Ryujinx-SDL/test/nacl/background.js
Philipp Wiesemann b48e54aafe Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla

The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.

I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
2015-01-26 22:00:29 +01:00

41 lines
1.2 KiB
JavaScript

// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
function makeURL(toolchain, config) {
return 'index.html?tc=' + toolchain + '&config=' + config;
}
function createWindow(url) {
console.log('loading ' + url);
chrome.app.window.create(url, {
width: 1024,
height: 800,
frame: 'none'
});
}
function onLaunched(launchData) {
// Send and XHR to get the URL to load from a configuration file.
// Normally you won't need to do this; just call:
//
// chrome.app.window.create('<your url>', {...});
//
// In the SDK we want to be able to load different URLs (for different
// toolchain/config combinations) from the commandline, so we to read
// this information from the file "run_package_config".
var xhr = new XMLHttpRequest();
xhr.open('GET', 'run_package_config', true);
xhr.onload = function() {
var toolchain_config = this.responseText.split(' ');
createWindow(makeURL.apply(null, toolchain_config));
};
xhr.onerror = function() {
// Can't find the config file, just load the default.
createWindow('index.html');
};
xhr.send();
}
chrome.app.runtime.onLaunched.addListener(onLaunched);