Ryujinx-SDL/test/testdraw2.c
Gabriel Jacobo dad420670f Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.

Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
2013-08-12 11:13:50 -03:00

277 lines
8.5 KiB
C

/*
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Simple program: draw as many random objects on the screen as possible */
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "SDL_test_common.h"
#define NUM_OBJECTS 100
static SDLTest_CommonState *state;
static int num_objects;
static SDL_bool cycle_color;
static SDL_bool cycle_alpha;
static int cycle_direction = 1;
static int current_alpha = 255;
static int current_color = 255;
static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
void
DrawPoints(SDL_Renderer * renderer)
{
int i;
int x, y;
SDL_Rect viewport;
/* Query the sizes */
SDL_RenderGetViewport(renderer, &viewport);
for (i = 0; i < num_objects * 4; ++i) {
/* Cycle the color and alpha, if desired */
if (cycle_color) {
current_color += cycle_direction;
if (current_color < 0) {
current_color = 0;
cycle_direction = -cycle_direction;
}
if (current_color > 255) {
current_color = 255;
cycle_direction = -cycle_direction;
}
}
if (cycle_alpha) {
current_alpha += cycle_direction;
if (current_alpha < 0) {
current_alpha = 0;
cycle_direction = -cycle_direction;
}
if (current_alpha > 255) {
current_alpha = 255;
cycle_direction = -cycle_direction;
}
}
SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
(Uint8) current_color, (Uint8) current_alpha);
x = rand() % viewport.w;
y = rand() % viewport.h;
SDL_RenderDrawPoint(renderer, x, y);
}
}
void
DrawLines(SDL_Renderer * renderer)
{
int i;
int x1, y1, x2, y2;
SDL_Rect viewport;
/* Query the sizes */
SDL_RenderGetViewport(renderer, &viewport);
for (i = 0; i < num_objects; ++i) {
/* Cycle the color and alpha, if desired */
if (cycle_color) {
current_color += cycle_direction;
if (current_color < 0) {
current_color = 0;
cycle_direction = -cycle_direction;
}
if (current_color > 255) {
current_color = 255;
cycle_direction = -cycle_direction;
}
}
if (cycle_alpha) {
current_alpha += cycle_direction;
if (current_alpha < 0) {
current_alpha = 0;
cycle_direction = -cycle_direction;
}
if (current_alpha > 255) {
current_alpha = 255;
cycle_direction = -cycle_direction;
}
}
SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
(Uint8) current_color, (Uint8) current_alpha);
if (i == 0) {
SDL_RenderDrawLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1);
SDL_RenderDrawLine(renderer, 0, viewport.h - 1, viewport.w - 1, 0);
SDL_RenderDrawLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2);
SDL_RenderDrawLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1);
} else {
x1 = (rand() % (viewport.w*2)) - viewport.w;
x2 = (rand() % (viewport.w*2)) - viewport.w;
y1 = (rand() % (viewport.h*2)) - viewport.h;
y2 = (rand() % (viewport.h*2)) - viewport.h;
SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
}
}
}
void
DrawRects(SDL_Renderer * renderer)
{
int i;
SDL_Rect rect;
SDL_Rect viewport;
/* Query the sizes */
SDL_RenderGetViewport(renderer, &viewport);
for (i = 0; i < num_objects / 4; ++i) {
/* Cycle the color and alpha, if desired */
if (cycle_color) {
current_color += cycle_direction;
if (current_color < 0) {
current_color = 0;
cycle_direction = -cycle_direction;
}
if (current_color > 255) {
current_color = 255;
cycle_direction = -cycle_direction;
}
}
if (cycle_alpha) {
current_alpha += cycle_direction;
if (current_alpha < 0) {
current_alpha = 0;
cycle_direction = -cycle_direction;
}
if (current_alpha > 255) {
current_alpha = 255;
cycle_direction = -cycle_direction;
}
}
SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
(Uint8) current_color, (Uint8) current_alpha);
rect.w = rand() % (viewport.h / 2);
rect.h = rand() % (viewport.h / 2);
rect.x = (rand() % (viewport.w*2) - viewport.w) - (rect.w / 2);
rect.y = (rand() % (viewport.h*2) - viewport.h) - (rect.h / 2);
SDL_RenderFillRect(renderer, &rect);
}
}
int
main(int argc, char *argv[])
{
int i, done;
SDL_Event event;
Uint32 then, now, frames;
/* Initialize parameters */
num_objects = NUM_OBJECTS;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (consumed == 0) {
consumed = -1;
if (SDL_strcasecmp(argv[i], "--blend") == 0) {
if (argv[i + 1]) {
if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
blendMode = SDL_BLENDMODE_NONE;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
blendMode = SDL_BLENDMODE_BLEND;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
blendMode = SDL_BLENDMODE_ADD;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
blendMode = SDL_BLENDMODE_MOD;
consumed = 2;
}
}
} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
cycle_color = SDL_TRUE;
consumed = 1;
} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
cycle_alpha = SDL_TRUE;
consumed = 1;
} else if (SDL_isdigit(*argv[i])) {
num_objects = SDL_atoi(argv[i]);
consumed = 1;
}
}
if (consumed < 0) {
fprintf(stderr,
"Usage: %s %s [--blend none|blend|add|mod] [--cyclecolor] [--cyclealpha]\n",
argv[0], SDLTest_CommonUsage(state));
return 1;
}
i += consumed;
}
if (!SDLTest_CommonInit(state)) {
return 2;
}
/* Create the windows and initialize the renderers */
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_SetRenderDrawBlendMode(renderer, blendMode);
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
}
srand((unsigned int)time(NULL));
/* Main render loop */
frames = 0;
then = SDL_GetTicks();
done = 0;
while (!done) {
/* Check for events */
++frames;
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
DrawRects(renderer);
DrawLines(renderer);
DrawPoints(renderer);
SDL_RenderPresent(renderer);
}
}
SDLTest_CommonQuit(state);
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
double fps = ((double) frames * 1000) / (now - then);
printf("%2.2f frames per second\n", fps);
}
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */