Simple Directmedia Layer
Go to file
2022-10-22 09:31:39 -07:00
.github workflows: Check we can screen-scrape the SDL_REVISION from Linux builds 2022-10-22 09:27:10 -07:00
acinclude autotools: revised and silenced esound detection a bit. 2022-09-24 20:01:04 +03:00
android-project Reverted game controller buttons from interacting with message box dialogs 2022-10-06 12:10:46 -07:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts build: Add a mechanism to mark builds with vendor info 2022-10-22 09:27:10 -07:00
cmake On x86, pass -nodefaultlib to linker when wanting to avoid the C library 2022-10-22 09:28:00 -07:00
docs N3DS: Update README. 2022-10-10 08:50:59 -07:00
include build: Add a mechanism to mark builds with vendor info 2022-10-22 09:27:10 -07:00
mingw/pkg-support/cmake cmake: else() does not need an argument 2022-10-20 13:29:35 +02:00
src Use translationInView for mouse wheel event 2022-10-22 09:31:39 -07:00
test build: Expand version info in SDL_REVISION and SDL_GetRevision() 2022-10-22 09:27:10 -07:00
VisualC updated VS project file 2022-10-06 18:03:28 +03:00
VisualC-GDK move SDL_windowstaskdialog.h contents into SDL_windowsmessagebox.c 2022-09-16 20:03:50 +03:00
VisualC-WinRT
visualtest
wayland-protocols Add support for X11 primary selection (#6132) 2022-09-14 09:28:35 -07:00
Xcode cmake+xcode: only create SDL2::SDL2main target when it does not exist again 2022-10-04 21:15:09 +02:00
Xcode-iOS/Demos Updated iOS demos Xcode project 2022-09-28 01:10:23 -07:00
.clang-format Disable formatting not supported by Visual Studio 2019 2022-05-27 15:29:21 -07:00
.editorconfig .editorconfig: Use correct path for wayland-protocols 2022-08-23 06:28:04 -07:00
.gitignore build: Expand version info in SDL_REVISION and SDL_GetRevision() 2022-10-22 09:27:10 -07:00
.wikiheaders-options
Android.mk fix permissions of Android.mk 2022-10-01 04:25:40 +03:00
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt On x86, pass -nodefaultlib to linker when wanting to avoid the C library 2022-10-22 09:28:00 -07:00
configure build: Regenerate ./configure 2022-10-22 09:27:10 -07:00
configure.ac build: Add a mechanism to mark builds with vendor info 2022-10-22 09:27:10 -07:00
CREDITS.txt
INSTALL.txt
LICENSE.txt
Makefile.in build: Add a mechanism to mark builds with vendor info 2022-10-22 09:27:10 -07:00
Makefile.minimal
Makefile.os2 watcom: add ENABLE_WERROR option to makefiles 2022-10-08 23:41:07 +02:00
Makefile.pandora
Makefile.w32 watcom: add ENABLE_WERROR option to makefiles 2022-10-08 23:41:07 +02:00
README-SDL.txt
README.md
sdl2-config-version.cmake.in
sdl2-config.cmake.in cmake: only add -Wl,--undefined=WinMain when building an executable 2022-09-27 07:00:02 +03:00
sdl2-config.in cmake+ci: fix+test sdl2-config + sdl2.pc for all supported platforms 2022-06-23 14:17:38 +02:00
sdl2.m4 Fixed macOS framework detection in sdl2.m4 2022-08-26 09:12:56 -07:00
sdl2.pc.in
SDL2.spec.in
SDL2Config.cmake.in ci: Test cmake build script on Android 2022-06-15 11:11:49 -07:00
TODO.txt
WhatsNew.txt Revert "Disable the RAWINPUT joystick driver by default" 2022-10-17 17:43:06 -07:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)