Ryujinx-SDL/visualtest/include/SDL_visualtest_random_variator.h
Ryan C. Gordon b72938c861 Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.

Fixes Bugzilla #2944.
2015-04-20 12:22:44 -04:00

59 lines
1.7 KiB
C

/* See COPYING.txt for the full license governing this code. */
/**
* \file SDL_visualtest_random_variator.h
*
* Header for the random variator.
*/
#include "SDL_visualtest_harness_argparser.h"
#include "SDL_visualtest_variator_common.h"
#ifndef _SDL_visualtest_random_variator_h
#define _SDL_visualtest_random_variator_h
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* Struct for the variator that randomly generates variations of command line
* arguments to the SUT.
*/
typedef struct SDLVisualTest_RandomVariator
{
/*! The current variation. */
SDLVisualTest_Variation variation;
/*! Configuration object for the SUT that the variator is running for. */
SDLVisualTest_SUTConfig config;
/*! Buffer to store the arguments string built from the variation */
char buffer[MAX_SUT_ARGS_LEN];
} SDLVisualTest_RandomVariator;
/**
* Initializes the variator.
*
* \return 1 on success, 0 on failure
*/
int SDLVisualTest_InitRandomVariator(SDLVisualTest_RandomVariator* variator,
SDLVisualTest_SUTConfig* config, Uint64 seed);
/**
* Generates a new random variation.
*
* \return The arguments string representing the random variation on success, and
* NULL on failure. The pointer returned should not be freed.
*/
char* SDLVisualTest_GetNextRandomVariation(SDLVisualTest_RandomVariator* variator);
/**
* Frees any resources associated with the variator.
*/
void SDLVisualTest_FreeRandomVariator(SDLVisualTest_RandomVariator* variator);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#endif /* _SDL_visualtest_random_variator_h */