Commit Graph

16 Commits

Author SHA1 Message Date
Sam Lantinga
4c22a21e06 Fixed bug 3446 - The haptic API does not allow to select the direction axes
meyraud705

Added Linux implementation, otherwise you get "Unsupported direction type" error.
Added documentation to explain why one would use SDL_HAPTIC_FIRST_AXIS.
2020-03-17 14:18:05 -07:00
Sam Lantinga
a8780c6a28 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
Sam Lantinga
982f8a83ec Fixed bug 4910 - Missing joystick-driver type check in haptic
meyraud705

On Linux and MacOS, some haptic system functions access joystick->hw_data without checking the driver type.
2019-12-22 13:56:50 -08:00
Sam Lantinga
5e13087b0f Updated copyright for 2019 2019-01-04 22:01:14 -08:00
Ethan Lee
0b6e24f7e7 Linux Haptic: Fix periodic.magnitude value 2018-12-06 14:26:18 -05:00
Ethan Lee
0a7faa4ae5 Fix Linux haptic scaling, add 2.1 FIXME 2018-05-04 21:58:39 -04:00
Mai Lavelle
e714f6590e haptic: Fix initial detection of haptic devices on Linux system
SDL_UDEV_Scan must be called during SDL_SYS_HapticInit to ensure devices
outside of the 0-31 range are added to the list of haptic devices.

Fixes Bugzilla #3923.
2018-08-07 12:06:31 -04:00
Sam Lantinga
e3cc5b2c6b Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Philipp Wiesemann
22c221f3b0 linux: Changed internal functions to be static. 2017-06-11 22:30:58 +02:00
Sam Lantinga
45b774e3f7 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Philipp Wiesemann
97aa577589 Fixed empty parameter list in signatures of internal functions. 2016-11-16 22:08:51 +01:00
Philipp Wiesemann
4743b55c7a Linux: Fixed memory leak in haptic implementation (thanks, Martin!).
Fixes Bugzilla #3238.
2016-07-20 21:01:14 +02:00
Ryan C. Gordon
7605ccf68a Use SDL's stdinc functions instead of C runtime calls. 2016-01-05 02:29:16 -05:00
Sam Lantinga
42065e785d Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Sam Lantinga
c2f0394831 Fix crash on controller hotplug on linux.
CR: Sam
2015-09-30 15:38:30 -07:00
Philipp Wiesemann
0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00