Ryujinx-SDL/test/testloadso.c
Pierre-Loup A. Griffais 24c86b5501 [X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.

This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.

CR: Sam
2014-09-11 19:24:42 -07:00

83 lines
2.2 KiB
C

/*
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Test program to test dynamic loading with the loadso subsystem.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
typedef int (*fntype) (const char *);
int
main(int argc, char *argv[])
{
int retval = 0;
int hello = 0;
const char *libname = NULL;
const char *symname = NULL;
void *lib = NULL;
fntype fn = NULL;
if (argc != 3) {
const char *app = argv[0];
SDL_Log("USAGE: %s <library> <functionname>\n", app);
SDL_Log(" %s --hello <lib with puts()>\n", app);
return 1;
}
/* Initialize SDL */
if (SDL_Init(0) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return 2;
}
if (strcmp(argv[1], "--hello") == 0) {
hello = 1;
libname = argv[2];
symname = "puts";
} else {
libname = argv[1];
symname = argv[2];
}
lib = SDL_LoadObject(libname);
if (lib == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_LoadObject('%s') failed: %s\n",
libname, SDL_GetError());
retval = 3;
} else {
fn = (fntype) SDL_LoadFunction(lib, symname);
if (fn == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_LoadFunction('%s') failed: %s\n",
symname, SDL_GetError());
retval = 4;
} else {
SDL_Log("Found %s in %s at %p\n", symname, libname, fn);
if (hello) {
SDL_Log("Calling function...\n");
fflush(stdout);
fn(" HELLO, WORLD!\n");
SDL_Log("...apparently, we survived. :)\n");
SDL_Log("Unloading library...\n");
fflush(stdout);
}
}
SDL_UnloadObject(lib);
}
SDL_Quit();
return retval;
}