Simple Directmedia Layer
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Ryan C. Gordon 3a84f7b520 CMake fixes for MingW (thanks, Ozkan!).
- ignore DXSDK_DIR for mingw environment
- use dxerr8 instead of dxerr for mingw.

Partially fixes Bugzilla #3016.
2015-06-18 22:34:39 -04:00
acinclude Fix a libtool issue with some mingw-w64 cross compilers (thanks, Ozkan!). 2015-05-26 19:54:06 -04:00
android-project Fixed bug 2949 - [Android] Virtual DPAD remote not registered 2015-06-16 23:58:09 -07:00
build-scripts WinRT: made sure build script generates Release-built binaries, by default 2015-06-14 20:15:36 -04:00
cmake configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test. 2015-06-08 01:13:51 -04:00
debian Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
docs Moving some whitespace around to test something on the Mercurial server. 2015-06-18 00:44:57 -04:00
include Removed Edgar's name from SDL_haptic.h at his request. 2015-06-17 12:59:12 -04:00
premake X11: Add Xdbe support to message boxes (thanks, Melker!). 2015-05-28 00:30:21 -04:00
src Android: Fixed two warnings. 2015-06-17 21:05:25 +02:00
test Fixed comment in test program. 2015-06-16 20:27:01 +02:00
VisualC Only use explicit inlining - otherwise Visual Studio 2010 will inline SDL_zero(info) in SDL_vsnprintf() into a memset() call when compiling the Release x64 configuration. 2015-06-14 18:57:05 -07:00
VisualC-WinRT Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
visualtest Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Xcode Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Xcode-iOS Fixed building test programs on the iOS simulator 2015-05-28 18:57:57 -07:00
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Android.mk Android: Replaced spaces with tab in Android.mk file. 2015-05-06 21:11:06 +02:00
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CMakeLists.txt CMake fixes for MingW (thanks, Ozkan!). 2015-06-18 22:34:39 -04:00
configure Updated configure script. 2015-06-08 01:17:58 -04:00
configure.in configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test. 2015-06-08 01:13:51 -04:00
COPYING.txt Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
CREDITS.txt Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
INSTALL.txt Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
Makefile.in Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
Makefile.minimal Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
Makefile.pandora Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
Makefile.psp Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
Makefile.wiz Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
README-SDL.txt Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
README.txt Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
sdl2-config.in Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
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sdl2.pc.in Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
SDL2.spec.in Fixed docs path in RPM .spec file. 2015-06-04 19:05:01 -04:00
TODO.txt Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
VisualC.html Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
WhatsNew.txt Updated WhatsNew.txt's 2.0.4 list to include a more detailed set of changes for iOS, and added a couple missing items to the OS X and Windows sections. 2015-06-18 12:20:46 -03:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)