Ryujinx-SDL/src/stdlib/SDL_memcpy.c
Anonymous Maarten ae7446a959 stlib: Extract SDL_memcpy and SDL_memset to its own file respectively
This is done such that we can disable LTO for these 2 functions when
building with MSVC.

This is due to a limitation of Link Time Code Generation (LTCG).
Code generation might generate a new reference to memset after linking
has started. The LTCG must make assumptions about where memset is
defined which is normally the C runtime.
2022-06-15 14:17:35 -07:00

80 lines
2.5 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* This file contains a portable memcpy manipulation function for SDL */
void *
SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len)
{
#ifdef __GNUC__
/* Presumably this is well tuned for speed.
On my machine this is twice as fast as the C code below.
*/
return __builtin_memcpy(dst, src, len);
#elif defined(HAVE_MEMCPY)
return memcpy(dst, src, len);
#elif defined(HAVE_BCOPY)
bcopy(src, dst, len);
return dst;
#else
/* GCC 4.9.0 with -O3 will generate movaps instructions with the loop
using Uint32* pointers, so we need to make sure the pointers are
aligned before we loop using them.
*/
if (((uintptr_t)src & 0x3) || ((uintptr_t)dst & 0x3)) {
/* Do an unaligned byte copy */
Uint8 *srcp1 = (Uint8 *)src;
Uint8 *dstp1 = (Uint8 *)dst;
while (len--) {
*dstp1++ = *srcp1++;
}
} else {
size_t left = (len % 4);
Uint32 *srcp4, *dstp4;
Uint8 *srcp1, *dstp1;
srcp4 = (Uint32 *) src;
dstp4 = (Uint32 *) dst;
len /= 4;
while (len--) {
*dstp4++ = *srcp4++;
}
srcp1 = (Uint8 *) srcp4;
dstp1 = (Uint8 *) dstp4;
switch (left) {
case 3:
*dstp1++ = *srcp1++;
case 2:
*dstp1++ = *srcp1++;
case 1:
*dstp1++ = *srcp1++;
}
}
return dst;
#endif /* __GNUC__ */
}
/* vi: set ts=4 sw=4 expandtab: */