Ryujinx-SDL/src
2015-11-09 08:54:42 -08:00
..
atomic Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
audio Emscripten: Added missing error messages for audio and joystick init failures. 2015-08-05 21:04:10 +02:00
core SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO. 2015-09-30 15:39:30 -07:00
cpuinfo Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
dynapi SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel 2015-09-30 15:38:18 -07:00
events Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes. 2015-10-27 11:17:32 -07:00
file Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
filesystem Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
haptic Fix crash on controller hotplug on linux. 2015-09-30 15:38:30 -07:00
joystick iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers. 2015-11-09 02:32:37 -04:00
libm Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
loadso Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
main Fixed bug 3083 - Android JNIEXPORT and JNICALL missing 2015-08-01 22:03:50 -07:00
power Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
render D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points. 2015-10-15 22:26:21 +02:00
stdlib Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
test Fixed memory leak in test harness. 2015-07-06 21:02:20 +02:00
thread Removed not needed call to pthread_attr_getstacksize() for SDL_CreateThread(). 2015-08-15 21:21:29 +02:00
timer Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
video add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles. 2015-11-09 08:54:42 -08:00
SDL_assert_c.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_assert.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_error_c.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_error.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_hints.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_internal.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_log.c Windows: Fixed wrong debugger output if logging empty string as info or warning. 2015-07-16 21:31:21 +02:00
SDL.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00