Ryujinx-SDL/src/render
2022-10-24 10:37:43 -07:00
..
direct3d Remove D3D9 workarounds for Watcom. 2022-10-12 17:55:37 +03:00
direct3d11 Added support for simulated vsync in the renderer 2022-09-16 07:44:40 -07:00
direct3d12 d3d12: actually execute the pending commands before processing resize 2022-10-11 07:25:27 -07:00
metal Fixed runaway CPU usage in the metal renderer when the window is minimized 2022-09-16 09:55:20 -07:00
opengl Renamed variables, index is the singular of indices 2022-10-18 08:40:03 -07:00
opengles Fix potential memory leak in GLES_CreateTexture 2022-09-20 20:14:01 -07:00
opengles2 Renamed variables, index is the singular of indices 2022-10-18 08:40:03 -07:00
ps2 PS2: Ignore warnings from toolchain headers. 2022-10-10 22:31:16 -07:00
psp PSP: Use vramalloc instead of conflicting valloc function 2022-10-17 21:59:38 +02:00
software Added support for simulated vsync in the renderer 2022-09-16 07:44:40 -07:00
vitagxm Fix memory leak in VITA_GXM_CreateRenderer 2022-09-29 14:32:56 +03:00
SDL_d3dmath.c DirectX 12 Renderer (#5761) 2022-06-06 17:42:30 -07:00
SDL_d3dmath.h Add support for SDL_render_d3d12.c to compile in C++ mode 2022-06-26 15:35:18 -07:00
SDL_render.c Added comment for #endif 2022-10-24 10:37:43 -07:00
SDL_sysrender.h Renamed variables, index is the singular of indices 2022-10-18 08:40:03 -07:00
SDL_yuv_sw_c.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_yuv_sw.c Updated copyright for 2022 2022-01-03 09:40:21 -08:00