Ryujinx-SDL/src/render
2021-09-20 15:55:36 -07:00
..
direct3d Add SDL_RenderSetVSync() 2021-09-14 09:56:29 -07:00
direct3d11 Add SDL_RenderSetVSync() 2021-09-14 09:56:29 -07:00
metal Add SDL_RenderSetVSync() 2021-09-14 09:56:29 -07:00
opengl render: GL/GLES now draw lines almost perfectly matching software renderer. 2021-09-19 15:47:24 -04:00
opengles render: GL/GLES now draw lines almost perfectly matching software renderer. 2021-09-19 15:47:24 -04:00
opengles2 render: GL/GLES now draw lines almost perfectly matching software renderer. 2021-09-19 15:47:24 -04:00
psp Add SDL_RenderSetVSync() 2021-09-14 09:56:29 -07:00
software SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600) 2021-08-27 07:44:03 +02:00
vitagxm End current scene before destroying the texture on Vita 2021-09-20 15:55:36 -07:00
SDL_d3dmath.c Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_d3dmath.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_render.c render: constified some local variables in SDL_AllocateRenderVertices. 2021-09-19 00:38:06 -04:00
SDL_sysrender.h Add SDL_RenderSetVSync() 2021-09-14 09:56:29 -07:00
SDL_yuv_sw_c.h Remove old YUV fixme 2021-02-10 10:22:18 -05:00
SDL_yuv_sw.c Fix software UpdateNVTexture non fullscreen (bug #5430) 2021-01-05 21:54:03 +01:00