Simple Directmedia Layer
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David Ludwig 1d5082d815 WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes
Thanks to Pierre-Yves Gueniffey for proper pointer geometry transform code!
2013-08-28 16:51:07 -04:00
acinclude Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
android-project Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
build-scripts Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
cmake Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
debian Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
include WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT 2013-08-27 21:21:09 -04:00
src WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes 2013-08-28 16:51:07 -04:00
test WinRT: made testthread log output via SDL_Log 2013-08-20 21:55:13 -04:00
VisualC Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
VisualC-WinPhone/SDL WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes 2013-08-28 16:51:07 -04:00
VisualC-WinRT WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes 2013-08-28 16:51:07 -04:00
Xcode Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
Xcode-iOS WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) 2013-08-12 22:29:55 -04:00
.hgignore Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
Android.mk Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
autogen.sh Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
BUGS.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
CMakeLists.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
configure Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
configure.in Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
COPYING.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
CREDITS.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
INSTALL.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
Makefile.in Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
Makefile.minimal Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
Makefile.pandora Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
Makefile.psp Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
Makefile.wiz Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-android.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-cmake.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-directfb.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-gesture.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-hg.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-ios.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-macosx.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-pandora.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-platforms.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-porting.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-psp.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-SDL.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-touch.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-wince.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
sdl2-config.in Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
sdl2.m4 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
sdl2.pc.in Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
SDL2.spec.in Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
TODO.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
VisualC.html Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
WhatsNew.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)