#include #include "SDL.h" /* !!! FIXME: rewrite this to be wired in to test framework. */ int main(int argc, char **argv) { int done = 0; SDL_Window *window; SDL_Renderer *renderer; const SDL_Rect drag_areas[] = { { 20, 20, 100, 100 }, { 200, 70, 100, 100 }, { 400, 90, 100, 100 } }; const SDL_Rect *areas = drag_areas; int numareas = SDL_arraysize(drag_areas); /* !!! FIXME: check for errors. */ SDL_Init(SDL_INIT_VIDEO); window = SDL_CreateWindow("Drag the red boxes", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_BORDERLESS); renderer = SDL_CreateRenderer(window, -1, 0); if (SDL_SetWindowDragAreas(window, areas, numareas) == -1) { fprintf(stderr, "Setting drag areas failed!\n"); SDL_Quit(); return 1; } while (!done) { SDL_SetRenderDrawColor(renderer, 0, 0, 127, 255); SDL_RenderClear(renderer); SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); SDL_RenderFillRects(renderer, areas, SDL_arraysize(drag_areas)); SDL_RenderPresent(renderer); SDL_Event e; int nothing_to_do = 1; while (SDL_PollEvent(&e)) { nothing_to_do = 0; switch (e.type) { case SDL_MOUSEBUTTONDOWN: printf("button down!\n"); break; case SDL_MOUSEBUTTONUP: printf("button up!\n"); break; case SDL_WINDOWEVENT: if (e.window.event == SDL_WINDOWEVENT_MOVED) { printf("Window event moved to (%d, %d)!\n", (int) e.window.data1, (int) e.window.data2); } break; case SDL_KEYDOWN: if (e.key.keysym.sym == SDLK_ESCAPE) { done = 1; } else if (e.key.keysym.sym == SDLK_x) { if (!areas) { areas = drag_areas; numareas = SDL_arraysize(drag_areas); } else { areas = NULL; numareas = 0; } if (SDL_SetWindowDragAreas(window, areas, numareas) == -1) { fprintf(stderr, "Setting drag areas failed!\n"); SDL_Quit(); return 1; } } break; case SDL_QUIT: done = 1; break; } } if (nothing_to_do) { SDL_Delay(50); } } SDL_Quit(); return 0; }