Ryujinx-SDL/src/render
2021-11-21 17:40:48 +01:00
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direct3d End the scene before resetting the D3D device, since we'll start with BeginScene after that. 2021-11-10 05:24:31 -08:00
direct3d11 remove unused local vars after the latest commits. 2021-10-25 07:05:50 +03:00
metal metal: Deal better with -[CAMetalLayer nextDrawable] returning nil. 2021-11-09 12:03:12 -05:00
opengl Remove FillRects from back-end, where RenderGeometry can be used 2021-10-24 22:27:56 -04:00
opengles Fixed a few warnings 2021-10-25 16:18:40 +02:00
opengles2 Fixed the GLES2 shader count to be in sync with the enum 2021-11-15 13:45:53 -08:00
psp PSP: add implementation for RenderGeometry 2021-10-04 22:01:11 +02:00
software Add and use SDL_FALLTHROUGH for fallthroughs 2021-11-12 07:26:14 +03:00
vitagxm Vita: Implement command batching 2021-11-02 13:43:22 -07:00
SDL_d3dmath.c Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_d3dmath.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_render.c Fixed bug #4625: with integer scale, viewport (as reported by SDL_RenderGetViewport) becomes -2147483648x-2147483648 2021-11-21 17:40:48 +01:00
SDL_sysrender.h SDL_Renderer simplifications: 2021-10-24 22:27:56 -04:00
SDL_yuv_sw_c.h Remove old YUV fixme 2021-02-10 10:22:18 -05:00
SDL_yuv_sw.c Fix software UpdateNVTexture non fullscreen (bug #5430) 2021-01-05 21:54:03 +01:00