Ryujinx-SDL/src/render
pionere 2cfc83eab7
sync D3D_RenderReadPixels with D3D11_RenderReadPixels
- use the result of SDL_ConvertPixels to propagate error
- get rid of the verbose error message of D3D11_RenderReadPixels in case SDL_ConvertPixels failed
2022-02-02 14:56:38 -05:00
..
direct3d sync D3D_RenderReadPixels with D3D11_RenderReadPixels 2022-02-02 14:56:38 -05:00
direct3d11 sync D3D_RenderReadPixels with D3D11_RenderReadPixels 2022-02-02 14:56:38 -05:00
metal Re-enable line drawing path in render drivers 2022-01-08 09:02:25 -08:00
opengl Improved OpenGL point drawing performance (thanks @slime73!) 2022-01-08 14:05:50 -08:00
opengles Re-enable line drawing path in render drivers 2022-01-08 09:02:25 -08:00
opengles2 GLES2: disable texcoord when not using it (see bug #5235) 2022-01-28 19:25:40 +01:00
psp re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory 2022-01-28 20:40:19 -05:00
software Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport. 2022-01-29 10:19:08 +01:00
vitagxm opengles2: Batching lines/points used wrong var for summing vertex counts. 2022-01-09 00:39:02 -05:00
SDL_d3dmath.c Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_d3dmath.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_render.c use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError 2022-01-28 20:40:19 -05:00
SDL_sysrender.h Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method 2022-01-08 11:36:52 -08:00
SDL_yuv_sw_c.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_yuv_sw.c Updated copyright for 2022 2022-01-03 09:40:21 -08:00