Ryujinx-SDL/src/render
2022-02-15 11:33:56 +01:00
..
direct3d sync D3D_RenderReadPixels with D3D11_RenderReadPixels 2022-02-02 14:56:38 -05:00
direct3d11 sync D3D_RenderReadPixels with D3D11_RenderReadPixels 2022-02-02 14:56:38 -05:00
metal Re-enable line drawing path in render drivers 2022-01-08 09:02:25 -08:00
opengl SDL_Render OpenGL: do batching like in the GLES2 backend (with no VBO) 2022-02-07 14:02:20 -05:00
opengles Re-enable line drawing path in render drivers 2022-01-08 09:02:25 -08:00
opengles2 GLES2: disable texcoord when not using it (see bug #5235) 2022-01-28 19:25:40 +01:00
psp [PSP] Don't swizzle streaming textures 2022-02-14 10:59:25 +01:00
software Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer) 2022-02-15 11:33:56 +01:00
vitagxm opengles2: Batching lines/points used wrong var for summing vertex counts. 2022-01-09 00:39:02 -05:00
SDL_d3dmath.c Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_d3dmath.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_render.c Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer) 2022-02-15 11:33:56 +01:00
SDL_sysrender.h Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer) 2022-02-15 11:33:56 +01:00
SDL_yuv_sw_c.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_yuv_sw.c Updated copyright for 2022 2022-01-03 09:40:21 -08:00