Commit Graph

1921 Commits

Author SHA1 Message Date
Philipp Wiesemann
7384f147f8 Fixed names in implementation for PSP. 2015-01-31 10:33:48 +01:00
Philipp Wiesemann
7815393b2e Fixed wrong comment in implementation for Android. 2015-01-31 10:32:45 +01:00
Philipp Wiesemann
0781b5f9ee Fix typos in header file documentation comments. 2015-01-30 23:20:15 +01:00
Philipp Wiesemann
f1a56cd565 Changed static variable to local variable in implementation for Android. 2015-01-30 23:18:14 +01:00
Sam Lantinga
a725806662 Fixed game controller hotplug support for some embedded Linux devices
When guessing the device class, it ends up being 0 for devices that have been removed (because the device node no longer exists)
2015-01-29 13:33:53 -08:00
Sam Lantinga
0874eb9713 Add binding layout for Xbone pad. 2015-01-29 13:33:20 -08:00
Ryan C. Gordon
203ea98173 X11: Don't delay delivery of focus events unless we just changed vidmodes.
Normally there's a 200 millisecond delay on all focus events in case there
was a vidmode change, now we note the last vidmode change and only impose this
delay if a change happened extremely recently.

Thanks to Epic Games for reporting this issue.
2015-01-26 17:46:39 -05:00
Philipp Wiesemann
34a5c70cf9 Fixed recently broken configure script for FreeBSD.
Found by buildbot.
2015-01-26 22:27:27 +01:00
Philipp Wiesemann
f64e6742bc Fixed memory leak in video quit implementation for Android. 2015-01-26 22:12:38 +01:00
Philipp Wiesemann
60f50c70a7 Updated a README. 2015-01-26 22:02:53 +01:00
Philipp Wiesemann
b48e54aafe Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla

The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.

I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
2015-01-26 22:00:29 +01:00
Philipp Wiesemann
86c5c3f219 Replaced include of SDL_types.h with SDL_stdinc.h in internal header file.
SDL_types.h is deprecated and currently only includes SDL_stdinc.h itself.
2015-01-08 21:45:46 +01:00
Ryan C. Gordon
a823982e02 Clang static analysis builds should use C runtime directly.
This is a little macro magic to use malloc() directly instead of SDL_malloc(),
 etc, so static analysis tests that know about the C runtime can function
 properly, and understand that we are dealing with heap allocations, etc.

This changed our static analysis report from 5 outstanding bugs to 30.

5x as many bugs were hidden by SDL_malloc() not being recognized as malloc()
 by the static analyzer!
2015-01-05 01:41:42 -05:00
Ryan C. Gordon
2a1e422375 Dynamic API: don't leak if a library loaded but didn't have the entry point. 2015-01-05 01:07:36 -05:00
Philipp Wiesemann
f5fa9a59d0 Removed unused enumeration and constant from internal header file. 2014-12-31 21:00:32 +01:00
Philipp Wiesemann
3cfe0abe7b Fixed copyright date. 2014-12-28 22:10:24 +01:00
Philipp Wiesemann
69f18b6268 Linked README-emscripten.md in README.md and added markdown formatting. 2014-12-28 22:02:17 +01:00
Philipp Wiesemann
3e8040f300 Renamed README-emscripten.txt to README-emscripten.md. 2014-12-28 22:00:24 +01:00
Ryan C. Gordon
16f3cbfc02 Cleaned up some compiler warnings. 2014-12-26 23:16:54 -05:00
Ryan C. Gordon
f5bbbe417d GLES2: Only use VBOs for Emscripten (for now).
This is causing a regression on actual iOS hardware, which we should revisit
 after 2.0.4 ships.
2014-12-26 22:30:19 -05:00
Philipp Wiesemann
d8c60342cc Added three missing checks for return values of SDL_calloc(). 2014-12-26 20:11:28 +01:00
David Ludwig
bbaaa77751 WinRT: hiding SDL_WinRTRunApp's XAML functionality, until it's ready for use
SDL_WinRTRunApp() is used on WinRT to launch a main(int, char **)-style
function.  It has optional, and experimental support for launching content
inside a XAML control, backed by a main() function running on a separate thread.
This is provided via it's 2nd parameter, which can be a pointer to a XAML
control.  (If NULL, XAML support will not be used.)

This change renames the experimental feature's parameter (to SDL_WinRTRunApp())
as "reserved", until such time as the functionality is ready for use.  It will
likely be renamed again in the future, when running SDL on top of a XAML control
via a separate thread, becomes reasonably usable.
2014-12-24 11:33:42 -05:00
Philipp Wiesemann
31832d2a58 Removed missing test program from Makefile. 2014-12-25 22:47:04 +01:00
Philipp Wiesemann
f4dcc24698 Changed Emscripten entry in gamecontroller database to allow sorting by script. 2014-12-25 22:43:17 +01:00
Philipp Wiesemann
22855927ce Removed unnecessary call to SDL_free(). 2014-12-25 22:08:48 +01:00
Philipp Wiesemann
2cde19c635 Fixed typos in a README. 2014-12-25 22:07:15 +01:00
Philipp Wiesemann
80d19b7ee3 Fixed typo in header file documentation comment. 2014-12-25 22:05:48 +01:00
Philipp Wiesemann
79b3221b0e Fixed compile warnings about unused variables.
Found by buildbot.
2014-12-25 22:03:07 +01:00
Philipp Wiesemann
97e876671b Fixed compile errors in example programs. 2014-12-25 21:42:56 +01:00
Ryan C. Gordon
e8467cbca9 Maybe actually patched to compile this time? 2014-12-24 22:22:35 -05:00
Ryan C. Gordon
629c13fbf1 Actually fix Unix scripts this time. :) 2014-12-24 13:23:48 -05:00
Ryan C. Gordon
9c38244f5d Really patched to compile this time? 2014-12-24 13:21:28 -05:00
Ryan C. Gordon
9f111ce4b9 Patched to compile. 2014-12-24 13:16:27 -05:00
Ryan C. Gordon
208636828d I don't know if Unix scripts are useful at all on Emscripten, but fix them up. 2014-12-24 13:13:19 -05:00
Ryan C. Gordon
fc40516744 A little more work on the Emscripten buildbot script.
Should upload tarballs now, etc.
2014-12-24 13:03:20 -05:00
Ryan C. Gordon
f4bd828af5 Added buildbot script for Emscripten port. 2014-12-24 12:49:35 -05:00
Ryan C. Gordon
eab2433f6d Maybe patched to compile on Windows for real now? 2014-12-24 02:12:16 -05:00
Ryan C. Gordon
b0ebfabf33 Patched to compile on Windows. 2014-12-24 02:06:38 -05:00
Ryan C. Gordon
707c11f64f Patched to compile on non-Emscripten targets. 2014-12-24 02:01:12 -05:00
David Ludwig
a6df21cd00 Partial fix for bug 2726 - Win32 'mouse' events not applying 'SDL_TOUCH_MOUSEID'
This is a Win32-specific fix for bug 2726.  A WinRT fix for this bug was applied
separately, via https://hg.libsdl.org/SDL/rev/91f56dcad879

This fix applies SDL_TOUCH_MOUSEID to 'mouse' events coming from touch devices,
but only when relative-mouse-mode is turned OFF.  This bug is still present
when relative-mouse-mode is ON, however Microsoft does not provide documentation
on whether or not those input events (which come from WM_INPUT) can be
identified as touch-specific or not.  Unofficially, that data might be available
(via GetMessageExtraInfo()), however this patch only uses MS-documented APIs.
2014-12-20 11:45:39 -05:00
Sam Lantinga
719bb6fcee Fixed X11 build, added code to print initial modifiers to checkkeys 2015-05-28 09:52:48 -07:00
Sam Lantinga
0694baf260 Fixed bug 2736 - X11 doesn't set KMOD_NUM and KMOD_CAPS to system state
Zack Middleton

Using X11 (on Debian Wheezy), SDL_GetModState() & KMOD_NUM and KMOD_CAPS are not set to system state (numlock/capslock LEDs). Pressing numlock or capslock toggles the mod state, though if num/caps lock is enabled before starting the program it's still reversed from system state. This makes getting KMOD_NUM and KMOD_CAPS in programs unreliable. This can be seen using the checkkeys test program.

The function that appears to have handle this in SDL 1.2 is X11_SetKeyboardState. The function call is commented out with "FIXME:" in SDL 2.

Using Windows backend through WINE; on first key press if numlock and/or capslock is enabled on system, numlock/capslock SDL_SendKeyboardKey is run and toggles KMOD_NUM/KMOD_CAPS to the correct state. On X11 this does not happen.

The attached patch makes X11 backend set keyboard state on window focus if no window was previously focused. It sets all keys to system up/down state and toggles KMOD_NUM/KMOD_CAPS via SDL_SendKeyboardKey to match system if needed. The patch is based on SDL 1.2's X11_SetKeyboardState.
2015-05-28 09:33:47 -07:00
Sam Lantinga
779d403563 Fixed Windows build 2015-05-28 08:51:59 -07:00
Sam Lantinga
0669a224f5 Fixed bug 2860 - SetProp must be paired with RemoveProp especially for properties added to external windows
Coriiander

Upon creating a window, a window property is added to it through the Win32-function "SetProp". This is done in the SDL-function "SetupWindowData" in file "src\video\windows\SDL_windowswindow.c".

Whenever you call "SetProp" to add a property to a Win32-window, you should also call the Win32-function "RemoveProp" to remove it before destroying that Win32-window.

While you might think that it's ok and that Windows will clean up nicely itself, it is not ok. It is against all Win32-API guidelines and is mostlikely a leak. Especially on external windows (CreateWindowFrom) you want to have things done right, not messy and leaky, affecting some other module. Even if SDL gets shutdown entirely that external window will now forever still have the "SDL_WindowData" prop attached to it.
2015-05-28 08:41:07 -07:00
Ryan C. Gordon
84ce000670 I think this will be the time... 2015-05-28 01:27:24 -04:00
Ryan C. Gordon
7964f3adb2 Still trying to get this to compile... 2015-05-28 01:22:14 -04:00
Ryan C. Gordon
cae4fd7fb2 More patching to compile... 2015-05-28 01:16:55 -04:00
Ryan C. Gordon
e90f87bab0 Another attempt to get this to compile. 2015-05-28 01:08:33 -04:00
Ryan C. Gordon
4add16943e Patched to compile on MingW.
(I think!)
2015-05-28 01:02:03 -04:00
Ryan C. Gordon
58447b24c1 Move tests from SDL_config higher up in Windows joystick/haptic code.
Fixes Bugzilla #2932.
2015-05-28 00:54:52 -04:00