Ryujinx-SDL/src/video/SDL_egl.c
Sam Lantinga aeee424f65 Fixed bug 4349 - SDL_CreateWindow fails with KMS/DRM after upgrading Mesa to 18.2.3
Rainer Sabelka

After I did an upgrade of my arch Linux installation (resulting in an update of Mesa to version 18.2.3), all my SDL2 applications which use the KMS/DRM driver stopped working.
Reason: Creating a Window with SDL_CreateWindow failed because the call to EGL
eglCreateWindowSurface() returns an error "EGL_BAD_MATCH".
After investigating with the debugger I figured, that the configuration, which has been selected from the output of eglChooseConfig(), has an "EGL_NATIVE_VISUAL_ID" which does not match the "format" of the underlying gbm surface.

The attached patch fixes the problem. It does so, by mimicking Weston's behavior.
All configurations returned from eglChooseConfig() which have an visual_id different from the gbm format are discarded, and only from the remaining ones the "best" match is selected.
2018-10-31 15:16:51 -07:00

931 lines
31 KiB
C

/*
* Simple DirectMedia Layer
* Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#if SDL_VIDEO_OPENGL_EGL
#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
#include "../core/windows/SDL_windows.h"
#endif
#if SDL_VIDEO_DRIVER_ANDROID
#include <android/native_window.h>
#endif
#include "SDL_sysvideo.h"
#include "SDL_log.h"
#include "SDL_egl_c.h"
#include "SDL_loadso.h"
#include "SDL_hints.h"
#ifdef EGL_KHR_create_context
/* EGL_OPENGL_ES3_BIT_KHR was added in version 13 of the extension. */
#ifndef EGL_OPENGL_ES3_BIT_KHR
#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
#endif
#endif /* EGL_KHR_create_context */
#if SDL_VIDEO_DRIVER_RPI
/* Raspbian places the OpenGL ES/EGL binaries in a non standard path */
#define DEFAULT_EGL ( vc4 ? "libEGL.so.1" : "libbrcmEGL.so" )
#define DEFAULT_OGL_ES2 ( vc4 ? "libGLESv2.so.2" : "libbrcmGLESv2.so" )
#define ALT_EGL "libEGL.so"
#define ALT_OGL_ES2 "libGLESv2.so"
#define DEFAULT_OGL_ES_PVR ( vc4 ? "libGLES_CM.so.1" : "libbrcmGLESv2.so" )
#define DEFAULT_OGL_ES ( vc4 ? "libGLESv1_CM.so.1" : "libbrcmGLESv2.so" )
#elif SDL_VIDEO_DRIVER_ANDROID || SDL_VIDEO_DRIVER_VIVANTE
/* Android */
#define DEFAULT_EGL "libEGL.so"
#define DEFAULT_OGL_ES2 "libGLESv2.so"
#define DEFAULT_OGL_ES_PVR "libGLES_CM.so"
#define DEFAULT_OGL_ES "libGLESv1_CM.so"
#elif SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
/* EGL AND OpenGL ES support via ANGLE */
#define DEFAULT_EGL "libEGL.dll"
#define DEFAULT_OGL_ES2 "libGLESv2.dll"
#define DEFAULT_OGL_ES_PVR "libGLES_CM.dll"
#define DEFAULT_OGL_ES "libGLESv1_CM.dll"
#elif SDL_VIDEO_DRIVER_COCOA
/* EGL AND OpenGL ES support via ANGLE */
#define DEFAULT_EGL "libEGL.dylib"
#define DEFAULT_OGL_ES2 "libGLESv2.dylib"
#define DEFAULT_OGL_ES_PVR "libGLES_CM.dylib" //???
#define DEFAULT_OGL_ES "libGLESv1_CM.dylib" //???
#else
/* Desktop Linux */
#define DEFAULT_OGL "libGL.so.1"
#define DEFAULT_EGL "libEGL.so.1"
#define DEFAULT_OGL_ES2 "libGLESv2.so.2"
#define DEFAULT_OGL_ES_PVR "libGLES_CM.so.1"
#define DEFAULT_OGL_ES "libGLESv1_CM.so.1"
#endif /* SDL_VIDEO_DRIVER_RPI */
#ifdef SDL_VIDEO_STATIC_ANGLE
#define LOAD_FUNC(NAME) \
_this->egl_data->NAME = (void *)NAME;
#else
#define LOAD_FUNC(NAME) \
_this->egl_data->NAME = SDL_LoadFunction(_this->egl_data->dll_handle, #NAME); \
if (!_this->egl_data->NAME) \
{ \
return SDL_SetError("Could not retrieve EGL function " #NAME); \
}
#endif
static const char * SDL_EGL_GetErrorName(EGLint eglErrorCode)
{
#define SDL_EGL_ERROR_TRANSLATE(e) case e: return #e;
switch (eglErrorCode) {
SDL_EGL_ERROR_TRANSLATE(EGL_SUCCESS);
SDL_EGL_ERROR_TRANSLATE(EGL_NOT_INITIALIZED);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_ACCESS);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_ALLOC);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_ATTRIBUTE);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_CONTEXT);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_CONFIG);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_CURRENT_SURFACE);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_DISPLAY);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_SURFACE);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_MATCH);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_PARAMETER);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_NATIVE_PIXMAP);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_NATIVE_WINDOW);
SDL_EGL_ERROR_TRANSLATE(EGL_CONTEXT_LOST);
}
return "";
}
int SDL_EGL_SetErrorEx(const char * message, const char * eglFunctionName, EGLint eglErrorCode)
{
const char * errorText = SDL_EGL_GetErrorName(eglErrorCode);
char altErrorText[32];
if (errorText[0] == '\0') {
/* An unknown-to-SDL error code was reported. Report its hexadecimal value, instead of its name. */
SDL_snprintf(altErrorText, SDL_arraysize(altErrorText), "0x%x", (unsigned int)eglErrorCode);
errorText = altErrorText;
}
return SDL_SetError("%s (call to %s failed, reporting an error of %s)", message, eglFunctionName, errorText);
}
/* EGL implementation of SDL OpenGL ES support */
typedef enum {
SDL_EGL_DISPLAY_EXTENSION,
SDL_EGL_CLIENT_EXTENSION
} SDL_EGL_ExtensionType;
static SDL_bool SDL_EGL_HasExtension(_THIS, SDL_EGL_ExtensionType type, const char *ext)
{
size_t ext_len;
const char *ext_override;
const char *egl_extstr;
const char *ext_start;
/* Invalid extensions can be rejected early */
if (ext == NULL || *ext == 0 || SDL_strchr(ext, ' ') != NULL) {
/* SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "SDL_EGL_HasExtension: Invalid EGL extension"); */
return SDL_FALSE;
}
/* Extensions can be masked with an environment variable.
* Unlike the OpenGL override, this will use the set bits of an integer
* to disable the extension.
* Bit Action
* 0 If set, the display extension is masked and not present to SDL.
* 1 If set, the client extension is masked and not present to SDL.
*/
ext_override = SDL_getenv(ext);
if (ext_override != NULL) {
int disable_ext = SDL_atoi(ext_override);
if (disable_ext & 0x01 && type == SDL_EGL_DISPLAY_EXTENSION) {
return SDL_FALSE;
} else if (disable_ext & 0x02 && type == SDL_EGL_CLIENT_EXTENSION) {
return SDL_FALSE;
}
}
ext_len = SDL_strlen(ext);
switch (type) {
case SDL_EGL_DISPLAY_EXTENSION:
egl_extstr = _this->egl_data->eglQueryString(_this->egl_data->egl_display, EGL_EXTENSIONS);
break;
case SDL_EGL_CLIENT_EXTENSION:
/* EGL_EXT_client_extensions modifies eglQueryString to return client extensions
* if EGL_NO_DISPLAY is passed. Implementations without it are required to return NULL.
* This behavior is included in EGL 1.5.
*/
egl_extstr = _this->egl_data->eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
break;
default:
/* SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "SDL_EGL_HasExtension: Invalid extension type"); */
return SDL_FALSE;
}
if (egl_extstr != NULL) {
ext_start = egl_extstr;
while (*ext_start) {
ext_start = SDL_strstr(ext_start, ext);
if (ext_start == NULL) {
return SDL_FALSE;
}
/* Check if the match is not just a substring of one of the extensions */
if (ext_start == egl_extstr || *(ext_start - 1) == ' ') {
if (ext_start[ext_len] == ' ' || ext_start[ext_len] == 0) {
return SDL_TRUE;
}
}
/* If the search stopped in the middle of an extension, skip to the end of it */
ext_start += ext_len;
while (*ext_start != ' ' && *ext_start != 0) {
ext_start++;
}
}
}
return SDL_FALSE;
}
void *
SDL_EGL_GetProcAddress(_THIS, const char *proc)
{
static char procname[1024];
void *retval;
/* eglGetProcAddress is busted on Android http://code.google.com/p/android/issues/detail?id=7681 */
#if !defined(SDL_VIDEO_DRIVER_ANDROID)
if (_this->egl_data->eglGetProcAddress) {
retval = _this->egl_data->eglGetProcAddress(proc);
if (retval) {
return retval;
}
}
#endif
retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, proc);
if (!retval && SDL_strlen(proc) <= 1022) {
procname[0] = '_';
SDL_strlcpy(procname + 1, proc, 1022);
retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, procname);
}
return retval;
}
void
SDL_EGL_UnloadLibrary(_THIS)
{
if (_this->egl_data) {
if (_this->egl_data->egl_display) {
_this->egl_data->eglTerminate(_this->egl_data->egl_display);
_this->egl_data->egl_display = NULL;
}
if (_this->egl_data->dll_handle) {
SDL_UnloadObject(_this->egl_data->dll_handle);
_this->egl_data->dll_handle = NULL;
}
if (_this->egl_data->egl_dll_handle) {
SDL_UnloadObject(_this->egl_data->egl_dll_handle);
_this->egl_data->egl_dll_handle = NULL;
}
SDL_free(_this->egl_data);
_this->egl_data = NULL;
}
}
int
SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_display, EGLenum platform)
{
void *dll_handle = NULL, *egl_dll_handle = NULL; /* The naming is counter intuitive, but hey, I just work here -- Gabriel */
const char *path = NULL;
int egl_version_major = 0, egl_version_minor = 0;
#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
const char *d3dcompiler;
#endif
#if SDL_VIDEO_DRIVER_RPI
SDL_bool vc4 = (0 == access("/sys/module/vc4/", F_OK));
#endif
if (_this->egl_data) {
return SDL_SetError("EGL context already created");
}
_this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData));
if (!_this->egl_data) {
return SDL_OutOfMemory();
}
#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
d3dcompiler = SDL_GetHint(SDL_HINT_VIDEO_WIN_D3DCOMPILER);
if (!d3dcompiler) {
if (WIN_IsWindowsVistaOrGreater()) {
d3dcompiler = "d3dcompiler_46.dll";
} else {
d3dcompiler = "d3dcompiler_43.dll";
}
}
if (SDL_strcasecmp(d3dcompiler, "none") != 0) {
if (SDL_LoadObject(d3dcompiler) == NULL) {
SDL_ClearError();
}
}
#endif
#ifndef SDL_VIDEO_STATIC_ANGLE
/* A funny thing, loading EGL.so first does not work on the Raspberry, so we load libGL* first */
path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
if (path != NULL) {
egl_dll_handle = SDL_LoadObject(path);
}
if (egl_dll_handle == NULL) {
if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
if (_this->gl_config.major_version > 1) {
path = DEFAULT_OGL_ES2;
egl_dll_handle = SDL_LoadObject(path);
#ifdef ALT_OGL_ES2
if (egl_dll_handle == NULL && !vc4) {
path = ALT_OGL_ES2;
egl_dll_handle = SDL_LoadObject(path);
}
#endif
} else {
path = DEFAULT_OGL_ES;
egl_dll_handle = SDL_LoadObject(path);
if (egl_dll_handle == NULL) {
path = DEFAULT_OGL_ES_PVR;
egl_dll_handle = SDL_LoadObject(path);
}
#ifdef ALT_OGL_ES2
if (egl_dll_handle == NULL && !vc4) {
path = ALT_OGL_ES2;
egl_dll_handle = SDL_LoadObject(path);
}
#endif
}
}
#ifdef DEFAULT_OGL
else {
path = DEFAULT_OGL;
egl_dll_handle = SDL_LoadObject(path);
}
#endif
}
_this->egl_data->egl_dll_handle = egl_dll_handle;
if (egl_dll_handle == NULL) {
return SDL_SetError("Could not initialize OpenGL / GLES library");
}
/* Loading libGL* in the previous step took care of loading libEGL.so, but we future proof by double checking */
if (egl_path != NULL) {
dll_handle = SDL_LoadObject(egl_path);
}
/* Try loading a EGL symbol, if it does not work try the default library paths */
if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
if (dll_handle != NULL) {
SDL_UnloadObject(dll_handle);
}
path = SDL_getenv("SDL_VIDEO_EGL_DRIVER");
if (path == NULL) {
path = DEFAULT_EGL;
}
dll_handle = SDL_LoadObject(path);
#ifdef ALT_EGL
if (dll_handle == NULL && !vc4) {
path = ALT_EGL;
dll_handle = SDL_LoadObject(path);
}
#endif
if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
if (dll_handle != NULL) {
SDL_UnloadObject(dll_handle);
}
return SDL_SetError("Could not load EGL library");
}
SDL_ClearError();
}
#endif
_this->egl_data->dll_handle = dll_handle;
/* Load new function pointers */
LOAD_FUNC(eglGetDisplay);
LOAD_FUNC(eglInitialize);
LOAD_FUNC(eglTerminate);
LOAD_FUNC(eglGetProcAddress);
LOAD_FUNC(eglChooseConfig);
LOAD_FUNC(eglGetConfigAttrib);
LOAD_FUNC(eglCreateContext);
LOAD_FUNC(eglDestroyContext);
LOAD_FUNC(eglCreatePbufferSurface);
LOAD_FUNC(eglCreateWindowSurface);
LOAD_FUNC(eglDestroySurface);
LOAD_FUNC(eglMakeCurrent);
LOAD_FUNC(eglSwapBuffers);
LOAD_FUNC(eglSwapInterval);
LOAD_FUNC(eglWaitNative);
LOAD_FUNC(eglWaitGL);
LOAD_FUNC(eglBindAPI);
LOAD_FUNC(eglQueryString);
LOAD_FUNC(eglGetError);
if (_this->egl_data->eglQueryString) {
/* EGL 1.5 allows querying for client version */
const char *egl_version = _this->egl_data->eglQueryString(EGL_NO_DISPLAY, EGL_VERSION);
if (egl_version != NULL) {
if (SDL_sscanf(egl_version, "%d.%d", &egl_version_major, &egl_version_minor) != 2) {
egl_version_major = 0;
egl_version_minor = 0;
SDL_LogWarn(SDL_LOG_CATEGORY_VIDEO, "Could not parse EGL version string: %s", egl_version);
}
}
}
_this->egl_data->egl_version_major = egl_version_major;
_this->egl_data->egl_version_minor = egl_version_minor;
if (egl_version_major == 1 && egl_version_minor == 5) {
LOAD_FUNC(eglGetPlatformDisplay);
}
_this->egl_data->egl_display = EGL_NO_DISPLAY;
#if !defined(__WINRT__)
if (platform) {
if (egl_version_major == 1 && egl_version_minor == 5) {
_this->egl_data->egl_display = _this->egl_data->eglGetPlatformDisplay(platform, (void *)(size_t)native_display, NULL);
} else {
if (SDL_EGL_HasExtension(_this, SDL_EGL_CLIENT_EXTENSION, "EGL_EXT_platform_base")) {
_this->egl_data->eglGetPlatformDisplayEXT = SDL_EGL_GetProcAddress(_this, "eglGetPlatformDisplayEXT");
if (_this->egl_data->eglGetPlatformDisplayEXT) {
_this->egl_data->egl_display = _this->egl_data->eglGetPlatformDisplayEXT(platform, (void *)(size_t)native_display, NULL);
}
}
}
}
/* Try the implementation-specific eglGetDisplay even if eglGetPlatformDisplay fails */
if (_this->egl_data->egl_display == EGL_NO_DISPLAY) {
_this->egl_data->egl_display = _this->egl_data->eglGetDisplay(native_display);
}
if (_this->egl_data->egl_display == EGL_NO_DISPLAY) {
return SDL_SetError("Could not get EGL display");
}
if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
return SDL_SetError("Could not initialize EGL");
}
#endif
if (path) {
SDL_strlcpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1);
} else {
*_this->gl_config.driver_path = '\0';
}
return 0;
}
void
SDL_EGL_SetRequiredVisualId(_THIS, int visual_id)
{
_this->egl_data->egl_required_visual_id=visual_id;
}
#ifdef DUMP_EGL_CONFIG
#define ATTRIBUTE(_attr) { _attr, #_attr }
typedef struct {
EGLint attribute;
char const* name;
} Attribute;
Attribute attributes[] = {
ATTRIBUTE( EGL_BUFFER_SIZE ),
ATTRIBUTE( EGL_ALPHA_SIZE ),
ATTRIBUTE( EGL_BLUE_SIZE ),
ATTRIBUTE( EGL_GREEN_SIZE ),
ATTRIBUTE( EGL_RED_SIZE ),
ATTRIBUTE( EGL_DEPTH_SIZE ),
ATTRIBUTE( EGL_STENCIL_SIZE ),
ATTRIBUTE( EGL_CONFIG_CAVEAT ),
ATTRIBUTE( EGL_CONFIG_ID ),
ATTRIBUTE( EGL_LEVEL ),
ATTRIBUTE( EGL_MAX_PBUFFER_HEIGHT ),
ATTRIBUTE( EGL_MAX_PBUFFER_WIDTH ),
ATTRIBUTE( EGL_MAX_PBUFFER_PIXELS ),
ATTRIBUTE( EGL_NATIVE_RENDERABLE ),
ATTRIBUTE( EGL_NATIVE_VISUAL_ID ),
ATTRIBUTE( EGL_NATIVE_VISUAL_TYPE ),
ATTRIBUTE( EGL_SAMPLES ),
ATTRIBUTE( EGL_SAMPLE_BUFFERS ),
ATTRIBUTE( EGL_SURFACE_TYPE ),
ATTRIBUTE( EGL_TRANSPARENT_TYPE ),
ATTRIBUTE( EGL_TRANSPARENT_BLUE_VALUE ),
ATTRIBUTE( EGL_TRANSPARENT_GREEN_VALUE ),
ATTRIBUTE( EGL_TRANSPARENT_RED_VALUE ),
ATTRIBUTE( EGL_BIND_TO_TEXTURE_RGB ),
ATTRIBUTE( EGL_BIND_TO_TEXTURE_RGBA ),
ATTRIBUTE( EGL_MIN_SWAP_INTERVAL ),
ATTRIBUTE( EGL_MAX_SWAP_INTERVAL ),
ATTRIBUTE( EGL_LUMINANCE_SIZE ),
ATTRIBUTE( EGL_ALPHA_MASK_SIZE ),
ATTRIBUTE( EGL_COLOR_BUFFER_TYPE ),
ATTRIBUTE( EGL_RENDERABLE_TYPE ),
ATTRIBUTE( EGL_MATCH_NATIVE_PIXMAP ),
ATTRIBUTE( EGL_CONFORMANT ),
};
static void dumpconfig(_THIS, EGLConfig config)
{
int attr;
for (attr = 0 ; attr<sizeof(attributes)/sizeof(Attribute) ; attr++) {
EGLint value;
_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, config, attributes[attr].attribute, &value);
SDL_Log("\t%-32s: %10d (0x%08x)\n", attributes[attr].name, value, value);
}
}
#endif /* DUMP_EGL_CONFIG */
int
SDL_EGL_ChooseConfig(_THIS)
{
/* 64 seems nice. */
EGLint attribs[64];
EGLint found_configs = 0, value;
/* 128 seems even nicer here */
EGLConfig configs[128];
int i, j, best_bitdiff = -1, bitdiff;
if (!_this->egl_data) {
/* The EGL library wasn't loaded, SDL_GetError() should have info */
return -1;
}
/* Get a valid EGL configuration */
i = 0;
attribs[i++] = EGL_RED_SIZE;
attribs[i++] = _this->gl_config.red_size;
attribs[i++] = EGL_GREEN_SIZE;
attribs[i++] = _this->gl_config.green_size;
attribs[i++] = EGL_BLUE_SIZE;
attribs[i++] = _this->gl_config.blue_size;
if (_this->gl_config.alpha_size) {
attribs[i++] = EGL_ALPHA_SIZE;
attribs[i++] = _this->gl_config.alpha_size;
}
if (_this->gl_config.buffer_size) {
attribs[i++] = EGL_BUFFER_SIZE;
attribs[i++] = _this->gl_config.buffer_size;
}
attribs[i++] = EGL_DEPTH_SIZE;
attribs[i++] = _this->gl_config.depth_size;
if (_this->gl_config.stencil_size) {
attribs[i++] = EGL_STENCIL_SIZE;
attribs[i++] = _this->gl_config.stencil_size;
}
if (_this->gl_config.multisamplebuffers) {
attribs[i++] = EGL_SAMPLE_BUFFERS;
attribs[i++] = _this->gl_config.multisamplebuffers;
}
if (_this->gl_config.multisamplesamples) {
attribs[i++] = EGL_SAMPLES;
attribs[i++] = _this->gl_config.multisamplesamples;
}
attribs[i++] = EGL_RENDERABLE_TYPE;
if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
#ifdef EGL_KHR_create_context
if (_this->gl_config.major_version >= 3 &&
SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_create_context")) {
attribs[i++] = EGL_OPENGL_ES3_BIT_KHR;
} else
#endif
if (_this->gl_config.major_version >= 2) {
attribs[i++] = EGL_OPENGL_ES2_BIT;
} else {
attribs[i++] = EGL_OPENGL_ES_BIT;
}
_this->egl_data->eglBindAPI(EGL_OPENGL_ES_API);
} else {
attribs[i++] = EGL_OPENGL_BIT;
_this->egl_data->eglBindAPI(EGL_OPENGL_API);
}
if (_this->egl_data->egl_surfacetype) {
attribs[i++] = EGL_SURFACE_TYPE;
attribs[i++] = _this->egl_data->egl_surfacetype;
}
attribs[i++] = EGL_NONE;
if (_this->egl_data->eglChooseConfig(_this->egl_data->egl_display,
attribs,
configs, SDL_arraysize(configs),
&found_configs) == EGL_FALSE ||
found_configs == 0) {
return SDL_EGL_SetError("Couldn't find matching EGL config", "eglChooseConfig");
}
/* eglChooseConfig returns a number of configurations that match or exceed the requested attribs. */
/* From those, we select the one that matches our requirements more closely via a makeshift algorithm */
for (i = 0; i < found_configs; i++ ) {
if (_this->egl_data->egl_required_visual_id)
{
EGLint format;
_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
configs[i],
EGL_NATIVE_VISUAL_ID, &format);
if (_this->egl_data->egl_required_visual_id != format)
continue;
}
bitdiff = 0;
for (j = 0; j < SDL_arraysize(attribs) - 1; j += 2) {
if (attribs[j] == EGL_NONE) {
break;
}
if ( attribs[j+1] != EGL_DONT_CARE && (
attribs[j] == EGL_RED_SIZE ||
attribs[j] == EGL_GREEN_SIZE ||
attribs[j] == EGL_BLUE_SIZE ||
attribs[j] == EGL_ALPHA_SIZE ||
attribs[j] == EGL_DEPTH_SIZE ||
attribs[j] == EGL_STENCIL_SIZE)) {
_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, configs[i], attribs[j], &value);
bitdiff += value - attribs[j + 1]; /* value is always >= attrib */
}
}
if (bitdiff < best_bitdiff || best_bitdiff == -1) {
_this->egl_data->egl_config = configs[i];
best_bitdiff = bitdiff;
}
if (bitdiff == 0) {
break; /* we found an exact match! */
}
}
#ifdef DUMP_EGL_CONFIG
dumpconfig(_this, _this->egl_data->egl_config);
#endif
return 0;
}
SDL_GLContext
SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
{
/* max 14 values plus terminator. */
EGLint attribs[15];
int attr = 0;
EGLContext egl_context, share_context = EGL_NO_CONTEXT;
EGLint profile_mask = _this->gl_config.profile_mask;
EGLint major_version = _this->gl_config.major_version;
EGLint minor_version = _this->gl_config.minor_version;
SDL_bool profile_es = (profile_mask == SDL_GL_CONTEXT_PROFILE_ES);
if (!_this->egl_data) {
/* The EGL library wasn't loaded, SDL_GetError() should have info */
return NULL;
}
if (_this->gl_config.share_with_current_context) {
share_context = (EGLContext)SDL_GL_GetCurrentContext();
}
#if SDL_VIDEO_DRIVER_ANDROID
if ((_this->gl_config.flags & SDL_GL_CONTEXT_DEBUG_FLAG) != 0) {
/* If SDL_GL_CONTEXT_DEBUG_FLAG is set but EGL_KHR_debug unsupported, unset.
* This is required because some Android devices like to complain about it
* by "silently" failing, logging a hint which could be easily overlooked:
* E/libEGL (26984): validate_display:255 error 3008 (EGL_BAD_DISPLAY)
* The following explicitly checks for EGL_KHR_debug before EGL 1.5
*/
int egl_version_major = _this->egl_data->egl_version_major;
int egl_version_minor = _this->egl_data->egl_version_minor;
if (((egl_version_major < 1) || (egl_version_major == 1 && egl_version_minor < 5)) &&
!SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_debug")) {
/* SDL profile bits match EGL profile bits. */
_this->gl_config.flags &= ~SDL_GL_CONTEXT_DEBUG_FLAG;
}
}
#endif
/* Set the context version and other attributes. */
if ((major_version < 3 || (minor_version == 0 && profile_es)) &&
_this->gl_config.flags == 0 &&
(profile_mask == 0 || profile_es)) {
/* Create a context without using EGL_KHR_create_context attribs.
* When creating a GLES context without EGL_KHR_create_context we can
* only specify the major version. When creating a desktop GL context
* we can't specify any version, so we only try in that case when the
* version is less than 3.0 (matches SDL's GLX/WGL behavior.)
*/
if (profile_es) {
attribs[attr++] = EGL_CONTEXT_CLIENT_VERSION;
attribs[attr++] = SDL_max(major_version, 1);
}
} else {
#ifdef EGL_KHR_create_context
/* The Major/minor version, context profiles, and context flags can
* only be specified when this extension is available.
*/
if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_create_context")) {
attribs[attr++] = EGL_CONTEXT_MAJOR_VERSION_KHR;
attribs[attr++] = major_version;
attribs[attr++] = EGL_CONTEXT_MINOR_VERSION_KHR;
attribs[attr++] = minor_version;
/* SDL profile bits match EGL profile bits. */
if (profile_mask != 0 && profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
attribs[attr++] = EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR;
attribs[attr++] = profile_mask;
}
/* SDL flags match EGL flags. */
if (_this->gl_config.flags != 0) {
attribs[attr++] = EGL_CONTEXT_FLAGS_KHR;
attribs[attr++] = _this->gl_config.flags;
}
} else
#endif /* EGL_KHR_create_context */
{
SDL_SetError("Could not create EGL context (context attributes are not supported)");
return NULL;
}
}
if (_this->gl_config.no_error) {
#ifdef EGL_KHR_create_context_no_error
if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_create_context_no_error")) {
attribs[attr++] = EGL_CONTEXT_OPENGL_NO_ERROR_KHR;
attribs[attr++] = _this->gl_config.no_error;
} else
#endif
{
SDL_SetError("EGL implementation does not support no_error contexts");
return NULL;
}
}
attribs[attr++] = EGL_NONE;
/* Bind the API */
if (profile_es) {
_this->egl_data->eglBindAPI(EGL_OPENGL_ES_API);
} else {
_this->egl_data->eglBindAPI(EGL_OPENGL_API);
}
egl_context = _this->egl_data->eglCreateContext(_this->egl_data->egl_display,
_this->egl_data->egl_config,
share_context, attribs);
if (egl_context == EGL_NO_CONTEXT) {
SDL_EGL_SetError("Could not create EGL context", "eglCreateContext");
return NULL;
}
_this->egl_data->egl_swapinterval = 0;
if (SDL_EGL_MakeCurrent(_this, egl_surface, egl_context) < 0) {
/* Save the SDL error set by SDL_EGL_MakeCurrent */
char errorText[1024];
SDL_strlcpy(errorText, SDL_GetError(), SDL_arraysize(errorText));
/* Delete the context, which may alter the value returned by SDL_GetError() */
SDL_EGL_DeleteContext(_this, egl_context);
/* Restore the SDL error */
SDL_SetError("%s", errorText);
return NULL;
}
return (SDL_GLContext) egl_context;
}
int
SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context)
{
EGLContext egl_context = (EGLContext) context;
if (!_this->egl_data) {
return SDL_SetError("OpenGL not initialized");
}
/* The android emulator crashes badly if you try to eglMakeCurrent
* with a valid context and invalid surface, so we have to check for both here.
*/
if (!egl_context || !egl_surface) {
_this->egl_data->eglMakeCurrent(_this->egl_data->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
} else {
if (!_this->egl_data->eglMakeCurrent(_this->egl_data->egl_display,
egl_surface, egl_surface, egl_context)) {
return SDL_EGL_SetError("Unable to make EGL context current", "eglMakeCurrent");
}
}
return 0;
}
int
SDL_EGL_SetSwapInterval(_THIS, int interval)
{
EGLBoolean status;
if (!_this->egl_data) {
return SDL_SetError("EGL not initialized");
}
status = _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, interval);
if (status == EGL_TRUE) {
_this->egl_data->egl_swapinterval = interval;
return 0;
}
return SDL_EGL_SetError("Unable to set the EGL swap interval", "eglSwapInterval");
}
int
SDL_EGL_GetSwapInterval(_THIS)
{
if (!_this->egl_data) {
SDL_SetError("EGL not initialized");
return 0;
}
return _this->egl_data->egl_swapinterval;
}
int
SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface)
{
if (!_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, egl_surface)) {
return SDL_EGL_SetError("unable to show color buffer in an OS-native window", "eglSwapBuffers");
}
return 0;
}
void
SDL_EGL_DeleteContext(_THIS, SDL_GLContext context)
{
EGLContext egl_context = (EGLContext) context;
/* Clean up GLES and EGL */
if (!_this->egl_data) {
return;
}
if (egl_context != NULL && egl_context != EGL_NO_CONTEXT) {
_this->egl_data->eglDestroyContext(_this->egl_data->egl_display, egl_context);
}
}
EGLSurface *
SDL_EGL_CreateSurface(_THIS, NativeWindowType nw)
{
/* max 2 values plus terminator. */
EGLint attribs[3];
int attr = 0;
EGLSurface * surface;
if (SDL_EGL_ChooseConfig(_this) != 0) {
return EGL_NO_SURFACE;
}
#if SDL_VIDEO_DRIVER_ANDROID
{
/* Android docs recommend doing this!
* Ref: http://developer.android.com/reference/android/app/NativeActivity.html
*/
EGLint format;
_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
_this->egl_data->egl_config,
EGL_NATIVE_VISUAL_ID, &format);
ANativeWindow_setBuffersGeometry(nw, 0, 0, format);
}
#endif
if (_this->gl_config.framebuffer_srgb_capable) {
#ifdef EGL_KHR_gl_colorspace
if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_gl_colorspace")) {
attribs[attr++] = EGL_GL_COLORSPACE_KHR;
attribs[attr++] = EGL_GL_COLORSPACE_SRGB_KHR;
} else
#endif
{
SDL_SetError("EGL implementation does not support sRGB system framebuffers");
return EGL_NO_SURFACE;
}
}
attribs[attr++] = EGL_NONE;
surface = _this->egl_data->eglCreateWindowSurface(
_this->egl_data->egl_display,
_this->egl_data->egl_config,
nw, &attribs[0]);
if (surface == EGL_NO_SURFACE) {
SDL_EGL_SetError("unable to create an EGL window surface", "eglCreateWindowSurface");
}
return surface;
}
void
SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface)
{
if (!_this->egl_data) {
return;
}
if (egl_surface != EGL_NO_SURFACE) {
_this->egl_data->eglDestroySurface(_this->egl_data->egl_display, egl_surface);
}
}
#endif /* SDL_VIDEO_OPENGL_EGL */
/* vi: set ts=4 sw=4 expandtab: */