mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-09-23 07:28:35 +02:00
fcb21aa883
Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers Also fixed an issue with the accelerometer on iOS having inverted axes
443 lines
15 KiB
C
443 lines
15 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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#include "SDL_hints.h"
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#include "SDL_events.h"
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#include "SDL_timer.h"
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#include "SDL_haptic.h"
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#include "SDL_joystick.h"
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#include "SDL_gamecontroller.h"
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#include "../../SDL_hints_c.h"
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#include "../SDL_sysjoystick.h"
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#include "SDL_hidapijoystick_c.h"
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#include "SDL_hidapi_rumble.h"
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#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
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#define MAX_CONTROLLERS 4
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typedef struct {
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SDL_JoystickID joysticks[MAX_CONTROLLERS];
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Uint8 wireless[MAX_CONTROLLERS];
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Uint8 min_axis[MAX_CONTROLLERS*SDL_CONTROLLER_AXIS_MAX];
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Uint8 max_axis[MAX_CONTROLLERS*SDL_CONTROLLER_AXIS_MAX];
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Uint8 rumbleAllowed[MAX_CONTROLLERS];
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Uint8 rumble[1+MAX_CONTROLLERS];
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/* Without this variable, hid_write starts to lag a TON */
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SDL_bool rumbleUpdate;
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SDL_bool m_bUseButtonLabels;
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} SDL_DriverGameCube_Context;
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static SDL_bool
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HIDAPI_DriverGameCube_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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if (vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) {
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/* Nintendo Co., Ltd. Wii U GameCube Controller Adapter */
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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static const char *
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HIDAPI_DriverGameCube_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
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{
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return "Nintendo GameCube Controller";
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}
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static void
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ResetAxisRange(SDL_DriverGameCube_Context *ctx, int joystick_index)
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{
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SDL_memset(&ctx->min_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX], 128-88, SDL_CONTROLLER_AXIS_MAX);
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SDL_memset(&ctx->max_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX], 128+88, SDL_CONTROLLER_AXIS_MAX);
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/* Trigger axes may have a higher resting value */
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ctx->min_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX+SDL_CONTROLLER_AXIS_TRIGGERLEFT] = 40;
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ctx->min_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX+SDL_CONTROLLER_AXIS_TRIGGERRIGHT] = 40;
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}
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static float fsel(float fComparand, float fValGE, float fLT)
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{
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return fComparand >= 0 ? fValGE : fLT;
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}
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static float RemapVal(float val, float A, float B, float C, float D)
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{
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if (A == B) {
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return fsel(val - B , D , C);
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}
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if (val < A) {
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val = A;
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}
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if (val > B) {
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val = B;
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}
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return C + (D - C) * (val - A) / (B - A);
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}
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static void SDLCALL SDL_GameControllerButtonReportingHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)userdata;
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ctx->m_bUseButtonLabels = SDL_GetStringBoolean(hint, SDL_TRUE);
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}
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static Uint8 RemapButton(SDL_DriverGameCube_Context *ctx, Uint8 button)
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{
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if (!ctx->m_bUseButtonLabels) {
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/* Use button positions */
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switch (button) {
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case SDL_CONTROLLER_BUTTON_B:
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return SDL_CONTROLLER_BUTTON_X;
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case SDL_CONTROLLER_BUTTON_X:
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return SDL_CONTROLLER_BUTTON_B;
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default:
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break;
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}
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}
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return button;
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}
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static SDL_bool
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HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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{
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SDL_DriverGameCube_Context *ctx;
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Uint8 packet[37];
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Uint8 *curSlot;
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Uint8 i;
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int size;
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Uint8 initMagic = 0x13;
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Uint8 rumbleMagic = 0x11;
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ctx = (SDL_DriverGameCube_Context *)SDL_calloc(1, sizeof(*ctx));
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if (!ctx) {
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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device->dev = hid_open_path(device->path, 0);
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if (!device->dev) {
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SDL_free(ctx);
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SDL_SetError("Couldn't open %s", device->path);
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return SDL_FALSE;
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}
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device->context = ctx;
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ctx->joysticks[0] = -1;
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ctx->joysticks[1] = -1;
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ctx->joysticks[2] = -1;
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ctx->joysticks[3] = -1;
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ctx->rumble[0] = rumbleMagic;
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/* This is all that's needed to initialize the device. Really! */
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if (hid_write(device->dev, &initMagic, sizeof(initMagic)) != sizeof(initMagic)) {
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SDL_SetError("Couldn't initialize WUP-028");
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goto error;
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}
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/* Wait for the adapter to initialize */
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SDL_Delay(10);
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/* Add all the applicable joysticks */
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while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
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if (size < 37 || packet[0] != 0x21) {
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continue; /* Nothing to do yet...? */
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}
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/* Go through all 4 slots */
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curSlot = packet + 1;
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for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
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ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
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/* Only allow rumble if the adapter's second USB cable is connected */
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ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
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if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
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if (ctx->joysticks[i] == -1) {
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ResetAxisRange(ctx, i);
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HIDAPI_JoystickConnected(device, &ctx->joysticks[i], SDL_FALSE);
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}
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} else {
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if (ctx->joysticks[i] != -1) {
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HIDAPI_JoystickDisconnected(device, ctx->joysticks[i], SDL_FALSE);
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ctx->joysticks[i] = -1;
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}
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continue;
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}
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}
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}
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SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
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SDL_GameControllerButtonReportingHintChanged, ctx);
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return SDL_TRUE;
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error:
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if (device->dev) {
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hid_close(device->dev);
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device->dev = NULL;
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}
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if (device->context) {
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SDL_free(device->context);
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device->context = NULL;
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}
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return SDL_FALSE;
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}
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static int
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HIDAPI_DriverGameCube_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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Uint8 i;
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for (i = 0; i < 4; ++i) {
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if (instance_id == ctx->joysticks[i]) {
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return i;
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}
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}
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return -1;
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}
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static void
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HIDAPI_DriverGameCube_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
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{
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}
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static SDL_bool
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HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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SDL_Joystick *joystick;
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Uint8 packet[37];
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Uint8 *curSlot;
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Uint8 i;
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Sint16 axis_value;
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int size;
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/* Read input packet */
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while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
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if (size < 37 || packet[0] != 0x21) {
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continue; /* Nothing to do right now...? */
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}
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/* Go through all 4 slots */
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curSlot = packet + 1;
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for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
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ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
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/* Only allow rumble if the adapter's second USB cable is connected */
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ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
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if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
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if (ctx->joysticks[i] == -1) {
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ResetAxisRange(ctx, i);
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HIDAPI_JoystickConnected(device, &ctx->joysticks[i], SDL_FALSE);
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}
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joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
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/* Hasn't been opened yet, skip */
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if (joystick == NULL) {
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continue;
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}
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} else {
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if (ctx->joysticks[i] != -1) {
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HIDAPI_JoystickDisconnected(device, ctx->joysticks[i], SDL_FALSE);
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ctx->joysticks[i] = -1;
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}
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continue;
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}
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#define READ_BUTTON(off, flag, button) \
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SDL_PrivateJoystickButton( \
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joystick, \
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RemapButton(ctx, button), \
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(curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
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);
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READ_BUTTON(1, 0x01, 0) /* A */
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READ_BUTTON(1, 0x04, 1) /* B */
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READ_BUTTON(1, 0x02, 2) /* X */
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READ_BUTTON(1, 0x08, 3) /* Y */
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READ_BUTTON(1, 0x10, 4) /* DPAD_LEFT */
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READ_BUTTON(1, 0x20, 5) /* DPAD_RIGHT */
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READ_BUTTON(1, 0x40, 6) /* DPAD_DOWN */
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READ_BUTTON(1, 0x80, 7) /* DPAD_UP */
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READ_BUTTON(2, 0x01, 8) /* START */
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READ_BUTTON(2, 0x02, 9) /* RIGHTSHOULDER */
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/* These two buttons are for the bottoms of the analog triggers.
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* More than likely, you're going to want to read the axes instead!
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* -flibit
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*/
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READ_BUTTON(2, 0x04, 10) /* TRIGGERRIGHT */
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READ_BUTTON(2, 0x08, 11) /* TRIGGERLEFT */
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#undef READ_BUTTON
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#define READ_AXIS(off, axis) \
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if (axis < SDL_CONTROLLER_AXIS_TRIGGERLEFT) \
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if (curSlot[off] < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
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if (curSlot[off] > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
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axis_value = (Sint16)(RemapVal(curSlot[off], ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16)); \
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SDL_PrivateJoystickAxis( \
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joystick, \
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axis, axis_value \
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);
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READ_AXIS(3, SDL_CONTROLLER_AXIS_LEFTX)
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READ_AXIS(4, SDL_CONTROLLER_AXIS_LEFTY)
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READ_AXIS(5, SDL_CONTROLLER_AXIS_RIGHTX)
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READ_AXIS(6, SDL_CONTROLLER_AXIS_RIGHTY)
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READ_AXIS(7, SDL_CONTROLLER_AXIS_TRIGGERLEFT)
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READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
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#undef READ_AXIS
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}
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}
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/* Write rumble packet */
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if (ctx->rumbleUpdate) {
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SDL_HIDAPI_SendRumble(device, ctx->rumble, sizeof(ctx->rumble));
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ctx->rumbleUpdate = SDL_FALSE;
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}
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/* If we got here, nothing bad happened! */
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return SDL_TRUE;
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}
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static SDL_bool
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HIDAPI_DriverGameCube_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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Uint8 i;
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for (i = 0; i < MAX_CONTROLLERS; i += 1) {
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if (joystick->instance_id == ctx->joysticks[i]) {
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joystick->nbuttons = 12;
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joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
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joystick->epowerlevel = ctx->wireless[i] ? SDL_JOYSTICK_POWER_UNKNOWN : SDL_JOYSTICK_POWER_WIRED;
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return SDL_TRUE;
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}
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}
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return SDL_FALSE; /* Should never get here! */
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}
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static int
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HIDAPI_DriverGameCube_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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Uint8 i, val;
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for (i = 0; i < MAX_CONTROLLERS; i += 1) {
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if (joystick->instance_id == ctx->joysticks[i]) {
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if (ctx->wireless[i]) {
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return SDL_SetError("Ninteno GameCube WaveBird controllers do not support rumble");
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}
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if (!ctx->rumbleAllowed[i]) {
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return SDL_SetError("Second USB cable for WUP-028 not connected");
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}
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val = (low_frequency_rumble > 0 || high_frequency_rumble > 0);
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if (val != ctx->rumble[i + 1]) {
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ctx->rumble[i + 1] = val;
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ctx->rumbleUpdate = SDL_TRUE;
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}
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return 0;
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}
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}
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/* Should never get here! */
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SDL_SetError("Couldn't find joystick");
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return -1;
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}
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static int
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HIDAPI_DriverGameCube_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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return SDL_Unsupported();
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}
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static SDL_bool
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HIDAPI_DriverGameCube_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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return SDL_FALSE;
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}
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static int
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HIDAPI_DriverGameCube_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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static int
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HIDAPI_DriverGameCube_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
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{
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return SDL_Unsupported();
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}
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static void
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HIDAPI_DriverGameCube_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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/* Stop rumble activity */
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if (ctx->rumbleUpdate) {
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SDL_HIDAPI_SendRumble(device, ctx->rumble, sizeof(ctx->rumble));
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ctx->rumbleUpdate = SDL_FALSE;
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}
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}
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static void
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HIDAPI_DriverGameCube_FreeDevice(SDL_HIDAPI_Device *device)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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hid_close(device->dev);
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device->dev = NULL;
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SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
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SDL_GameControllerButtonReportingHintChanged, ctx);
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SDL_free(device->context);
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device->context = NULL;
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}
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SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube =
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{
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SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE,
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SDL_TRUE,
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HIDAPI_DriverGameCube_IsSupportedDevice,
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HIDAPI_DriverGameCube_GetDeviceName,
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HIDAPI_DriverGameCube_InitDevice,
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HIDAPI_DriverGameCube_GetDevicePlayerIndex,
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HIDAPI_DriverGameCube_SetDevicePlayerIndex,
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HIDAPI_DriverGameCube_UpdateDevice,
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HIDAPI_DriverGameCube_OpenJoystick,
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HIDAPI_DriverGameCube_RumbleJoystick,
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HIDAPI_DriverGameCube_RumbleJoystickTriggers,
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HIDAPI_DriverGameCube_HasJoystickLED,
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HIDAPI_DriverGameCube_SetJoystickLED,
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HIDAPI_DriverGameCube_SetJoystickSensorsEnabled,
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HIDAPI_DriverGameCube_CloseJoystick,
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HIDAPI_DriverGameCube_FreeDevice,
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NULL,
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};
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#endif /* SDL_JOYSTICK_HIDAPI_GAMECUBE */
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#endif /* SDL_JOYSTICK_HIDAPI */
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/* vi: set ts=4 sw=4 expandtab: */
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