Ryujinx-SDL/src/render
2018-10-04 16:34:44 -04:00
..
direct3d render: D3D9 doesn't need to check for stream offset support anymore. 2018-10-01 13:41:15 -04:00
direct3d11 render: D3D11 now cycles through 8 vertex buffers. 2018-10-03 19:05:20 -04:00
metal render: get rid of the predeclared functions in the GL and Metal renderers. 2018-09-24 12:30:47 -04:00
opengl render: Make the GL backends cache and defer more state changes. 2018-10-01 22:53:45 -04:00
opengles render: Make the GL backends cache and defer more state changes. 2018-10-01 22:53:45 -04:00
opengles2 render: Make the GL backends cache and defer more state changes. 2018-10-01 22:53:45 -04:00
psp render: Move PSP backend to new interface. 2018-10-04 16:11:43 -04:00
software render: moved software renderer to new interface. 2018-10-03 23:37:29 -04:00
SDL_d3dmath.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_d3dmath.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_render.c render: Added SDL_RenderFlush(). 2018-10-04 16:34:44 -04:00
SDL_sysrender.h render: A bunch of high-level improvements. 2018-09-23 23:20:40 -04:00
SDL_yuv_sw_c.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_yuv_sw.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00