Ryujinx-SDL/test/testrelative.c
Pierre-Loup A. Griffais 24c86b5501 [X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.

This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.

CR: Sam
2014-09-11 19:24:42 -07:00

103 lines
2.6 KiB
C

/*
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Simple program: Test relative mouse motion */
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "SDL_test_common.h"
static SDLTest_CommonState *state;
static void
DrawRects(SDL_Renderer * renderer, SDL_Rect * rect)
{
SDL_SetRenderDrawColor(renderer, 255, 127, 0, 255);
SDL_RenderFillRect(renderer, rect);
}
int
main(int argc, char *argv[])
{
int i, done;
SDL_Rect rect;
SDL_Event event;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
for (i = 1; i < argc; ++i) {
SDLTest_CommonArg(state, i);
}
if (!SDLTest_CommonInit(state)) {
return 2;
}
/* Create the windows and initialize the renderers */
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
}
srand((unsigned int)time(NULL));
if(SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
return 3;
};
rect.x = DEFAULT_WINDOW_WIDTH / 2;
rect.y = DEFAULT_WINDOW_HEIGHT / 2;
rect.w = 10;
rect.h = 10;
/* Main render loop */
done = 0;
while (!done) {
/* Check for events */
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
switch(event.type) {
case SDL_MOUSEMOTION:
{
rect.x += event.motion.xrel;
rect.y += event.motion.yrel;
}
break;
}
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
if (state->windows[i] == NULL)
continue;
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
DrawRects(renderer, &rect);
SDL_RenderPresent(renderer);
}
}
SDLTest_CommonQuit(state);
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */