Simple Directmedia Layer
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David Ludwig 20a6c623c3 WinRT: fixed bug whereby offscreen-rendered content could get improperly rotated
Attributes on the host device's rotation were getting applied to offscreen
textures in an invalid manner.  This was causing some apps to look different,
depending on how the device was rotated.
2014-10-14 09:53:46 -04:00
acinclude [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
android-project Fixed broken layout for buttons with configured color in messagebox on Android. 2014-09-25 20:56:27 +02:00
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docs WinRT: cleaned up the opening section of the README 2014-09-19 12:09:51 -04:00
include WinRT: expanded the documentation on SDL_HINT_WINRT_HANDLE_BACK_BUTTON 2014-10-04 14:59:41 -04:00
premake [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
src WinRT: fixed bug whereby offscreen-rendered content could get improperly rotated 2014-10-14 09:53:46 -04:00
test Haptic: Deal with negative periodic magnitudes (thanks, Elias!). 2014-09-17 14:49:36 -04:00
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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)