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direct3d
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Added support for simulated vsync in the renderer
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2022-09-16 07:44:40 -07:00 |
direct3d11
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Added support for simulated vsync in the renderer
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2022-09-16 07:44:40 -07:00 |
direct3d12
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d3d12: fixed window resize handling
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2022-10-09 11:42:39 -07:00 |
metal
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Fixed runaway CPU usage in the metal renderer when the window is minimized
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2022-09-16 09:55:20 -07:00 |
opengl
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Added support for simulated vsync in the renderer
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2022-09-16 07:44:40 -07:00 |
opengles
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Fix potential memory leak in GLES_CreateTexture
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2022-09-20 20:14:01 -07:00 |
opengles2
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opengles2: Texture names are GLuint, not GLenum.
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2022-10-03 12:00:38 -04:00 |
ps2
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PS2: Ignore warnings from toolchain headers.
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2022-10-10 22:31:16 -07:00 |
psp
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Fix memory leak in PSP_CreateTexture
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2022-10-10 22:36:55 -07:00 |
software
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Added support for simulated vsync in the renderer
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2022-09-16 07:44:40 -07:00 |
vitagxm
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Fix memory leak in VITA_GXM_CreateRenderer
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2022-09-29 14:32:56 +03:00 |
SDL_d3dmath.c
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DirectX 12 Renderer (#5761)
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2022-06-06 17:42:30 -07:00 |
SDL_d3dmath.h
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Add support for SDL_render_d3d12.c to compile in C++ mode
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2022-06-26 15:35:18 -07:00 |
SDL_render.c
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Calculate simulated vsync interval based on display refresh rate
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2022-09-16 07:44:40 -07:00 |
SDL_sysrender.h
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Calculate simulated vsync interval based on display refresh rate
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2022-09-16 07:44:40 -07:00 |
SDL_yuv_sw_c.h
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Updated copyright for 2022
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2022-01-03 09:40:21 -08:00 |
SDL_yuv_sw.c
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Updated copyright for 2022
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2022-01-03 09:40:21 -08:00 |