

The flag name could be SDL_VIDEO_STATIC_ANGLE (instead of NATIVE_TOOLKIT_STATIC_ANGLE) as discussed here https://github.com/native-toolkit/sdl/pull/10

We have tested this with both Windows and UWP, using NME engine (https://github.com/haxenme/nme).

Releated issue: https://bugzilla.libsdl.org/show_bug.cgi?id=1820
2017-08-27 19:05:57 -07:00
Ryan C. Gordon
73f866cf0a windows: Attempt to make Visual Studio not hardcode a call to memset(). 2017-08-25 15:16:39 -04:00
Ryan C. Gordon
e58c7920bf x11: Patched to compile with DEBUG_XEVENTS defined. 2017-08-25 12:51:42 -04:00
Ethan Lee
685890a229 Fix KHR_no_error support 2017-08-24 22:57:42 -04:00
Ryan C. Gordon
d8fc70ea1e opengl: add support for GL_KHR_no_error.
This is completely untested!

Fixes Bugzilla #3721.
2017-08-24 21:30:53 -04:00
Brandon Schaefer
17453d495a x11: Move screen_w/h inside the only ifdef they are referenced in to avoid compiler warnings 2017-08-21 23:44:46 -07:00
Brandon Schaefer
a6dc4ed568 kmsdrm: Remove moved file 2017-08-21 17:22:00 -07:00
Brandon Schaefer
1171718473 kmsdrm: Cleanup unused headers, rename SDL_kmsdrmevents_c.h -> SDL_kmsdrmevents.h 2017-08-21 17:20:50 -07:00
Sam Lantinga
834ab350e5 Fixed bug 3644 - Wayland touch event support
Moritz Bitsch

Attached is a small patch which enables multitouch events on Wayland.
2017-08-21 11:19:38 -07:00
Ryan C. Gordon
f5a38f234b x11: specify event mask for buttons when grabbing pointer (thanks, Stas!).
This fixes a strange corner case (notes appended below), and should be
safe to do anyhow.

Fixes Bugzilla #3674.

"I did more tests.
It appears the bug only happens if there is
another window on the screen that has "always
on top" property. For me it is xawtv - it is
always opened in a screen corner. Closing
xawtv or removing "always on top" property
from it makes the problem to go away.
Plus, it doesn't appear like the buttons are
not delivered at all. It appears that instead
the button presses are delivered on some mouse
positions, but not delivered when you move the
mouse to other part of the window... So this is
really weird and is likely somewhere deep in the
Xorg.
Maybe somehow it happens that the cursor is
actually above the xawtv window, but, because
my app uses grab, it is not visible there, and
in that case the events are not delivered to
my app?
But with my patch the button events are
always delivered flawlessly, it seems.

Hmm, and that indeed seems to explain my problem:
if the mask is set properly and my app uses
grab, then, even if the mouse is above some
other window, the events would still be delivered
to the grabbing app, which is what actually wanted
because my app uses relative mouse mode, so it
doesn't know the pointer can cross some other window
(my app draws the pointer itself).
So my current theory is that my patch only enforces
the mouse grab, which otherwise can be tricked by
some other window preventing the button events
delivery (but motion events are still delivered
via xinput2, which makes it all look very obscure)."
2017-08-21 00:42:06 -04:00
Ryan C. Gordon
5574b43376 x11: Pass generic XEvents by pointer instead of copying to stack for XInput2. 2017-07-31 12:22:18 -04:00
Ryan C. Gordon
01e0d8fc85 opengl: Add support for [GLX|WGL]_ARB_create_context_robustness.
This patch was originally written by Marc Di Luzio for glX and enhanced by
Maximilian Malek for WGL, etc. Thanks to both of you!

Fixes Bugzilla #3643.
Fixes Bugzilla #3735.
2017-08-19 15:02:03 -04:00
Alex Szpakowski
3d0f521be5 iOS 10: Work around screen bounds orientation bug. Fixes bugs #3465 and #3505. 2017-08-18 23:23:30 -03:00
Alex Szpakowski
a0a09f646c Improve iOS keyboard demo code a bit. 2017-08-15 22:53:57 -03:00
Alex Szpakowski
2e4248ed44 Address a compiler warning. 2017-08-15 18:29:47 -03:00
Sam Lantinga
e83764a5e0 Fixed bug 2137 - SDL Message Boxes don't cope with fixed width fonts (in windows at least)
Pegasus Epsilon

With the system dialog font set to Arial or Tahoma or another variable-width font, everything works just as expected. When using a fixed-width font, like Courier or DejaVu Sans Mono, the text gets cut off. Example screenshots attached.
2017-08-14 23:45:06 -07:00
Sam Lantinga
1d0584d558 Hopefully fixed Wayland build 2017-08-14 21:35:16 -07:00
Sam Lantinga
a4cfa93670 Fixed bug 2293 - Precise scrolling events
Martijn Courteaux

I implemented precise scrolling events. I have been through all the folders in /src/video/[platform] to implement where possible. This works on OS X, but I can't speak for others. Build farm will figure that out, I guess. I think this patch should introduce precise scrolling on OS X, Wayland, Mir, Windows, Android, Nacl, Windows RT.

The way I provide precise scrolling events is by adding two float fields to the SDL_MouseWheelScrollEvent datastructure, called "preciseX" and "preciseY". The old integer fields "x" and "y" are still present. The idea is that every platform specific code normalises the scroll amounts and forwards them to the SDL_SendMouseWheel function. It is this function that will now accumulate these (using a static variable, as I have seen how it was implemented in the Windows specific code) and once we hit a unit size, set the traditional integer "x" and "y" fields.

I believe this is pretty solid way of doing it, although I'm not the expert here.

There is also a fix in the patch for a typo recently introduced, that might need to be taken away by the time anybody merges this in. There is also a file in Nacl which I have stripped a horrible amount of trailing whitespaces. (Leave that part out if you want).
2017-08-14 21:28:04 -07:00
Sam Lantinga
fb835f9e3b Fixed bug 2330 - Debian bug report: SDL2 X11 driver buffer overflow with large X11 file descriptor
manuel.montezelo

Original bug report (note that it was against 2.0.0, it might have been fixed in between):  http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=733015

--------------------------------------------------------
Package: libsdl2-2.0-0
Version: 2.0.0+dfsg1-3
Severity: normal
Tags: patch

I have occasional crashes here caused by the X11 backend of SDL2. It seems to
be caused by the X11_Pending function trying to add a high number (> 1024)
file descriptor to a fd_set before doing a select on it to avoid busy waiting
on X11 events. This causes a buffer overflow because the file descriptor is
larger (or equal) than the limit FD_SETSIZE.

Attached is a possible workaround patch.

Please also keep in mind that fd_set are also used in following files which
may have similar problems.

src/audio/bsd/SDL_bsdaudio.c
src/audio/paudio/SDL_paudio.c
src/audio/qsa/SDL_qsa_audio.c
src/audio/sun/SDL_sunaudio.c
src/joystick/linux/SDL_sysjoystick.c


--------------------------------------------------------

On Tuesday 24 December 2013 00:43:13 Sven Eckelmann wrote:
> I have occasional crashes here caused by the X11 backend of SDL2. It seems
> to be caused by the X11_Pending function trying to add a high number (>
> 1024) file descriptor to a fd_set before doing a select on it to avoid busy
> waiting on X11 events. This causes a buffer overflow because the file
> descriptor is larger (or equal) than the limit FD_SETSIZE.


I personally experienced this problem while hacking on the python bindings
package for SDL2 [1] (while doing make runtest). But it easier to reproduce in
a smaller, synthetic testcase.
2017-08-14 20:22:19 -07:00
Sam Lantinga
aebe17d34f Fixed bug 2344 - CHECK_WINDOW_MAGIC should include __FILE__ and __LINE__
Martin Gerhardy

just for easier debugging issues in the own code...

SDL_CreateRenderer should maybe also use this macro

Ryan C. Gordon

I'll go one better: it should have an SDL_assert().
2017-08-14 16:34:54 -07:00
Sam Lantinga
f142a7961e Fixed bug 2441 - SDL_DuplicateSurface
Rainer Deyke

I've written a small patch that adds a small SDL_DuplicateSurface function to SDL.  I've written the function as part of a larger (as yet unfinished) patch, but I think this function is useful enough that it merits inclusion in SDL on its own.
2017-08-14 13:37:14 -07:00
Sam Lantinga
362d549690 Fixed bug 2500 - X11: SDL tries (and fails) to hide foreign windows
Alvin

I'm interested in this bug as well. I have experienced it when trying to embed an SDL_Window into a FLTK application. To do this, I create a FLTK window (window inside a window - think video player) and then use SDL_CreateWindowFrom() on the inner most window's Xlib Window*. After which, I create a renderer.

In my situation I am using the FLTK GUI toolkit.

What I have experienced is that the SDL_CreateRender() will recreate the window in order to properly setup OpenGL capability. As part of this process, the window is hidden and a call is executed that waits indefinitely for an acknowledgement that the window was indeed unmapped. This is where my program hangs.

Please correct me if I am wrong, but should SDL2 not make Xlib calls that effect the Xlib Window in this situation (e.g. When SDL_CreateWindowFrom() is used)? The toolkit being used typically assumes responsibility and, I presume, tracks all Xlib Windows it creates.

On line src/video/SDL_video.c:1372 the comment associated with setting SDL_WINDOW_FOREIGN reads:

  /* Can't destroy and re-create foreign windows, hrm */

Since I do not know the reason for hiding the window in the first place, the attached patch simply does not wait for a response when X11_XWithdrawWindow() and X11_XMapRaised() are issued by X11_HideWindow() and X11_ShowWindow(), respectively. I presume that the GUI toolkit (GTK, FLTK, etc.) has or will consume the acknowledging event as it is managing the Xlib Window (or it thinks it is).

I have tested the patch against hg 5c645d037de2 and I have successfully tested:
* Embedding the SDL_Window inside a FLTK application.
* Calling SDL_SetWindowSize() when FLTK resizes the window (e.g. dragging cursor on the edge of the window).
* Filling the renderer's default target blue and drawing a red fill square at the centre (exciting, I know!)
* Calling SDL_Quit() when the application terminates

I do not receive any Xlib erorr messages (BadWindow, etc.) in any of those situations.
2017-08-14 10:28:47 -07:00
Sam Lantinga
de91b1248f Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks
Patches contributed by Ozkan Sezer
2017-08-14 06:28:21 -07:00
Sam Lantinga
eb06aba8ae Fixed bug 3742 - minor warning fixes 2017-08-13 21:16:58 -07:00
Sam Lantinga
3cae0c38d2 Fixed bug 3746 - remove SDLCALL attribute from SDL_BlitFunc() funcptr
Ozkan Sezer

The attached patch removes SDLCALL attribute from SDL_BlitFunc() funcptr.

As far as I can see, *SDL_BlitFunc() is completely internal to SDL with
no specific calling convention requirements.  The actual functions assigned
to SDL_BlitFunc seem to not have any calling conventions specified. So,
easy solution is simply removing the strict calling convention from the
type.
2017-08-13 21:09:00 -07:00
Sam Lantinga
e54eede265 Provide the correct state of the on-screen keyboard to the API (patch from Sylvain) 2017-08-13 21:05:15 -07:00
Sam Lantinga
6ee661398d Fixed bug 3235 - Make the Android window creation similar to iOS' window creation
Sylvain

Here's a patch.
It tries to get the hint first. Resizable will allow any orientation. Otherwise it uses width/height window.

setOrientation method is splitted in static and non-static, so that it can be overloaded in a user subclass.

Some artefact observed :
surfaceChanged() can be called twice at the beginning. When the phone starts in portrait and run a landscape application.
2017-08-13 20:55:59 -07:00
Sam Lantinga
6ef1a25d18 Fixed bug 3751 - DirectFB linux_input disabled by default
Clayton Craft

linux_input module is disabled by default, despite the comments in source code that it is otherwise:

src/video/directfb/SDL_DirectFB_video.c:
    devdata->use_linux_input = readBoolEnv(DFBENV_USE_LINUX_INPUT, 0);       /* default: on */

src/video/directfb/SDL_DirectFB_video.h:
    #define DFBENV_USE_LINUX_INPUT      "SDL_DIRECTFB_LINUX_INPUT"      /* Default: on  */

When using the directfb driver, the linux_input module is suppressed unless the SDL app is started with "SDL_DIRECTFB_LINUX_INPUT=1" set in the environment. I recall seeing at one point that the directfb folks recommended using linux_input over the other input drivers, but I am having trouble locating this recommendation. In any case, I believe that this should really be defaulted to 'on' since it's vastly superior to the other dfb input drivers!
2017-08-13 20:51:08 -07:00
Sam Lantinga
78865effb5 Fixed compiler warning 2017-08-13 20:38:06 -07:00
Sam Lantinga
c87e1d525c Fixed bug 2841 - Hint to set resource id for window icon
Alexey

Seems to be a missing functionality. I want to set an icon from RC file. I cant pass MAKEINTRESOURCE(X) string to SDL_RegisterApp() cause string returned by MAKEINTRESOURCE string is not actually a string and SDL_strlen will crash. Moreover LoadImage seems to be loading wrong icon size. LoadIcon seems to be fine.
2017-08-13 14:15:52 -07:00
Ryan C. Gordon
18cceb5ce0 x11: Patched to compile. 2017-08-13 01:00:01 -04:00
Ryan C. Gordon
0a1b905b6c x11: Fix message box titles with Unicode chars on some window managers.
Fixes Bugzilla #2971.
2017-08-13 00:58:23 -04:00
Alex Szpakowski
9be597a0d6 iOS: Fix app orientation when creating a landscape fullscreen window with the device currently in portrait orientation. 2017-08-12 22:16:04 -03:00
Sam Lantinga
059d9e4627 Fixed bug 2950 - wrong axes values are set on joystick initialization
Edward Rudd

Device: Logitech Rumble Gamepad F510 in Xinput mode.

Upon opening the joystick the values of the axes are queried via PollAllValues are not actually set on the device all the time.

This can easily be seen in the testjoystick or testgamecontroller test programs,as the testjoystick shows all axes in the center until one 'tickles' the triggers., and the testgamecontroller will show the triggers as 'on' until on 'tickles' the triggers.

Upon further research the culprit is the SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS hint. In the default value events are ignored until there is an active window, Thus in cases where the joystick system is initialized and controllers opened before the initial window is created & focuses, the initial values will be incorrect.

Here is my current workaround in the game I'm working on porting..

SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
SDL_GameController* gamepad = SDL_GameControllerOpen(index);
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "0");
2017-08-12 17:41:59 -07:00
Sam Lantinga
7bab2913c2 Fixed Windows build 2017-08-12 17:01:14 -07:00
Sam Lantinga
05facb3d4e Fixed bug 2979 - SDL_ConvertSurface does not convert color keys consistently
Edmund Horner

When a 16-bit "565 format" surface has a colour key set, it will blit with correct transparency.  If, however, it has its colour key set then is converted to a 32-bit ARGB format surface, the colour key in the converted image will not necessarily be the same pixel value as the transparent pixels.  It may not blit correctly, because the colour key does not match the right pixels.

In my case, with an image using 0xB54A for transparency, the colour key was converted to 180,170,82; but the corresponding pixels (with the same original value) were converted to 180,169,82.  Blitting the converted image did not use transparency where expected.

I have attached a test case.  The bug has been replicated on both x86_64 Linux (SDL 2.0.2), and 32-bit MS C++ 2010 on Windows (SDL 2.0.0).
2017-08-12 16:59:00 -07:00
Sam Lantinga
d226594fcc Workaround for bug 3049 - SDL_Init(SDL_INIT_VIDEO) - XDM authorization key matches an existing client!
malferit

Hello, I began a little program with SDL2 on Linux in C, and when I call SDL_Init(SDL_INIT_VIDEO) I get an error and this is printed in the console:

XDM authorization key matches an existing client!

I searched through Internet, and found that some people suggest to run 'xhost +' or to specify this in /etc/X11/xdm/xdm-config:

DisplayManager*authName:        MIT-MAGIC-COOKIE-1

I don't think an end user needs to know that...

But what bothered me is that first I started this little program in Pascal using the Freepascal compiler and it works. In freepascal you only use some thin header bindings in Pascal and then it links with the dynamic SDL library, so I don't understood why it worked with Freepascal and not in C.

I run ldd to the two generated applications:

Application in C:

	linux-gate.so.1 (0xffffe000)
	libSDL2-2.0.so.0 => /usr/lib/libSDL2-2.0.so.0 (0xb76ac000)
	libpthread.so.0 => /lib/libpthread.so.0 (0xb766e000)
	libc.so.6 => /lib/libc.so.6 (0xb74e2000)
	libm.so.6 => /lib/libm.so.6 (0xb74a0000)
	libdl.so.2 => /lib/libdl.so.2 (0xb749a000)
	librt.so.1 => /lib/librt.so.1 (0xb7491000)
	/lib/ld-linux.so.2 (0xb77b3000)

Application compiled with Freepascal:

	linux-gate.so.1 (0xffffe000)
	libSDL2-2.0.so.0 => /usr/lib/libSDL2-2.0.so.0 (0xb762a000)
	libX11.so.6 => /usr/lib/libX11.so.6 (0xb74f3000)
	libc.so.6 => /lib/libc.so.6 (0xb7367000)
	libm.so.6 => /lib/libm.so.6 (0xb7325000)
	libdl.so.2 => /lib/libdl.so.2 (0xb731f000)
	libpthread.so.0 => /lib/libpthread.so.0 (0xb7305000)
	librt.so.1 => /lib/librt.so.1 (0xb72fc000)
	libxcb.so.1 => /usr/lib/libxcb.so.1 (0xb72dc000)
	libXau.so.6 => /usr/lib/libXau.so.6 (0xb72d9000)
	libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0xb72d3000)
	/lib/ld-linux.so.2 (0xb7755000)

It seems that Freepascal is linking with libX11, libxcb, libXau and libXdmcp .

Linking my C application with libxcb solved the problem (linking with libXau and/or libXdmcp without libxcb didn't work). Linking with X11 links all the other libraries and works as well.

So I fill this bug report mainly to let you know about this. I don't know if it is a problem that can be solved on the libSDL side or not, but at least I hope it will help.

Hi, some tests:

1. Disabled XDM. Login in console and running 'startx'. The program works without having to link with X11.

2. Enabled XDM. Added 'DisplayManager*authName: MIT-MAGIC-COOKIE-1' to /etc/X11/xdm/xdm-config.The program works without having to link with X11.

3. Enabled XDM without 'DisplayManager*authName: MIT-MAGIC-COOKIE-1' in /etc/X11/xdm/xdm-config . I get the authentication error unless I link with X11.
2017-08-12 16:48:46 -07:00
Sam Lantinga
45cec28bc4 Fixed bug 3058 - Slight mistake in GetWindowStyle in SDL_windowswindow.c
Coriiander

There's a slight mistake in the function "GetWindowStyle" found in file "SDL_windowswindow.c".

When a window is marked to be resizable, the resizable style is being added regardless of whether the window has a border or not. While for some arcane, hidden semantics this can be ok, it's still inconsistent in this case.
2017-08-12 16:44:00 -07:00
Sam Lantinga
e3f3a757f3 Fixed bug 3158 - SDL display window scrambled over VNC
Witek Jachimczyk

I'm using SDL to develop a video viewer for MATLAB.  The window is scrambled while using thightVNC with its default mode of RGB656.

SDL does not correctly recognize the pixel mode.


I found a solution for this problem.  The solution involves modifying
SDL/src/video/SDL_pixels.c

Adding the following "if statement" under case 16: of SDL_MasksToPixelFormatEnum resolves the issue:

        if (Rmask == 0x003F &&
            Gmask == 0x07C0 &&
            Bmask == 0xF800 &&
            Amask == 0x0000) {
            return SDL_PIXELFORMAT_RGB565;
        }

I hope that this helps someone.  I took me a while to figure it out.
2017-08-12 16:02:33 -07:00
Sam Lantinga
4a9c6f0a14 Fixed bug 3173 - SDL_GL_GetAttribute overwrites error code from SDL_GL_GetProcAddress
Yann Dirson

When SDL_GL_GetProcAddress returns in error, the cause of the error is overwritten
in GL_GL_GetAttribute, reporting to the user "Failed getting OpenGL glGetString entry point", whereas the original "OpenGL library not loaded" never makes it
to the user.

Pushed a fix to:
f94cb13708


Note that the "OpenGL library not loaded" error looks like no root cause either,
and I'm still puzzled by the code path used: I'm forcing opengles2 renderer on
the x11 video driver on a rpi2, as in https://bugzilla.libsdl.org/3169, and although I now know that I must force the use of the RPI video driver instead
of the x11 one, I suspect even more accurate info can be given to user.
2017-08-12 15:55:54 -07:00
Sam Lantinga
1a5441451c Fixed bug 3309 - SDL_ConvertSurface adds AlphaMod when input surface has ColorKey
Sylvain

Let's you have a SDL_Surface that has ColorKey, but no Alpha Modulation.
When this surface is duplicated with SDL_ConvertSurface function, the result has ColorKey and Alpha Modulation (BLEND, and Opaque 255).

I think SDL_ConvertSurface should strictly keeps the input format.


example
=======

SDL_Surface *input; // ... Set up a surface with ColorKey and no AlphaMod

SDL_Surface *output = SDL_ConvertSurface(input, input->format, input->flags);

// "output" surface has a ColorKey but *also* AlphaMod (BLEND, and Opaque 255).
2017-08-12 15:21:26 -07:00
Sam Lantinga
47c2c7d585 Cleaned up WindowsScanCodeToSDLScanCode() so VKeytoScancode() always takes precedence for the keys it handles and the rest of the logic is easier to read. 2017-08-12 12:56:28 -07:00
ouned
34769abd46 prefer virtual keycodes over scancodes for extended keys 2017-06-03 09:13:08 +02:00
Sam Lantinga
c086251266 Fixed bug 3128 - Removing all the static variables from android SDLActivity and accompanying JNI calls.
owen

I removed all the static variables from SDLActivity.java

Updated all the SDL_android.c jni calls as well

I added a new function to SDL_android.c/ h
void Android_JNI_SeparateEventsHint(const char* c);

This is called by SDL_androidtouch.c so that this TU doesn't need to call any JNI functions.
2017-08-12 12:24:59 -07:00
Sam Lantinga
78c84e7029 Fixed part of bug 3227 - patch for multiple buttons at the same time not working
Philipp Wiesemann

There is another problem with the current implementation which maybe should be fixed first (to prevent some work). It was written as if it would get the number of a button from the Java side but actually it gets the state of all buttons. That is why it should not work if more than one button is pressed at once.
2017-08-12 08:06:16 -07:00
Sam Lantinga
b425050baf Fixed compiler warnings on Visual Studio 2013 2017-08-12 00:04:46 -07:00
Sam Lantinga
79a846d486 Fixed bug 3334 - SDL_ShowMessageBox uses wrong index and accesses un-allocated memory
romain.lacroix

For the windows implementation of SDL_ShowMessageBox() : ./src/video/windows/SDL_windowsmessagebox.c:345 WIN_ShowMessageBox()

The implementation in 2.0.4 uses "button index" for parameter "id" of function AddDialogButton().

It then expects the value provided in param wParam of function MessageBoxDialogProc() to be a valid index of a button.

It uses this value to index in the array of buttons when DialogBoxIndirect() returns (line 474 : *buttonid = buttons[which].buttonid;)

However, when dismissing this box with Escape, the return value of DialogBoxIndirect will be SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT (=2) which is not always a valid index of array buttons.

When the array buttons has a length less or equal than 2, the memory access is invalid; I can see that the value written to *buttonId is uninitialized memory (random value).

The fix I propose : use value "buttonid" (field of button) for parameter "id" of AddDialogButton(), then copy return value of DialogBoxIndirect() in *buttonid. This way, we will not use an out-of-bounds index in array buttons.
2017-08-11 19:42:39 -07:00
Sam Lantinga
1da252c2d8 Fixed crash in bug 3367 - RGBA_FROM_PIXEL macro can't handle SDL_PIXELFORMAT_ARGB2101010
Simon Hug

The RGBA_FROM_PIXEL macro in src/video/blit.h [1] is not designed to work with more than 8 bits per channel and the ARGB2101010 format makes it read outside of the array bounds causing access violations. This can happen during blitting with the BlitNtoNPixelAlpha and SDL_Blit_Slow functions.

When SDL_InitFormat tries to calculate the loss of the channels [2], the Uint8 will wrap around and it will end up at 254 for the 10-bit channels. Clearly way over the 9 entries of the SDL_expand_byte array. (Not that a signed integer would help.) Then the macro tries to access the lookup table with the channel value which could be up to 1023. If the previous indirection didn't cause an access violation this one will.

I guess it's not worth modifying this macro for a format that only a few will use. It will only make the other blitters slower. I don't have good ideas to solve this issue.

Attached is a test case that does three blits. A copy one that work and the two that use the functions mentioned above.

[1] https://hg.libsdl.org/SDL/file/cd1994d4f3c6/src/video/SDL_blit.h#l303
[2] https://hg.libsdl.org/SDL/file/cd1994d4f3c6/src/video/SDL_pixels.c#l540
2017-08-11 18:56:41 -07:00
Sam Lantinga
96305832bc Fixed bug 3702 - Clear error messages of SDL_LoadObject for optional libraries
Simon Hug

Some code in SDL loads libraries with SDL_LoadObject to get more information or use newer APIs. SDL_LoadObject may fail, set an error message and SDL will continue with some fallback code. Since SDL will overwrite the error or exit the function with a return value that indicates success, the error form SDL_LoadObject for the optional stuff might as well be cleared right away.
2017-08-11 10:21:19 -07:00
Sam Lantinga
6e1b11bae4 Fixed bug 3714 - Windows: SDL_WINDOW_FULLSCREEN_DESKTOP broken on 3 monitor setup w/ DPI scaling
Eric Wasylishen 2017-07-26 18:42:58 UTC
I set up an (admittedly exotic) 3-monitor setup, and when I enter fullscreen-desktop on the middle display (#2), the SDL window is off center. (covers half of monitor #2 and most of monitor #3).

The displays are arranged from left to right:

Display #1 (main): 2880x1800, 200% scaling
Display #2: 1920x1200, 150% scaling
Display #3: 1920x1080, 100% scaling

SDL display bounds:
INFO: Bounds: 1440x900 at 0,0
INFO: Bounds: 1281x801 at 1921,0  (these are incorrect)
INFO: Bounds: 1920x1080 at 4800,0

Correct bounds reported by calling EnumDisplayMonitors and printing the LPRECT param of the callback:
1440x900 at (0, 0)
1280x800 at (2880, 0)
1920x1080 at (4800, 0)

It seems like you need 3 displays to reproduce this, and the left two need DPI scaling, and the 3rd display needs to have a different scale factor than the others.

Related: https://bugzilla.libsdl.org/show_bug.cgi?id=3709

SDL: current hg (11235:6a587b9e0ec8)
Windows 10, Version 10.0.15063 Build 15063
Tested with testdraw2 and testgl2, and pressing alt+enter to enter fullscreen desktop.

This patch reworks SDL_windowsmodes.c to use EnumDisplayMonitors instead of EnumDisplayDevices, so we always have an HMONITOR for each SDL display.

With access to an HMONITOR, we can get the monitor bounds in virtual screen coordinates the proper way, by calling GetMonitorInfo. (whereas the original code was doing some calculations - e.g. "data->DeviceMode.dmPosition.x * data->ScaleX" - to try to get virtual screen coordinates. These worked in simple cases, but failed in more complex cases like this bug)

The one potential problem with my patch is, the ChangeDisplaySettingsEx docs say that you're supposed to get the display name from EnumDisplayDevices, but I'm getting the display name from GetMonitorInfo now.
2017-08-11 10:18:45 -07:00
Sam Lantinga
a05522a089 Fixed bug 3723 - Possible double free in kmsdrm init code on certain errors
Simon Hug

KMSDRM_VideoInit allocates and frees some connectors and encoders but doesn't set the pointer to NULL after freeing. The cleanup code at the end may free one of those garbage pointer should an error happen in the initialization.
2017-08-11 10:05:45 -07:00
Sam Lantinga
843293bed0 Fixed bug 3701 - WM_TOUCH message may cause calls to null if touch functions are not properly loaded
Simon Hug

When WIN_WindowProc processes the WM_TOUCH message, it doesn't check if the touch functions have been properly loaded and may call a NULL pointer. It's probably an extremely rare case, but here's a patch that adds some checks anyway.
2017-08-09 20:26:16 -07:00
Ryan C. Gordon
69092c7e47 haiku: Fixed compiler warning. 2017-08-09 18:30:48 -04:00
Ryan C. Gordon
a412ba0d75 haiku: Patched SDL_bopengl.cc to compile on x86-64 Haiku.
Fixes Bugzilla #3729.
2017-08-09 01:01:41 -04:00
Ryan C. Gordon
d5215d9df9 Fixed up some compile warnings and errors on x86-64 Haiku. 2017-08-09 00:56:05 -04:00
Philipp Wiesemann
27de835dd2 emscripten: Fixed compiler warnings about integer to pointer conversions.
Found by buildbot.
2017-08-05 22:10:55 +02:00
Philipp Wiesemann
711df8a989 emscripten: Fixed compiling without OpenGL support. 2017-08-05 22:10:48 +02:00
Philipp Wiesemann
f216b446aa kmsdrm: Fixed crashes if allocating memory failed. 2017-08-05 22:10:36 +02:00
Philipp Wiesemann
b8a7dd7788 nacl: Fixed freeing static memory on video quit. 2017-08-05 22:10:25 +02:00
Philipp Wiesemann
1f698469ae mir: Removed unnecessary function declaration. 2017-08-05 22:10:15 +02:00
Philipp Wiesemann
4723943bc3 kmsdrm: Fixed compiling without OpenGL support. 2017-08-04 23:00:47 +02:00
Sam Lantinga
cc5ceb1165 Temporary hack to fix bug 3725 - Call made to glGetString before context creation
This breaks bugs 2570, 3145
2017-08-04 13:06:56 -07:00
Brandon Schaefer
86e95a607b kmsdrm: Fix tearing in neverputt/ball
https://gfycat.com/FatalFarawayHeron
2017-08-02 17:45:15 -07:00
Brandon Schaefer
fca91451ba kmsdrm: Fix leaking SDL_VideoDevice* 2017-08-02 13:51:14 -07:00
Sam Lantinga
082f32d198 Fixed bug 3722 - Fall back to xinerama/xvidmode if xrandr modes initialization fails
Levi Bard

In some environments, xrandr modes initialization can fail even though xrandr support is present and of a sufficient version.
(The one I encountered was an AWS instance running a virtual display)

The attached patch allows SDL to keep trying other methods if xrandr modes initialization fails (still subject to SDL_VIDEO_X11_REQUIRE_XRANDR).
2017-08-02 10:28:13 -07:00
Sam Lantinga
4be066707d Fixed potential free of uninitialized memory (thanks Simon!) 2017-08-02 10:24:47 -07:00
Sam Lantinga
56363ebf61 Fixed bug 3690 - SDL2 KMS/DRM render context support
Manuel

The attached patch adds support for KMS/DRM context graphics.

It builds with no problem on X86_64 GNU/Linux systems, provided the needed libraries are present, and on ARM GNU/Linux systems that have KMS/DRM support and a GLES2 implementation.
Tested on Raspberry Pi: KMS/DRM is what the Raspberry Pi will use as default in the near future, once the propietary DispmanX API by Broadcom is overtaken by open graphics stack, it's possible to boot current Raspbian system in KMS mode by adding "dtoverlay=vc4-kms-v3d" to config.txt on Raspbian's boot partition.
X86 systems use KMS right away in every current GNU/Linux system.

Simple build instructions:

$./autogen.sh
$./configure --enable-video-kmsdrm
$make
2017-08-02 10:22:48 -07:00
Ryan C. Gordon
2ffd6d0208 x11: Make a separate unmapped window to own clipboard selections.
Now the clipboard isn't lost if you destroy a specific SDL_Window, as it
works on other platforms. You will still lose the clipboard data on
SDL_Quit() or process termination, but that's X11 for you; run a
Clipboard Manager daemon.

Fixes Bugzilla #3222.
Fixes Bugzilla #3718.
2017-07-31 13:49:22 -04:00
Sam Lantinga
997c69b9ef Fixed bug 3697 - Main thread gets stuck on left mouse down
Eric Wasylishen

I think I found a better fix.

The problem with https://hg.libsdl.org/SDL/rev/ebdc0738b1b5 is setting the styleMask to 0 clears the NSWindowStyleMaskFullScreen bit, which then confuses Cocoa later when you try to leave fullscreen. Instead I'm just clearing the NSWindowStyleMaskResizable bit, although SetWindowStyle(window, NSWindowStyleMaskFullScreen); seems to also work.
2017-08-01 20:16:10 -07:00
Sam Lantinga
6391cc3fef Backed out changeset ebdc0738b1b5 for bug 3697
Eric Wasylishen

Unfortunately this commit seems to have broken exiting desktop-fullscreen.
- Launch testgl2.
- Press alt+enter to go fullscreen-desktop
- Press alt+enter again. The spinning cube will freeze, and the window stays fullscreen desktop.
2017-08-01 20:09:23 -07:00
Sam Lantinga
e10a98d2ad Fixed bug 3720 - SDL_GL_GetAttribute doesn't check for initialized video driver
Simon Hug

SDL_GL_GetAttribute doesn't check if a video driver has been initialized and will access the SDL_VideoDevice pointer, which is NULL at that point.

I think all of the attributes require an initialized driver, so a simple NULL check should fix it. Patch is attached.
2017-07-31 12:57:15 -07:00
Brandon Schaefer
b0b481d709 [mir] Same no need to wrap this, which is already being done 2017-07-27 08:03:11 -07:00
Brandon Schaefer
ecf9f6a13e [mir] Point to SDL_EGL_UnloadLibrary vs doing it our selfs 2017-07-26 18:10:45 -07:00
Ryan C. Gordon
03eaddcad4 Fixed compiler warnings on QNX. 2017-07-23 19:25:16 -04:00
Sam Lantinga
67754af887 Fixed build on older Mac OS X SDKs 2017-07-21 17:28:47 -07:00
Sam Lantinga
177f19aff0 Fixed bug 3410 - SDL_WINDOW_HIDDEN flag is inaccurate.
Jason Wyatt

After hiding the window, SDL_WINDOW_HIDDEN/SDL_WINDOW_SHOWN flags on a window are correctly updated. However on the next SDL_PumpEvents, they are set incorrectly.

This appears to be because X11_GetNetWMState does not check whether the _NET_WM_STATE property exists (it shouldn't on unmapped windows, see https://specifications.freedesktop.org/wm-spec/wm-spec-1.3.html#idm140130317598336). This results in an empty list of atoms for the state, which would imply that the window is not hidden.

(Seen on Fedora 24, Gnome)

--

Dan Ginsburg

More details on my proposed patch: I am on Kubuntu 16.04.2.  I ran into this same bug, but with Jason's patch I found that actualType != None was true so the SDL_WINDOW_HIDDEN would still not be set.  My fix instead is to explicitly check for whether the window is unmapped rather than relying on the returned values in XGetWindowProperty.
2017-07-20 10:52:43 -07:00
Sam Lantinga
2008d86696 Fixed bug 3703 - Missing media keys support on Amazon Fire TV remote control
Holger Schemel

Summary: This patch adds support for key events for the "rewind" and "fast forward" media keys on the Amazon Fire TV remote control.

How to reproduce the problem: Run Android build of SDL2 application on the Amazon Fire TV (tested with "stick" version) and log key events.

Expected behaviour: Every key pressed on the Fire TV remote control should result in a corresponding key event (pressed/released).

Observed behaviour: Of the bottom row of buttons on the Fire TV remote control, only the "play/pause" (middle) button generates a key event, while the "rewind" (left) and "fast forward" (right) buttons to not generate any event at all.

The attached patch adds support for these two missing buttons/keys.

Note 1: Some missing definitions were added for the already existing key codes SDL_SCANCODE_APP1 and SDL_SCANCODE_APP2 (to keep up the correct order of enumerations / array positions when adding the two new key codes).

Note 2: Definitions in "scancodes_linux.h" and "scancodes_xfree86.h" (to also add support for these keys on other platforms) were added without testing. However, I was unable to find corresponding definitions for these two media keys for Windows and Mac OS X.

Note 3: I have also updated the (broken) link to the USB usage page standard PDF document (comment in "include/SDL_scancode.h").
2017-07-20 10:46:38 -07:00
Alex Szpakowski
01050d4ed1 iOS: Use modern replacements for deprecated functions, when available. 2017-07-15 17:41:58 -03:00
Alex Szpakowski
efe179cdfe macOS: Fix compilation when using 10.11 or earlier to build. 2017-07-14 17:42:11 -03:00
Alex Szpakowski
562473c1f4 macOS: Address more compiler warnings when building with a recent deployment target. 2017-07-13 23:09:37 -03:00
Alex Szpakowski
bc3ede1ed0 macOS: Replace uses of deprecated Cocoa enum names with modern/consistent equivalents. 2017-07-13 22:59:02 -03:00
Alex Szpakowski
e0ea4da4ae Fix a potential crash in macOS 10.7 and earlier. 2017-07-12 21:32:10 -03:00
Alex Szpakowski
8292d73ebb macOS: Expose more display modes on retina screens. Fixes an issue found in BZFlag. 2017-07-12 21:28:32 -03:00