Ryujinx-SDL/cmake
Ryan C. Gordon 952bac7c47 cmake: use check_symbol_exists, not check_function_exists (thanks, Manuel!)
This fixes the problem where we think iOS has fseeko64, etc, but doesn't.

Fixes Bugzilla #4885.
2020-04-13 15:22:09 -04:00
..
macros.cmake Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sdlchecks.cmake cmake: use check_symbol_exists, not check_function_exists (thanks, Manuel!) 2020-04-13 15:22:09 -04:00