Commit Graph

651 Commits

Author SHA1 Message Date
Philipp Wiesemann
c609d856ff directfb: Fixed crash if creating renderer.
SDL_GetWindowWMInfo() currently expects SDL to be 2.0.6 but SDL is still 2.0.5.
2017-06-11 22:30:24 +02:00
Ryan C. Gordon
3c955d0540 syswm: prevent buffer overflow if SDL and app have different config headers.
This only affects Wayland and DirectFB, as a Unix system generally has X11
support. Other platforms also have different sizes for the C union in
question, but are likely the only target for that platform, etc.

Apps that might run on Wayland or DirectFB will need to be compiled against
new headers from an official 2.0.6 release, or be prepared to force the x11
target, or not use SDL_GetWindowWMInfo().

Fixes Bugzilla #3428.
2017-06-11 00:50:26 -04:00
Alex Szpakowski
bb100d3bab Expose display refresh rate on iOS/tvOS 10.3+. 2017-06-10 21:29:37 -03:00
Ryan C. Gordon
599d9ba198 emscripten: listen for pointerlockchange events on the #document specifically. 2017-06-05 21:30:25 -04:00
Philipp Wiesemann
4b47fa38c3 Removed duplicate includes. 2017-06-04 23:15:47 +02:00
Philipp Wiesemann
248410dded Fixed SDL_GL_SetSwapInterval() returning success on two unsupported platforms. 2017-06-04 23:15:13 +02:00
Philipp Wiesemann
2113208d98 haiku: Fixed missing title bar for windows with decorations.
B_BORDERED_WINDOW_LOOK has a border but no title bar.
2017-06-03 23:00:50 +02:00
Philipp Wiesemann
63b3e06f75 Corrected names of header file guards. 2017-06-03 23:00:15 +02:00
Philipp Wiesemann
00394996eb Fixed crash if calling SDL_CreateShapedWindow() on unsupported platforms. 2017-06-02 22:15:12 +02:00
Bastien Bouclet
545fba7886 x11: Don't send duplicate events when reconciling the keyboard state
Failing to check if a key was known to be pressed by SDL was causing
SDL_SendKeyboardKey to send duplicate key pressed events with the repeat
property set to true.

Fixes Bugzilla #3637.
2017-04-22 19:53:52 +02:00
Philipp Wiesemann
1b9dc59918 haiku: Fixed SDL_SetClipboardText() putting random data in clipboard. 2017-05-28 21:50:11 +02:00
Ryan C. Gordon
de52dc2948 haiku: Correctly set keyboard focus (thanks, Kai!).
The message sent upon the window being activated or deactivated, to trigger
the call to SDL_SetKeyboardFocus was missing a mandatory parameter. So
keyboard focus was never properly set.

Fixes Bugzilla #3658.
2017-05-28 15:36:09 -04:00
Ryan C. Gordon
b3f94acbf9 linux: Simplify D-Bus interface, remove lots of boilerplate. 2017-05-28 07:11:52 -04:00
Philipp Wiesemann
604a4b1b30 haiku: Fixed SDL_SetClipboardText() allocating too much memory and cutting text.
It allocated pointers instead of chars and passed a wrong size to SDL_strlcpy().
2017-05-27 23:30:21 +02:00
Ryan C. Gordon
6fbde875e2 code style: wrap a single-statement if in braces. 2017-05-27 00:33:26 -04:00
Ryan C. Gordon
3fbd21ce40 windows: msgboxes should specify a parent HWND if possible (thanks, Ismael!).
This lets them be properly modal.

Fixes Bugzilla #3650.
2017-05-27 00:30:06 -04:00
Philipp Wiesemann
90ed3daa3e Changed messages about not recognized keys to include discourse link. 2017-05-26 22:45:52 +02:00
Philipp Wiesemann
759319729c emscripten: Fixed compiling on C89 compilers. 2017-05-26 22:45:40 +02:00
Philipp Wiesemann
1e13d93fea directfb: Changed internal function to be static. 2017-05-25 23:01:34 +02:00
Philipp Wiesemann
6c0aea4270 wayland: Fixed freeing memory of SDL_malloc() with plain free(). 2017-05-25 23:00:58 +02:00
Philipp Wiesemann
c66f0471e1 Removed unused internal window shape functions. 2017-05-25 23:00:43 +02:00
Charlie Birks
126e5a1dbf Emscripten: Prevent default on arrow keys 2017-05-24 14:04:39 +01:00
Patrick Monaghan
f839b209b9 Emscripten: fixed incorrect conversion of touch motion events to mouse motion events 2017-05-24 14:04:25 +01:00
Philipp Wiesemann
bf8ccf08bb Removed redundant mouse clean up on quit for some platforms.
SDL_MouseQuit() already frees cursors and sets fields to NULL.
2017-05-19 23:30:59 +02:00
Sam Lantinga
772407627b Fixed restoring a window that was maximized then minimized, then restored. 2017-05-16 17:48:57 -07:00
Sam Lantinga
ccf0566ca4 SDL - add SDL_WINDOW_VULKAN and make Android_CreateWindow only create an EGLSurface when SDL_WINDOW_VULKAN is not present. This makes it so the ANativeWindow* can be used with vkCreateAndroidSurfaceKHR, otherwise it will fail because having both an EGLSurface and VkSurfaceKHR attached to a window is not allowed according to the Vulkan spec:
"In particular, only one VkSurfaceKHR can exist at a time for a given window. Similarly, a native window cannot be used by both a VkSurfaceKHR and EGLSurface simultaneously"

CR: SamL
2017-05-16 06:30:39 -07:00
Philipp Wiesemann
df4cf79d42 directfb: Fixed compiler warnings about undefined functions. 2017-05-13 23:00:53 +02:00
Philipp Wiesemann
29222db7f6 emscripten: Fixed not removing pointer lock event callback. 2017-05-13 23:00:35 +02:00
Philipp Wiesemann
cc5b4f450a emscripten: Changed internal functions to be static. 2017-05-12 23:01:17 +02:00
Philipp Wiesemann
ce01128adf Fixed warnings about shadowed global variable.
Found by buildbot.
2017-05-12 23:01:04 +02:00
Philipp Wiesemann
87e0d812dd directfb: Removed duplicate comment. 2017-05-12 23:00:40 +02:00
Philipp Wiesemann
61c326e12b directfb: Fixed typo in log message. 2017-05-11 23:00:39 +02:00
Philipp Wiesemann
75c0d1ef6d directfb: Fixed compiler warnings about unused variables. 2017-05-11 23:00:21 +02:00
Sam Lantinga
8b7ae35356 Fixed build error on Linux 2017-05-09 03:19:58 -07:00
Sam Lantinga
9ac3bb7011 Added support for mixing Qt and SDL on iOS
You should call SDL_SetMainReady(), and then customize the QIOSApplicationDelegate like this, in your application code:

/* Additional support for applications mixing Qt and SDL */
@interface QIOSApplicationDelegate : UIResponder <UIApplicationDelegate>
@end

extern "C"
{
void SDL_OnApplicationWillResignActive();
void SDL_OnApplicationDidEnterBackground();
void SDL_OnApplicationWillEnterForeground();
void SDL_OnApplicationDidBecomeActive();
}

@interface QIOSApplicationDelegate (SDL)

- (void)applicationWillResignActive:(UIApplication*)application;
- (void)applicationDidEnterBackground:(UIApplication*)application;
- (void)applicationWillEnterForeground:(UIApplication*)application;
- (void)applicationDidBecomeActive:(UIApplication*)application;

@end

@implementation QIOSApplicationDelegate (SDL)

- (void)applicationWillResignActive:(UIApplication*)application
{
    SDL_OnApplicationWillResignActive();
}

- (void)applicationDidEnterBackground:(UIApplication*)application
{
    SDL_OnApplicationDidEnterBackground();
}

- (void)applicationWillEnterForeground:(UIApplication*)application
{
    SDL_OnApplicationWillEnterForeground();
}

- (void)applicationDidBecomeActive:(UIApplication*)application
{
    SDL_OnApplicationDidBecomeActive();
}

@end // QIOSApplicationDelegate
2017-05-09 10:10:42 -07:00
Philipp Wiesemann
b7b919078f haiku: Changed internal function to be static. 2017-05-07 21:02:31 +02:00
Philipp Wiesemann
3ed2f0ca10 haiku: Fixed unlocking clipboard twice. 2017-05-07 21:02:16 +02:00
Philipp Wiesemann
4466b93141 haiku: Fixed comment. 2017-05-06 21:46:11 +02:00
Philipp Wiesemann
34747107fe mir: Fixed memory leak if system cursor id is unknown. 2017-05-06 21:46:00 +02:00
Philipp Wiesemann
34d9c5213c emscripten: Fixed return type in event callback declaration. 2017-05-06 21:45:43 +02:00
Ryan C. Gordon
ce2998b8b9 cocoa: Don't crash on messagebox keypress without a successful SDL_Init(). 2017-05-02 21:46:28 -04:00
Ryan C. Gordon
619ab7a22d haiku: Various fixes from haikuports.
Based on patch here:

https://github.com/haikuports/haikuports/blob/master/media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
2017-05-01 18:39:05 -04:00
Philipp Wiesemann
444c47a1b8 windows: Changed six internal functions to be static. 2017-04-29 22:50:35 +02:00
Joshua Granick
1286a7d23e windows: Add SDL_WINDOW_ALWAYS_ON_TOP support. 2017-04-20 21:31:44 -04:00
Ryan C. Gordon
93a6191cdc emscripten: keep track of pointer lock losses and maybe regrab pointer later.
If an Emscripten app is in relative mouse mode and the user presses Escape
(or whatever is appropriate), then the pointer lock is broken by the browser.

This keeps track of those losses, and next time the user presses a mouse
button down on the canvas, if the app is still meant to be in relative mouse
mode, we will attempt to regrab the pointer.

This makes it much more seamless for things like first-person shooters, and
the app doesn't need any manual intervention.
2017-04-20 13:00:54 -04:00
Philipp Wiesemann
2bf79c2e0e mir: Fixed typo in error messages. 2017-04-09 23:00:54 +02:00
Drew Bliss
a4dbf56574 Fix divide-by-zero when videodata->ime_candpgsize is zero. We're seeing this happen in Dota in the wild. 2017-04-06 13:27:51 -07:00
Drew Bliss
66555f6115 SDL - attempt to fix https://github.com/ValveSoftware/Dota-2/issues/1199 of mouse not locking in Dota. This fix is proposed by Ryan Gordon (increase timeout in X11_SetWindowGrab from 250ms to 5000ms). I'm going to integrate to source2 and ship it to dota customers. If it works, SamL will upsteam it to SDL. 2017-04-06 13:27:48 -07:00
Sam Lantinga
5789da67cf Fixed bug 1859 - No SDL_VIDEORESIZE event generated when the window manager sets the window size.
Samuel Hopkins

Just confirming that the patch from Andreas (attachment 1715 [details]) works for me under SDL 2.0.3 with xmonad.

Stas Sergeev

Confirming that the patch in this ticket fixes the full-screen switching for dosemu2 on ubuntu-16.04. Note that I am not using xmonad, so this bug appears to be generic.
2017-04-03 13:32:53 -07:00
Philipp Wiesemann
1517ba7285 PSP: Fixed error messages. 2017-04-02 21:33:54 +02:00
Philipp Wiesemann
f96cdca4e7 Mir: Changed two internal functions to be static. 2017-04-02 21:33:42 +02:00
Philipp Wiesemann
266816b4aa Removed newlines from error messages. 2017-03-26 21:00:19 +02:00
Brandon Schaefer
c35f46d03c mir: Set the max/min w/h vs just setting the window w/h 2017-03-18 13:57:57 -07:00
Sam Lantinga
22161480ee Compile fix for android.
"ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement]"

Moving some variable declarations to the top of Android_SetScreenResolution()
2017-03-14 07:22:08 -07:00
Philipp Wiesemann
72fdf62980 Mir: Fixed crash if creating default cursor failed.
Found by Cppcheck.
2017-03-04 23:05:32 +01:00
Ryan C. Gordon
6aa17426a6 video: Don't compile isAtLeastGL3() if we don't have OpenGL support _at all_. 2017-03-03 16:38:45 -05:00
Ryan C. Gordon
ca0bf151d5 Fix some more compiler warnings on armcc. 2017-03-03 16:38:17 -05:00
Ryan C. Gordon
d526b8a1e9 Some patches to make SDL compile with armcc (ARM's C compiler). 2017-03-02 13:33:04 -05:00
Brandon Schaefer
94a69443c7 mistake: Revert the files that I did not mean to commit 2017-03-01 15:05:54 -08:00
Brandon Schaefer
7bbb13ea59 * Some refactoring and bug fixes. Thanks Micha? Kuchta! 2017-03-01 14:50:59 -08:00
Ryan C. Gordon
bc8778854e raspberrypi: RPI_Destroy() should free the SDL_VideoDevice and its driverdata. 2017-02-28 19:48:52 -05:00
Brandon Schaefer
5a47ee0365 mir: Get ready for Mir 1.0, clean up deprecations. Thanks Micha? Kuchta! 2017-02-27 12:20:16 -08:00
Philipp Wiesemann
e5d9b25d8c Fixed comment style. 2017-02-26 21:20:39 +01:00
Ryan C. Gordon
07519a6b95 Removed a bunch of unnecessary #ifdefs. 2017-02-26 00:40:04 -05:00
Charlie Birks
0d647d35b0 Emscripten: implement custom cursors 2017-02-17 10:13:17 +00:00
Charlie Birks
33bddcfda2 Emscripten: refactor cursor handling 2017-02-17 10:13:12 +00:00
Charlie Birks
613955b4f2 Emscripten: only update pixel ratio if HiDPI is enabled 2017-02-17 10:13:07 +00:00
Ryan C. Gordon
70c0400b12 windows: Try to unify all the GUID comparison code into a core helper function.
There are likely several more I missed.
2017-02-13 17:00:46 -05:00
Sam Lantinga
cf31ea1478 Fixed bug 3583 - X11 touch device can be permanently lost
Volumetric

In X11 the SDL error "Unknown touch device" can occur after which the application stops recognizing touch events. For a kiosk-type application this results in a hang as far as the user is concerned. This is reproducible on HP Z220/Z230/Z240 workstations by swapping USB cables for a while and it also occurs with no physical changes, probably due to USB device power management. A workaround is to make SDL re-enumerate the touch devices like it does at startup. A patch is attached.
2017-02-11 11:14:48 -08:00
Sam Lantinga
9171f71dbe Fixed warning in Android build 2017-02-10 09:41:16 -08:00
Sam Lantinga
da30992d47 Fixed bug 3577 - Can't set minimal size (message box appears instead) if maximal size wasn't declared (i.e. unlimited) 2017-02-02 00:41:58 -08:00
Sam Lantinga
52e9c42df9 Fixed Windows build 2017-01-28 14:35:35 -08:00
Sam Lantinga
869b7fe314 Fixed bug 3550 - No mouse move messages send while over the titlebar and windows edges
Matthew

Its possible to set SDL_CaptureMouse() so you continue receiving mouse input while the mouse is outside your window. This works however There is then a gap where no messages send, which is when the mouse is hovering the title bar and the window edges.
2017-01-28 11:17:10 -08:00
R?mi Verschelde
c3eea703ee Use a stronger X font definition for X11_MessageBox on UTF-8
X11 seemed to be confused by the broad definition, so WEIGHT_NAME,
SLANT and SETWIDTH_NAME were defined, thus fixing the font lookup
on some systems (tested on Mageia 6 with X11 1.19.1).

Fixes bug 3571.
2017-01-28 10:54:12 +01:00
Sam Lantinga
0090a33805 Return an error if trying to set a window minimum size larger than the maximum size, or vice versa 2017-01-27 21:16:38 -08:00
Philipp Wiesemann
4f981df37f Haiku: Fixed memory leak if creating framebuffer failed. 2017-01-22 22:15:36 +01:00
Philipp Wiesemann
800a9e84f4 Fixed compiler warning about returning a value in a void function. 2017-01-21 22:00:56 +01:00
Sam Lantinga
95defd6620 Use icon width * sizeof(Uint32) instead of icon pitch when copying to icon resource data 2017-01-17 21:18:31 -08:00
Sam Lantinga
341d1ff920 Fixed comment 2017-01-13 11:37:12 -08:00
Sam Lantinga
a52d48c5ab Fixed bugs 2570, 3145, improved OpenGL ES context support on Windows and X11
Mark Callow

The attached patch does the following for the X11 and Windows platforms, the only ones where SDL attempts to use context_create_es_profile:

- Adds SDL_HINT_OPENGL_ES_DRIVER by which the application can
  say to use the OpenGL ES driver & EGL rather than the Open GL
  driver. (For bug #2570)
- Adds code to {WIN,X11}_GL_InitExtensions to determine the maximum
  OpenGL ES version supported by the OpenGL driver (for bug #3145)
- Modifies the test that determines whether to use the OpenGL
  driver or the real OpenGL ES driver to take into account the
  hint, the requested and supported ES version and whether ES 1.X
  is being requested. (For bug #2570 & bug #3145)
- Enables the testgles2 test for __WINDOWS__ and __LINUX__ and adds
  the test to the VisualC projects.

With the fix in place I have run testdraw2, testgl and testgles2 without any issues and have run my own apps that use OpenGL, OpenGL ES 3 and OpenGL ES 1.1.
2017-01-10 08:54:33 -08:00
Sam Lantinga
4e9c9fce13 Fixed bug 3100 - SetSwapInterval should now be enabled for ANGLE/EGL
Mark Logan 2015-08-24 15:57:50 UTC
In SDL_windowsopengles.c, WIN_GLES_SetSwapInterval is as follows:

WIN_GLES_SetSwapInterval(_THIS, int interval)
{
    /* FIXME: This should call SDL_EGL_SetSwapInterval, but ANGLE has a bug that prevents this
     * from working if we do (the window contents freeze and don't swap properly). So, we ignore
     * the request for now.
     */
    SDL_Log("WARNING: Ignoring SDL_GL_SetSwapInterval call due to ANGLE bug");
    return 0;
}

With a recent version of ANGLE (early July) calling SDL_EGL_SetSwapInterval with a D3D11 backend appears to work just fine. I am working on testing this with D3D9.

--

Alex Szpakowski

I found the bug, it was fixed in 2013. https://bugs.chromium.org/p/angleproject/issues/detail?id=481

In my opinion it should be safe to unconditionally use SetSwapInterval now. Anyone who encounters the bug should update their ANGLE to a version less than 3 years old, especially since they'd be using a SDL version that's 3+ years newer than their ANGLE version.
2017-01-09 10:10:33 -08:00
Sam Lantinga
c16dd74f3b Check the return value of SDL_EVDEV_Init() 2017-01-08 18:32:20 -08:00
Ryan C. Gordon
13f2e54295 x11: make the X11 target work on macOS with Xquartz. 2017-01-07 19:55:29 -05:00
Ryan C. Gordon
61a3ba303c Replaced a few single-line "//" comments. 2017-01-07 17:09:14 -05:00
Sam Lantinga
e25f4e507d Really fixed blit issue for capehill 2017-01-07 16:51:48 -08:00
Sam Lantinga
d024c724d1 Fixed signedness issue when blitting on a big endian platform, as reported by capehill
For example, if sR is 0 and dR is 255, we will get -255*sA casted to an unsigned value. Basically results are quite large numbers instead of the expected 0-255 range.
2017-01-05 08:16:39 -08:00
Ryan C. Gordon
9d04205263 x11: deal with xrandr display size in millimeters being zero.
Xquartz on macOS reports a zero size, which leads to a division by zero here.
2017-01-04 09:33:47 -05:00
Sam Lantinga
d359180040 Fixed bug 3519 - SDL_GetDisplayMode fails to report mode.format when using Wayland backend
Ryan C. Gordon

Kristian says you can't do it with Wayland, and that going forward, it'll just handle whatever you throw at it anyhow.

https://twitter.com/hoegsberg/status/816148272402165761

So I say we mark it SDL_PIXELFORMAT_RGB888, which is what my X11 display currently reports, and leave it at that.
2017-01-03 00:44:05 -08:00
Sam Lantinga
18d9b23c65 Fixed bug 3539 - SDL2, missing MIR LDFLAGS
Gianfranco

Hello, this is the failure I got

https://launchpadlibrarian.net/300679206/buildlog_ubuntu-zesty-amd64.libsdl2_2.0.5+dfsg1-2ubuntu1_BUILDING.txt.gz

  LTLINK build/libSDL2.la
build/.libs/SDL_mirvideo.o: In function `MIR_InitDisplayFromOutput':
././src/video/mir/SDL_mirvideo.c:258: undefined reference to `mir_output_get_current_mode'
collect2: error: ld returned 1 exit status
2017-01-02 10:30:32 -08:00
Sam Lantinga
67ed894353 Fixed bug 3529 - SDL_EGL_UnloadLibrary is not called at all on SDL_Quit
kaisyu

In case of OpenGLES, the sequences of loading and unloading driver library should be like that:

SDL_Init
  ...
  SDL_GL_LoadLibrary
    SDL_EGL_LoadLibrary
...
SDL_Quit
  ...
  SDL_GL_UnloadLibrary
    SDL_EGL_UnloadLibrary
...


However, according to my test results, the varible '_this->gl_config.driver_loaded' does not allow 'SDL_GL_UnloadLibrary' to call 'SDL_EGL_UnloadLibrary'.
2017-01-01 19:10:36 -08:00
David Ludwig
0cfa0aa11c improved SDL_GetError() output generated by EGL code
This change attempts to report the EGL error codes generated by SDL's calls
into EGL, along with the name of the EGL function that failed.
2016-12-29 11:49:18 -05:00
Sam Lantinga
45b774e3f7 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Sam Lantinga
49225f5f04 We don't currently support blitting to < 8 bpp surfaces, return an error instead of corrupting memory in that case. 2016-12-31 18:11:19 -08:00
Sam Lantinga
7f2068daca Fixed bug 3541 - DisplayIndex out of bounds in SDL_SetWindowPosition
Intellectual Kitty

In SDL_video.c, on line #1756, in SDL_SetWindowPosition (from today's distribution, 12-31-2016, https://hg.libsdl.org/SDL/shortlog/bf19e0c84483):

        if (displayIndex > _this->num_displays) {

should be:

        if (displayIndex >= _this->num_displays) {
2016-12-31 10:30:07 -08:00
Ryan C. Gordon
7c31636666 x11: Don't loop forever if the X server refuses a pointer grab. 2016-12-26 23:02:14 -05:00
Sam Lantinga
b4e069e7f8 Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
felix

Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like:

/usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes]
 extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
 ^~~~~~

It seems there is a missing 'void' between the parentheses.
2016-12-26 02:12:21 -08:00
Alex Szpakowski
fd85f5748d Mac: back out commit 3e9b2ae41adf. It causes significant overhead on many GPUs. 2016-12-23 22:49:37 -04:00
Alex Szpakowski
d719374cb9 Mac: Fix over-saturated colors on P3 displays (e.g. the 2016 MBPs). 2016-12-23 22:08:18 -04:00
Alex Szpakowski
eda74fda96 tvOS: Expose remote swipe gestures as arrow key presses (thanks oviano!) 2016-12-18 13:05:14 -04:00
Alex Szpakowski
787a54c84b iOS bug #3377: work around bugs in some third party iOS libraries (e.g. Google admob) where they assume the optional UIApplicationDelegate ?window? property always exists and will crash if it doesn?t. 2016-12-18 12:28:28 -04:00
Ryan C. Gordon
f50a04009c windows: add whitespace to fix macro preprocessing issue (thanks, Sven!).
Apparently without a space here, "fastbuild -cache" breaks.
2016-12-13 00:22:42 -05:00
Sam Lantinga
e81bf12b85 Fixed edid parsing code for older gcc compilers
Ozkan Sezer

This adds the name 'ad' to two unnamed unions in edid.h
and adjusts edid-parse.c for it.  Nameless unions are not supported in
ancient gcc, which I happened to use on one of my ancient setups.
2016-12-12 09:18:42 -08:00
Sam Lantinga
8414c3d4ae Fixed ABI, don't change the return type of SDL_GL_SwapWindow() 2016-12-11 12:01:44 -08:00
Sam Lantinga
6211668e9f Fixed creating a renderer on the dummy driver on Mac OS X 2016-12-11 12:01:01 -08:00
Sam Lantinga
cb5a0b0f6a Fixed crash when creating a dummy window on Mac OS X 2016-12-11 11:45:33 -08:00
Sam Lantinga
454d9cb96d PP_OK isn't available in the NaCl build environment on buildbot. It's defined as 0 2016-12-09 05:19:31 -08:00
Sam Lantinga
97d05b0da8 Fixed a bunch of SwapWindow calls that needed their return value updated 2016-12-09 05:12:27 -08:00
Sam Lantinga
7a39681ea5 Fixed X11 OpenGL ES build 2016-12-09 05:04:18 -08:00
Sam Lantinga
fed8cbcdb6 Fixed build for EGL platforms 2016-12-09 05:00:35 -08:00
Sam Lantinga
524bf3c282 Fixed bug 3513 - SDL_GL_SwapWindow does not return error status
Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
2016-12-09 01:47:43 -08:00
Sam Lantinga
26f05ecb4d Fixed missing prototypes on Android, patch from Sylvain 2016-12-02 02:25:12 -08:00
Sam Lantinga
84c0780e25 Fixed bug 3305 - Fixed TextInput status when the keyboard was dismissed with the dismiss key on the iPad
Diego

I was previously unaware that rotating the device to a different orientation when the keyboard is shown causes a keyboardWillHide followed by a keyboardWillShow notification. The previous patch would then mistakenly StopTextInput when rotating. This patch fixes that by checking if the device is rotating before stopping text input.
2016-12-02 02:21:35 -08:00
Sam Lantinga
1b689c335c Fixed bug 3503 - osx builds don't run on 10.6 as of rev. 10651
Ozkan Sezer

With rev. 10651, i.e. http://hg.libsdl.org/SDL/rev/747a6a795b21 ,
SDL2 - OS X builds fail to run on 10.6 (my setup: i686 / 10.6.8)
because the symbol _IOPMAssertionCreateWithDescription is missing.
The SDK listing it for 10.7+ does seem correct.  Reverting r10651
and rebuilding makes it to function again.
2016-12-01 11:52:47 -08:00
Sam Lantinga
4905cd9c09 Fixed bug 3340 - SDL_BlitScaled causes access violation in some cases.
Simon Hug

The SDL_BlitScaled function runs into an access violation for specific blit coordinates and surface sizes. The attached testcase blits a 800x600 surface to a 1280x720 surface at the coordinates -640,-345 scaled to 1280x720. The blit function that moves the data then runs over and reads after the pixel data from the src surface causing an access violation.

I can't say where exactly it goes wrong, but I think it could have something to do with the rounding in SDL_UpperBlitScaled. final_src.y is 288 and final_src.h is 313. Together that's 601, which I believe is one too much, but I just don't know the code enough to make sure that's the problem.

Sylvain

I think this patch fix the issue, but maybe it's worth re-writing "SDL_UpperBlitScaled" using SDL_FRect.
2016-11-30 22:06:05 -08:00
Sam Lantinga
7f764bd8d3 once more - iterating on this is annoying 2016-11-26 10:26:36 -08:00
Sam Lantinga
51ccc9ed8c if the tap is explicitly disabled by code or by another program, let it remain disabled! this is different than the automatic "event tap was too slow therefore we stopped processing it" timeout which we want to re-enable after. 2016-11-26 10:26:32 -08:00
Sam Lantinga
25f54f0f4f tap should default to disabled, not enabled 2016-11-26 10:26:26 -08:00
Sam Lantinga
354a8f276e SDL for Mac - only enable global event tap when actually necessary (app has focus and has requested relative mouse mode or has asked for a mouse grab). in other situations the event tap impacts system performance and battery life with no benefit. 2016-11-26 10:26:22 -08:00
Ryan C. Gordon
d1c35febce macOS: removed deprecated UpdateSystemActivity() call.
The non-deprecated approach (IOPMAssertion) already exists in SDL, and is
available in Mac OS X 10.6 and later (although it was incorrectly listed as
10.7 and later in SDL). Since SDL now requires 10.6 or later, this is no
longer conditionally used.
2016-11-25 00:13:13 -05:00
Ryan C. Gordon
fb5fd67ccb Fixed all known static analysis bugs, with checker-279 on macOS. 2016-11-24 21:41:09 -05:00
Ryan C. Gordon
e93e91f0b5 Pacify some GCC strict-aliasing compiler warnings. 2016-11-23 21:52:48 -05:00
Ryan C. Gordon
232ae68864 Still more compiler warning fixes for various platforms. 2016-11-23 17:20:28 -05:00
Sam Lantinga
3615633571 Renaming of guard header names to quiet -Wreserved-id-macro
Patch contributed by Sylvain
2016-11-20 21:34:54 -08:00
Sam Lantinga
4a089ca1c8 Fixed bug 3486 - Can't get HINSTANCE of my window
realitix

SDL2 allows to create widow and to get information through SDL_SysWMinfo.
But it misses something, with Vulkan, you need the HWND and HINSTANCE of the window for Win32 system.
Sadly, SDL2 provides only HWND but not HINSTANCE.

In some context, it can be difficult to get the HINSTANCE, indeed, I'm using pySDL2 (Python) and I can only access properties that SDL2 gives me.
I have to use a dirty trick like that to get the HINSTANCE:  (https://raw.githubusercontent.com/bglgwyng/pyVulkan/master/examples/win32misc.py)
2016-11-20 21:18:55 -08:00
Philipp Wiesemann
a49ac09c02 Windows: Fixed crash if using current SDL_GetWindowWMInfo() from older programs. 2016-11-18 00:06:09 +01:00
Philipp Wiesemann
d05a39d0a6 Wayland: Fixed file descriptor leaks if device was not initialized. 2016-11-18 00:05:54 +01:00
Philipp Wiesemann
c345126266 Emscripten: Fixed handling of deactivated mouse events.
SDL_GetEventState() was called with a button state instead of an event type.
2016-11-18 00:05:28 +01:00
Philipp Wiesemann
6fe15d6347 Wayland: Fixed memory leak if output retrieval failed.
Found by Cppcheck.
2016-11-16 22:09:40 +01:00
Sam Lantinga
818d1d3e80 Fixed bug 1646 - Warnings from clang with -Weverything 2016-11-15 01:30:08 -08:00
Sam Lantinga
0d24495b15 Removed unused constants
Except for SDL_bmp.c where they are historically interesting and I've left them in.
2016-11-15 01:24:58 -08:00
Thomas Perl
acce865911 [qtwayland] Set orientation and window flags via SDL hints 2016-11-13 10:39:04 +01:00
Sam Lantinga
009a3f5aa6 Fixed bug 3490 - Build failure with --enable-video-directfb
felix

Building SDL 2.0.5, or even the Mercurial snapshot (r10608) with GCC 6.2.1 and --enable-video-directfb generates a number of compiler diagnostics and fails.
2016-11-15 01:14:30 -08:00
Sam Lantinga
57d01d7d67 Patch from Sylvain to fix clang warnings 2016-11-13 22:57:41 -08:00
Sam Lantinga
74e1dd4c6f Define _GNU_SOURCE when building SDL 2016-11-11 13:14:00 -08:00
Ryan C. Gordon
2898ada338 wayland: fixed compiler warning about pipe2(). 2016-11-10 12:07:34 -05:00
Sam Lantinga
d780031277 Fixed bug 3476 - round() needs _GNU_SOURCE on some old systems
Ozkan Sezer

On systems with old glibc, such mine with glibc-2.8, the following warning
is issued and is fixed easily by defining _GNU_SOURCE:

/home/me/SDL2-2.0.5/src/video/x11/SDL_x11modes.c: In function 'CalculateXRandRRefreshRate':
/home/me/SDL2-2.0.5/src/video/x11/SDL_x11modes.c:263: warning: implicit declaration of function 'round'
/home/me/SDL2-2.0.5/src/video/x11/SDL_x11modes.c:263: warning: incompatible implicit declaration of built-in function 'round'
2016-11-06 09:30:06 -08:00
Sam Lantinga
d767a450dc Fixed 2942 - Wayland: Drag and Drop / Clipboard
x414e54

I have implemented Drag and Drop and Clipboard support for Wayland.

Drag and dropping files from nautilus to the testdropfile application seems to work and also copy and paste.
2016-11-06 08:34:27 -08:00
Philipp Wiesemann
5819923212 WinRT: Corrected header file guard comment. 2016-11-05 21:22:58 +01:00
Sam Lantinga
baadd54686 Fixed text input events with UIM
Alex Baines

I realized overnight that my patch probably broke text input events with UIM, and I confirmed that it does. Can't believe I overlooked that... I've been making stupid mistakes in these patches recently, sorry.

Anyway, *this* one seems to fix it properly. Knowing my luck it probably breaks something else.
2016-11-02 02:56:54 -07:00
Alex Baines
8eb762769e Skip duplicate key events sent by IMEs like uim. 2016-11-01 17:38:05 +00:00
Sam Lantinga
d0c8bf7f0b Patch from Tapani P?lli to fix a memory leak in X11_InitKeyboard
Patch uses XkbFreeKeyboard to free the memory returned by XkbGetMap.
Earlier implementation called XkbFreeClientMap which frees all the maps
but not data->xkb structure itself, XkbFreeKeyboard will free maps and
the structure.
2016-11-01 10:48:59 -07:00
Sam Lantinga
a1f427651d Patch from Tapani P?lli to fix a memory leak in X11_GL_CreateContext 2016-11-01 10:46:47 -07:00
Alex Baines
5fe984978c Fix double events / no repeat flag on key events when built withoutibus/fcitx
Uses XkbSetDetectableKeyRepeat, and falls back to forcing @im=none if it's not
supported.
2016-10-28 01:28:58 +01:00
Sam Lantinga
39ba2ab835 Fixed NULL pointer dereference, thanks Ozkan Sezer 2016-10-22 17:53:03 -07:00
Sam Lantinga
5b14a943a8 Fixed bug 3466 - Can't build 2.0.5 on ppc64
/home/fedora/SDL2-2.0.5/src/video/SDL_blit_N.c: In function 'calc_swizzle32':
/home/fedora/SDL2-2.0.5/src/video/SDL_blit_N.c:127:5: error: ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement]
     const vector unsigned char plus = VECUINT8_LITERAL(0x00, 0x00, 0x00, 0x00,
     ^
2016-10-22 11:01:55 -07:00
Sam Lantinga
8a73f7e893 Fixed bug 3461 - Implement TEXTINPUT events for Haiku
Kai Sterker

Apparently, SDL2 on Haiku does not generate SDL_TEXTINPUT events.
Attached is a patch that adds this functionality.

Tested with SDLs own checkkeys program and different keymaps as well as my own SDL application and German keyboard layout to verify it generates the expected input.
2016-10-19 20:42:22 -07:00
Sam Lantinga
6d67c98e70 Fixed crash on Mac OS X 10.10 and earlier 2016-10-19 20:39:12 -07:00
Sam Lantinga
012217f069 Fixed bug 3369 - RaspberryPI ability to specify a Dispmanx layer
Albert Casals

On a RaspberryPI, it might become convenient to specify the Dispmanx layer SDL uses.
Currently, it is hardcoded to be 10000 to sit above most applications.

This can be specially useful when integrating other graphical apps and frameworks like OMXplayer, QT5 etc.. in order to have more flexibility on their Z-order.
2016-10-18 23:24:49 -07:00
Sam Lantinga
267207ffca Worked around a crash on Mac OS X 10.10 and earlier, thanks to Eric Wasylishen. 2016-10-18 23:12:45 -07:00
Sam Lantinga
5af67f49f4 Fixed bug 3458 - x11: reset deadkeys in StartTextInput/StopTextInput
Eric Wasylishen

The patch makes StartTextInput/StopTextInput call Xutf8ResetIC ( https://www.x.org/releases/X11R7.5/doc/man/man3/XmbResetIC.3.html ) on the XIC of all SDL windows.

This fixes my use case in Quakespasm (Ubuntu 16.04, system keyboard layout set to German. Type the '^' dead key, which opens Quakespasm's developer console and calls SDL_StartTextInput, then press 'e'. I expect the dead key to be ignored.)

Also, here is a patch for sdl2's "checkkeys" for testing this: https://bugzilla-attachments.libsdl.org/attachment.cgi?id=2451
2016-10-17 21:37:26 -07:00
Csongor Szabo
01f6273675 emscripten: check if device pixel ratio has changed 2016-10-14 17:06:28 +01:00
Sam Lantinga
d5ddb3cb91 Fixed bug 3453 - First mouse button input after a drag and drop event is ignored
Olav Sorensen

After a drag and drop event, any following mouse button input (down/up) doesn't generate an event. Clicking any mouse button a *second* time generates an event like it should.

Further investigation shows that the new SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH logic also causes this issue in other cases, like the first time you open the program and click the mouse.
2016-10-14 08:40:21 -07:00
Sam Lantinga
824ecc8f7a Fixed processing mouse and keyboard events in hatari, which uses the old SDLMain.m without creating an SDLApplication instance 2016-10-14 08:15:39 -07:00
Sam Lantinga
063f752e0d Fixed bug 3328 - Race condition in Wayland_VideoInit
Robert Folland

When running this little test program with SDL2 on Wayland it often crashes in SDL_Init.

From a backtrace it is apparent that there is a race condition in creating a xkb_context_ref. Sometimes it is 0x0.

By moving the relevant lines higher up in Wayland_VideoInit (in SDL2-2.0.4/src/video/wayland/SDL_waylandvideo.c:302) this seems to get fixed.

I moved the call to WAYLAND_xkb_context_new() up to before the call to WAYLAND_wl_display_connect().

Here is the test program (just a loop of init and quit), and a backtrace from gdb:

#include <cstdio>
#include <stdlib.h>
#include <SDL2/SDL.h>
#include <unistd.h>
#include <iostream>

int main(int argc, char **argv)
{
    int count = atoi(argv[1]);

    for (int i = 0; i < count; i++) {
        std::cout << "Init " << i << std::endl;
        if (SDL_Init(SDL_INIT_VIDEO) < 0) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
                         "Couldn't initialize SDL: %s\n",
                         SDL_GetError());
            return 1;
        }
        std::cout << "Quit" << std::endl;
        SDL_Quit();
    }
    return 0;
}


Init 12
Quit
Init 13

Program received signal SIGSEGV, Segmentation fault.
xkb_context_ref (ctx=ctx@entry=0x0) at src/context.c:156
156         ctx->refcnt++;
(gdb) bt
#0  xkb_context_ref (ctx=ctx@entry=0x0) at src/context.c:156
#1  0x00007ffff5e1cd4c in xkb_keymap_new (ctx=0x0, format=XKB_KEYMAP_FORMAT_TEXT_V1, flags=flags@entry=XKB_KEYMAP_COMPILE_NO_FLAGS) at src/keymap-priv.c:65
#2  0x00007ffff5e1c6cc in xkb_keymap_new_from_buffer (ctx=<optimized out>,
    buffer=0x7ffff7fd5000 "xkb_keymap {\nxkb_keycodes \"(unnamed)\" {\n\tminimum = 8;\n\tmaximum = 255;\n\t<ESC>", ' ' <repeats 16 times>, "= 9;\n\t<AE01>", ' ' <re
peats 15 times>, "= 10;\n\t<AE02>", ' ' <repeats 15 times>, "= 11;\n\t<AE03>", ' ' <repeats 15 times>, "= 12;\n\t<AE04>", ' ' <repeats 12 times>..., length=48090,
    format=<optimized out>, flags=<optimized out>) at src/keymap.c:191
#3  0x00007ffff7b8ea4e in keyboard_handle_keymap (data=0x6169b0, keyboard=<optimized out>, format=<optimized out>, fd=5, size=48091)
    at /home/vlab/abs/sdl2/src/SDL2-2.0.4/src/video/wayland/SDL_waylandevents.c:269
#4  0x00007ffff64501f0 in ffi_call_unix64 () from /usr/lib/libffi.so.6
#5  0x00007ffff644fc58 in ffi_call () from /usr/lib/libffi.so.6
#6  0x00007ffff665be3e in wl_closure_invoke (closure=closure@entry=0x61f000, flags=flags@entry=1, target=<optimized out>, target@entry=0x616d20,
    opcode=opcode@entry=0, data=<optimized out>) at src/connection.c:949
#7  0x00007ffff6658be0 in dispatch_event (display=<optimized out>, queue=<optimized out>) at src/wayland-client.c:1274
#8  0x00007ffff6659db4 in dispatch_queue (queue=0x617398, display=0x6172d0) at src/wayland-client.c:1420
#9  wl_display_dispatch_queue_pending (display=0x6172d0, queue=0x617398) at src/wayland-client.c:1662
#10 0x00007ffff665a0cf in wl_display_roundtrip_queue (display=0x6172d0, queue=0x617398) at src/wayland-client.c:1085
#11 0x00007ffff7b8faa0 in Wayland_VideoInit (_this=<optimized out>) at /home/vlab/abs/sdl2/src/SDL2-2.0.4/src/video/wayland/SDL_waylandvideo.c:302
#12 0x00007ffff7b7aed6 in SDL_VideoInit_REAL (driver_name=<optimized out>, driver_name@entry=0x0) at /home/vlab/abs/sdl2/src/SDL2-2.0.4/src/video/SDL_video.c:513
#13 0x00007ffff7ae0ee7 in SDL_InitSubSystem_REAL (flags=16416) at /home/vlab/abs/sdl2/src/SDL2-2.0.4/src/SDL.c:173
#14 0x0000000000400b24 in main (argc=2, argv=0x7fffffffebb8) at vplay-init.cpp:13
(gdb)
2016-10-13 04:54:43 -07:00
Sam Lantinga
f94bd05736 Fixed bug 3451 - Raspberry Pi Raspbian SDL_assert triggered sometimes at RPI_WarpMouseGlobal
Eric wing

Sometimes an SDL_assert triggers at RPI_WarpMouseGlobal
src/video/raspberry/SDL_rpimouse.c:232 'update'.

It doesn't always reproduce, but it seems to happen when you really bog down the system and the event loop can't update for awhile.


The first time I hit this, I wasn't even using the mouse. I don't call any warp mouse functions either.


I can usually reproduce with a simple program that runs an expensive blocking CPU series of functions which blocks the main loop until complete (can be up to 10 seconds).

Sometimes this assertion gets triggered after that. I'm not sure if
they are related or coincidental.


Disabling the SDL_asserts when compiling SDL will avoid this problem. I actually haven't seen any problems with the mouse when I do this.

On a Raspberry Pi 2 running Raspbian Jessie.
2016-10-13 04:53:01 -07:00
Sam Lantinga
3a77b42de7 Fixed build warning 2016-10-12 18:45:56 -07:00
Philipp Wiesemann
f6bcfa0175 X11: Fixed compile warning about unused variable. 2016-10-12 23:38:31 +02:00
Sam Lantinga
36e40d30fc Fixed bug 2923 - Add SDL_PIXELFORMAT_RGBA32 for byte-wise 32bit RGBA data
Daniel Gibson

Ok, I followed the simple approach of just making SDL_PIXELFORMAT_RGBA32 an alias of SDL_PIXELFORMAT_RGBA8888/SDL_PIXELFORMAT_ABGR8888, depending on endianess. And I did the same for SDL_PIXELFORMAT_ARGB32, .._BGRA, .._ABGR.

SDL_GetPixelFormatName() will of course return SDL_PIXELFORMAT_RGBA8888 (or SDL_PIXELFORMAT_ABGR8888) instead of SDL_PIXELFORMAT_RGBA32, but as long as that's mentioned in the docs it shouldn't be a problem.
2016-10-11 23:19:05 -07:00
Alex Baines
d9e3972acb Fix invalid read from poor setlocale usage. 2016-10-03 15:31:11 +01:00
Steffen Pankratz
aae28e3ec1 Fixed bug 3096 - SDL_BlitSurface with overlapping source and destination 2016-10-10 18:28:05 +02:00
Sam Lantinga
42f85aa29e Fixed building and using fcitx IME support on Linux 2016-10-08 11:30:07 -07:00
Sam Lantinga
27d4f09929 Implemented SDL_GetHintBoolean() to make it easier to check boolean hints 2016-10-07 23:40:44 -07:00
Sam Lantinga
808c75d1cf Fixed bug 2824 - Add Fcitx Input Method Support
Weitian Leung

Just moved ibus direct call to SDL_IME_* related functions, and adds fcitx IME support (uses DBus, too),
enable with env: SDL_IM_MODULE=fcitx (ibus still the default one)
2016-10-07 18:57:40 -07:00
Alex Baines
752931d85e Improve X11 key handling when XKB isn't available + add xvnc scancodes.
Based on a patch by Bill Lash (see bug 3094).
2016-10-03 11:35:34 +01:00
Bill Lash
cceca2ac99 Additional patch to correct the number key assignments, and add assignments for keys that were missed 2015-08-15 00:25:52 -05:00
Sam Lantinga
eea76fc199 Fixed bug 3063 - Wayland: SDL resizes EGL surface to 0x0.
x414e54

Wayland will sometimes send empty resize events (0 width and 0 height) to the client. I have not worked out the exact conditions a client would receive these but I can assume it might be if the window is offscreen or not mapped yet.

This causes issues with some SDL clients as they receive the 0x0 event and unexpected resize event or might not request to resize back to the correct size.

As per the wl_shell Wayland spec configure events are only a suggestion and the client is free to ignore or pick a different size (this is how min/max and fixed aspect ratio is supped to be implemented).

A patch is attached but is just the first iteration and I will fix any issues such as checking for FULLSCREEN/MAXIMIZED or RESIZABLE flags unless someone else fixes this first.

I have update to take into account non resizable and fullscreen windows. Also adding in maximize/restore and title functions for Wayland.
2016-10-07 18:11:03 -07:00
Sam Lantinga
62b9e1c797 Fixed bug 3061 - Selecting the dummy video driver on Mac OS X results in an error
Darren Kulp

The dummy video driver is not available on Mac OS X if SDL_VIDEO_OPENGL is set at library compilation time.

In src/video/SDL_video.c, there is a compile-time check in SDL_CreateWindow() for (SDL_VIDEO_OPENGL && __MACOSX__). When it succeeds, SDL_WINDOW_OPENGL is always requested. Since the dummy video driver does not supply an OpenGL implementation, the error "No OpenGL support in video driver" is supplied to the user, and SDL_CreateWindow() is exited early.
2016-10-07 18:09:09 -07:00
Sam Lantinga
8b64a78da9 Fixed bug 2956 - De-reference videodata without NULL check in X11_DispatchEvent(_THIS) function 2016-10-07 17:26:25 -07:00
Sam Lantinga
d2676c2985 Fixed bug 2924 - SDL_CreateRGBSurface[From] versions that take SDL_PIXELFORMAT enum
Daniel Gibson

Currently, SDL_CreateRGBSurface() and SDL_CreateRGBSurfaceFrom() take Uint32 masks for RGBA to "describe" the Pixelformat of the surface.
Internally those value are only used to map to one of the SDL_PIXELFORMAT_* enum values that are used for further processing.

I think it would be both handy and more efficient to be able to specify SDL_PIXELFORMAT_* yourself without using SDL_PixelFormatEnumToMasks() to create masks first, so I implemented functions that do that:
SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom() which are like the versions without "WithFormat" but instead of taking 4 Uint32s for R/G/B/A masks, they take one for a SDL_PIXELFORMAT_* enum value.

Together with https://bugzilla.libsdl.org/show_bug.cgi?id=2923 creating a SDL_Surface* from RGBA data (e.g. from stb_image)  is as easy as
  surf = SDL_SDL_CreateRGBSurfaceWithFormat(0, w, h, bppToUse*8, SDL_PIXELFORMAT_RGBA32);
2016-10-07 17:04:58 -07:00
Sam Lantinga
dac3892816 Fixed bug 2832 - Inverted arrow-key navigation in MessageBox
Jan Hellwig

On Windows, you are able to navigate between the buttons on a MessageBox that was created using SDL_ShowMessageBox using the arrow keys. However, if you press the left arrow key, the selection jumps to the button on the right of the currently selected one (and vice versa).

This can be fixed by reversing the order in which the buttons are added to the dialog.

The attached patch files fixes this problem. However the first press of an arrow key leads to the selection of the leftmost or rightmost button on the MessageBox, not to the selection of the button left/right of the one that is selected by default.
2016-10-07 16:19:50 -07:00
Sam Lantinga
f674f2311a Fixed bug 2808 - Fix SDL reporting wrong window size on resume
Jonas Kulla

At startup time, the single android window is assigned a "windowed" (window->windowed.{w,h}) size based on the current orientation of the mobile device; this size is never updated throughout the lifetime of the app.

This becomes problematic when the app is paused and then resumed in an orientation that it did not start up in. Eventually, 'SDL_OnWindowRestored()' is called, which calls 'SDL_UpdateFullscreenMode()'. This function is very problematic because it is written with a desktop monitor in mind: it tries to find a matching display mode for the windowed size, doesn't find any, and finally applies the windowed size as the fullscreen one. In the end, the windowed size is reported in a RESIZED event, which doesn't correspond to the actual surface size.

To see this in action: Start an orientation aware SDL app in eg. portrait mode, suspend the app, put the device into landscape orientation and resume the app. It will erroneously render in portrait mode (until the device is rotated again).
2016-10-07 15:21:19 -07:00
Sam Lantinga
5d5127c4a0 Fixed compiler warning - this should have been a const char pointer 2016-10-04 03:38:39 -07:00
Sam Lantinga
351adf156a Fixed bug 2157 - Caps Lock key produces key down & key up events while key is still pressed.
Tim McDaniel

Using checkkeys test app:
* Press and hold Caps Lock key.
* checkkeys reports a CapsLock key pressed event and a CapsLock key released event.
* Release Caps Lock key.
* checkkeys reports no further events.

This patch fixes OSX Caps Lock up/down event detection by installing a HID callback.
2016-10-04 02:11:52 -07:00
Alex Szpakowski
8500de8fa5 Fix tabs -> spaces 2016-10-01 19:16:46 -03:00
Alex Szpakowski
f0539aa25e Fix bug 3436 - SDL_RaiseWindow not working on windows 2016-10-01 19:12:58 -03:00
Sam Lantinga
d2c8c5094c Fixed build for X11 2016-10-01 14:54:05 -07:00
Sam Lantinga
fa0f417631 Fixed build warnings and errors 2016-10-01 14:48:18 -07:00
Sam Lantinga
fae5d0eab3 Fixed bug 3107 OSX - Process events in SDLApplication to fix integration with CEF.
John Wordsworth

While attempting to integrate CEF (Browser) into an SDL application, we noticed that there were problems on OS X where approximately 50% of the input events were essentially being lost - even when we were using off-screen rendering in CEF and passing through input events manually.

It appears that this problem has been around for a while (see: http://www.magpcss.org/ceforum/viewtopic.php?f=6&t=11141).

Please consider the following patch that fixes this issue. Instead of processing events directly after calling [NSApp nextEventMatchingMask:...] we now pass these events down to NSApp, for processing by an overloaded sendEvent: method. Chromium also forwards events to NSApp in the same way, which means we don't miss events, even if they were originally dequeued by CEF.
2016-10-01 14:34:52 -07:00
Sam Lantinga
359f59aef5 Fixed bug 3130 - Spacebar not responding
Alex Baines

Make sure group is valid before passing it to XkbKeysymToKeycode.
2016-10-01 14:22:10 -07:00
Magnus Bjerke Vik
555e6c9686 Fix SDL not resizing window when Android screen resolution changes 2016-10-01 14:18:29 -07:00
Sam Lantinga
0250eb3c4f Fixed bug 3134 - CalculateXRandRRefreshRate() returns incorrect refresh rate due to floating point truncation.
Michael

In SDL_x11modes.c the CalculateXRandRRefreshRate() function performs integer math on values that may return fractional results. This causes a value that would be calculated as 59.99972... to be returned as 59. In Linux the xrandr command returns 60Hz for this particular display mode yet SDL returns 59Hz.

I suggest this function be updated to correctly round the result of the calculation instead of truncating the result.
2016-10-01 14:16:04 -07:00
Alex Baines
7543092add Call setlocale + XSetModifiers before XOpenIM, Work around ibus+xim duplicate events. 2015-09-30 04:16:09 +01:00
Sam Lantinga
da6197c5a8 Fixed 3149 - Mouse Pointer Raspberry Pi corrupt when moving over screen edges
Patrick Gutlich

The mouse cursor gets corrupted when the mouse moves over the screen edges (right and bottom) a weird type of scaling seems to occur and you end up with a blank square.
2016-10-01 13:59:59 -07:00
Sam Lantinga
473051f6bb Fixed bug 3159 - SDL_blit_slow with BLENDING does not work
Fritzor

Source Suface is ABGR and Destination Surface is ABGR. We use software blending. In the Switch-Case statement for SDL_COPY_BLEND (Line 126) the alpha-channel is not calculated like in every SDL_blit_auto - function. So if the destination Surface has alpha - channel of zero the resulting surface has zero as well.
Add:  ?dstA = srcA + ((255 - srcA) * dstA) / 255;? to code and everything is okay.
2016-10-01 13:40:01 -07:00
Sam Lantinga
f4b26cd8e0 Removed carriage returns from previous patch 2016-10-01 13:16:31 -07:00
Sam Lantinga
7b0ccd32e5 Fixed bug 3405 - Wrong default icon size on windows systems
Evgeny Vrublevsky

Original code in the video/windows/SDL_windowsevents.c registers obsolete WNDCLASS (not WNDCLASSEX). As the result only one icon size is used as the small and normal icons. Also original code doesn't specify required size of an icon. As the result when 256x256 icon is available, the program uses it as a default icon, and it looks ugly.

We have to use WNDCLASSEX and load icons with proper sizes which we can get using GetSystemMetrics.

Better idea. We could use the first icon from resources, like the Explorer does. Patch is included. It also correctly loads large and small icons, so it will look nice everywhere.
2016-10-01 13:14:51 -07:00
Sam Lantinga
765d8bea01 Fixed bug 3305 - Fixed TextInput status when the keyboard was dismissed with the dismiss key on the iPad
Diego

The keyboard on iPads has a dismiss button that hides the keyboard. When the keyboard was hidden using that button, instead of the return key, SDL was still reporting IsTextInputActive as true. This patch adds an extra SDL_StopTextInput when iOS reports the keyboard will hide.
2016-10-01 12:46:36 -07:00
Ethan Lee
c3e48e71b4 Force WM_PAINT events on window resize 2016-04-12 10:45:56 -04:00
Sam Lantinga
0b576962ca Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications. 2016-10-01 12:17:42 -07:00
Sam Lantinga
1e6e595484 Fixed bug 3332 - Win32: reset deadkeys in StartTextInput/StopTextInput
Eric Wasylishen

The bug here is that a dead keys pressed before calling SDL_StartTextInput() carries over into future text input, so the next key pressed will have the deadkey applied to it.

This in undesirable, imho, and doesn't occur on OS X (haven't check Linux or elsewhere). It's causing a problem for Quakespasm on German keyboard layouts, where we use the ^ deadkey to toggle the console (which enables/disables text input), and ^ characters are showing up in the TEXTINPUT events.
2016-10-01 11:54:02 -07:00
Sam Lantinga
9fff05f8d6 Fixed bug 3352 - Adding alpha mask support to SDL_SaveBMP_RW
Simon Hug

The current SDL_SaveBMP_RW function that saves surfaces to a BMP uses an old bitmap header which doesn't officially support alpha channels. Applications just ignore the byte where the alpha is stored. This can easily be extended by using a newer header version and setting the alpha mask.

The attached patch has these changes:

- Extending the description of the function in the SDL_surface.h header with the supported formats.
- Refining when surfaces get stored to a 32-bit BMP. (Must have bit depth of 8 or higher and must have an alpha mask or colorkey.)
- Fixing a small bug that saves 24-bit BGR surfaces with a colorkey in a 24-bit BMP.
- Adding code that switches to the bitmap header version 4 if the surface has an alpha mask or colorkey. (I chose version 4 because Microsoft didn't lose its documentation behind a file cabinet like they did with version 3.)
- Adding a hint that can disable the use of the version 4 header. This is for people that need the legacy header or like the old behavior better. (I'm not sure about the hint name, though. May need changing if there are any rules to that.)
2016-10-01 11:29:13 -07:00
Sam Lantinga
fd1d692bef Fixed bug 3368 - SDL_Blit_Slow doesn't ignore alpha values in colorkey comparison
Simon Hug

When the SDL_Blit_Slow function compares the pixel to the color key it does so without removing the alpha component from the pixel value and the key. This is different from the optimized 32-bit blitters which create a rgb mask and apply it to both to filter the alpha out. SDL_Blit_Slow will only skip the pixels with the exact alpha value of the key instead of all pixels with the same color.

The attached test case blits a surface with a color key and prints the pixel values to the console. The third row is expected to be skipped.
2016-10-01 10:46:10 -07:00
Ryan C. Gordon
e64c5186e2 windows: Removed hardcoded "1" for mouse clickthrough hint. 2016-09-29 23:42:18 -04:00
Ryan C. Gordon
f10db4071d haiku: Patched to compile. 2016-09-29 23:15:56 -04:00
Ryan C. Gordon
f2fcd324c5 windows: fix borderless windows at desktop resolution (thanks, Evgeny!).
Fixes Bugzilla #3404.
2016-09-29 23:12:58 -04:00
Ryan C. Gordon
b2510d9cbc x11: fixed incorrect SDL_GetWindowPosition() after resize (thanks, Jason!).
Fixes Bugzilla #3272.
2016-09-29 23:01:43 -04:00
Ryan C. Gordon
4f4c4b629f Added SDL_SetWindowResizable(). (thanks, Ethan!) 2016-09-29 22:52:41 -04:00
Sam Lantinga
67bdbcca44 Implemented SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH on X11 2016-09-29 16:05:29 -07:00
Sam Lantinga
d285af2a96 Added Windows support for SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH 2016-09-29 14:48:33 -07:00
Sam Lantinga
a13da2faa7 Generalized the hint for whether the application gets a mouse event when clicking on the window to activate it, and is now named SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH.
The behavior is defined to not receive the click event, and this hint allows you to override that.
2016-09-29 13:34:49 -07:00
Sam Lantinga
8ddb4328b5 When clicking on a window to give it focus, don't pass the mouse click to the application. 2016-09-29 03:59:04 -07:00
Alex Szpakowski
f31c7086d8 Enable SDL_LoadObject on iOS 8+ and tvOS. 2016-09-25 15:02:06 -03:00
Alex Szpakowski
77bacfd72d tvOS launch images are now properly supported. 2016-09-25 11:46:25 -03:00
Alex Szpakowski
40ecac8e60 Don't try to load a launch storyboard on tvOS (it doesn't use them). 2016-09-25 00:21:12 -03:00
Alex Szpakowski
666d3fecc8 iOS/tvOS: Try to load the launch screen as a storyboard. Xcode 8 compiles it as a storyboard instead of a nib. 2016-09-24 23:33:49 -03:00
Alex Szpakowski
9165ba7ebd iOS/tvOS: Always send SDL_WINDOWEVENT_FOCUS_GAINED when a window is created on the main screen (fixes bug #3395). 2016-09-24 20:12:57 -03:00
Alex Szpakowski
450fa8cdf9 Use OS-provided click counts on macOS and iOS for mouse press and release events. 2016-09-24 18:46:34 -03:00
Alex Szpakowski
bac5394127 Fix mouse wheel events on macOS 10.12 (thanks Eric Wasylishen!)
Fixes bug #3432
2016-09-24 13:28:40 -03:00
Brandon Schaefer
89c538a4e3 Mir: Add gamma support set/get. Still need one more function to complete the set 2016-09-21 18:23:59 -07:00
Brandon Schaefer
a729c4f97a Mir: Add fixme (waiting for a public api to be added) 2016-09-21 16:28:23 -07:00
Brandon Schaefer
705ecf78f5 [Mir] Move to the new MirDisplayConfig API 2016-09-21 15:57:15 -07:00
Sam Lantinga
29214826ec Fixed warning with Xcode 7.3.0 2016-09-16 22:27:58 -07:00
Alex Szpakowski
4bcce330d1 tvOS: Add drop-file support 2016-09-15 21:49:29 -03:00
Alex Szpakowski
f050576665 Initial Apple TV / tvOS support.
The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.

A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
2016-09-13 22:18:06 -03:00
Alex Szpakowski
86708c3cd8 Enable more compiler warnings in the Xcode projects (based on Xcode 8's suggestion), made some integer downcasts explicit. 2016-09-13 19:51:10 -03:00
Sam Lantinga
00791f3a87 Only prevent the default browser event handling when the specific event types aren't disabled by the user, patch contributed by Jonas Platte 2016-09-13 00:09:21 -07:00
Charlie Birks
993dd83510 Add mapping for media keys 2016-09-13 00:04:00 -07:00
Alon Zakai
1b6565fcb7 use Module.createContext for 2D rendering in emscripten 2016-09-13 00:03:59 -07:00
Alon Zakai
bec5573476 add some detail to fullscreen workaround comment; version 6
Conflicts:
	version.txt
2016-09-13 00:03:58 -07:00
Charlie Birks
405d64b207 only unset fullscreen flags if fullscreen failed 2016-09-13 00:03:56 -07:00
Charlie Birks
c68cac89df use screen resolution instead of canvas size 2016-09-13 00:03:55 -07:00
Boris Gjenero
791b946a42 Fix full screen mode in Firefox, which was broken by 9d4beb2 2016-09-13 00:03:54 -07:00
Boris Gjenero
b71208d452 Support SDL_SetWindowTitle() via Module['setWindowTitle']() 2016-09-13 00:03:53 -07:00
Jukka Jyl?nki
7cf44f1b4a Remove unused variable warning from Emscripten build in Emscripten_HandleFullscreenChange(). 2016-09-13 00:03:51 -07:00
Boris Gjenero
b54eb82c67 Unpress all keys on blur to avoid stuck keys 2016-09-13 00:03:49 -07:00
Boris Gjenero
a0a75f384f Listen for blur and focus events on window instead of canvas
Blur and focus events were not arriving for the canvas in
Firefox 35 and Chrome 40.
2016-09-13 00:03:48 -07:00
Boris Gjenero
3e5c4cec94 Mouse events use CSS coordinates, so don't scale by pixel_ratio 2016-09-13 00:03:46 -07:00
Boris Gjenero
a20c40c494 Accumulate subpixel mouse motion so motion is not lost.
Previously when the canvas was scaled up and the pointer was locked,
motion corresponding to less than one pixel was lost. Therefore,
slow mouse motion resulted in no motion. This fixes that.
2016-09-13 00:03:45 -07:00
TelpeNight
443998ff33 Fix of mouse events in browser without pointer locks 2016-09-13 00:03:44 -07:00
Alon Zakai
2b367cb6b0 optimize Emscripten_UpdateWindowFramebuffer
- avoid creating contexts and images all the time
 - use set and then fix alpha directly
2016-09-13 00:03:43 -07:00
Charlie Birks
98ec844388 send mouse move on enter/leave 2016-09-13 00:03:39 -07:00
Charlie Birks
a2ef0db8a8 listen for mouse up on document (fixes mouseup outside canvas) 2016-09-13 00:03:37 -07:00
Charlie Birks
cd05184f9b use SDL_SetMouseFocus 2016-09-13 00:03:36 -07:00
Sam Lantinga
bdca510fd6 simplify fullscreen handling using new fullscreen_strategy api, patch contributed by Charlie Birks 2016-09-13 00:03:28 -07:00
Charlie Birks
be08cc61f9 use css size for touch normalisation 2016-09-12 23:58:08 -07:00
Sam Lantinga
1096f32309 Reverted previous commit which breaks game controller input processing. 2016-09-09 15:12:09 -07:00
Sam Lantinga
61c0f2cf64 Suggestion from Apple: use kCFRunLoopCommonModes which does more complete event processing 2016-09-08 20:38:23 -07:00
Ryan C. Gordon
da1e3d6938 emscripten: special case to make SDL_ShowSimpleMessageBox() work.
Browsers don't have the functionality to fully support the generic
SDL_ShowMessageBox(), but this handles the likely most-common case.

Without this, you'd return immediately with a proper error result and no UI,
but probably no one checks that for SDL_ShowSimpleMessageBox. And if they
did: what would they do to handle this anyhow?

We'd need to lobby for an HTML spec of some sort that allows customizable
message boxes--that block!--to properly support SDL message boxes on
Emscripten, but this is probably Good Enough for now.
2016-09-06 13:13:03 -04:00
Sam Lantinga
f11a440999 wayland: Add support for relative mouse mode, by Jonas ?dahl <jadahl@gmail.com>
Generate the C protocol files from the protocol XML files installed by
wayland-protocols, and use them to implement support for relative pointer
motions and pointer locking.

Note that at the time, the protocol is unstable and may change in the future.
Any future breaking changes will, however, fail gracefully and result in no
regressions compared to before this patch.
2016-09-01 01:26:56 -07:00
Jonas ?dahl
19d3500ae1 wayland: Build own version of core protocol
Since we are loading shared objects dynamically, build our own version of the
core protocol symbols, so that we in the future can include protocol
extensions.
2016-06-23 18:39:05 +08:00
Bastien Nocera
736a624df0 Wayland: Set "class" for each window we create
This will be used by Wayland compositors to match the application ID and
.desktop file to the SDL window(s).

Applications can set the SDL_VIDEO_WAYLAND_WMCLASS environemnt variable
early in the process to override using the binary name as a fallback.

Note that we also support the SDL_VIDEO_X11_WMCLASS in the Wayland
backend so that if a program correctly associated the desktop file with
the window under X11, only a newer SDL would be needed for it to work
under Wayland.

https://bugzilla.libsdl.org/show_bug.cgi?id=3376
2016-09-01 01:22:58 -07:00
David Ludwig
f5d43cf912 WinRT: added an extra NULL pointer check for SDL_*ScreenSaver() backend code 2016-08-31 12:52:55 -04:00
Brandon Schaefer
ebb058910d Mir: Add mouse grab support (requires mir 0.24) 2016-08-30 12:58:00 -07:00
Philipp Wiesemann
cf28727f89 Android: Fixed missing mouse motion events while button down (thanks, Sylvain!).
Happened for real mouse if SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH was active.

Fixes Bugzilla #3313.
2016-08-30 21:14:52 +02:00
David Ludwig
5020fe8fdb WinRT: added SDL_*ScreenSaver() support; fixed crash when restoring app from screensaver 2016-08-29 20:27:21 -04:00
Ryan C. Gordon
5bcf1d256b cocoa: Fixed incorrect autorelease, noted by static analysis. 2016-08-28 19:06:31 -04:00
Ryan C. Gordon
2da1ec8354 Merge audio capture work back into the mainline. 2016-08-28 13:36:13 -04:00
David Ludwig
5150eb361f WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
The repro steps were this:
1. run an sdl2 winrt/uwp app, on Win10, v10.0.10586.0 or higher
2. hide the cursor, via a call to SDL_ShowCursor(0)
3. make the Win10 game bar appear, by pressing the Windows + G hotkey
4. observe that the mouse cursor appears, in order to interact with the
   game bar (this is expected behavior)
5. make the Win10 game bar disappear, either by pressing the Windows + G hotkey
   again, or clicking somewhere in the app

EXPECTED RESULT: cursor disappears, as game bar disappears

ACTUAL RESULT: cursor didn't always disappear
2016-08-20 13:46:45 -04:00
Ryan C. Gordon
d05ae1941c emscripten: send fake mouse events for touches, like other targets do.
(This really should be handled at the higher level and not in the individual
targets, but this fixes the immediate bug.)
2016-08-12 19:59:00 -04:00
Ryan C. Gordon
6f4bcd2498 audio: Renamed some internal driver symbols in various targets. 2016-08-11 22:22:09 -04:00