Simple Directmedia Layer
Go to file
Sam Lantinga 058a0ab47f Set the pad lights on the PS5 controller corresponding to the player index
Also allow setting the player index from testgamecontroller using the number keys
2020-12-22 14:38:32 -08:00
acinclude
android-project
android-project-ant
build-scripts
cmake
debian
docs
include Don't switch the PS5 controller out of DirectInput mode by default 2020-12-22 13:29:23 -08:00
src Set the pad lights on the PS5 controller corresponding to the player index 2020-12-22 14:38:32 -08:00
test Set the pad lights on the PS5 controller corresponding to the player index 2020-12-22 14:38:32 -08:00
VisualC
VisualC-WinRT fix bug #5384 -- define DLL_EXPORT in DLL builds and adjust begin_code.h 2020-12-09 12:01:10 +03:00
visualtest test: unify all the command line usage logging. 2019-05-28 17:39:13 -04:00
wayland-protocols
Xcode
Xcode-iOS
.hgignore
Android.mk
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt CMakeLists.txt: sync DYLIB_CURRENT_VERSION to Xcode project 2020-12-22 22:10:50 +03:00
configure CMakeLists.txt: sync DYLIB_CURRENT_VERSION to Xcode project 2020-12-22 22:10:50 +03:00
configure.ac
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in
Makefile.minimal
Makefile.os2
Makefile.pandora
Makefile.psp
Makefile.wiz
README-SDL.txt
README.txt
sdl2-config-version.cmake.in
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
SDL2.spec.in
SDL2Config.cmake
TODO.txt
VisualC.html
WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)