Ryujinx-SDL/test/testlock.c
Gabriel Jacobo dad420670f Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.

Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
2013-08-12 11:13:50 -03:00

126 lines
3.0 KiB
C

/*
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Test the thread and mutex locking functions
Also exercises the system's signal/thread interaction
*/
#include <signal.h>
#include <stdio.h>
#include <stdlib.h> /* for atexit() */
#include "SDL.h"
#include "SDL_mutex.h"
#include "SDL_thread.h"
static SDL_mutex *mutex = NULL;
static SDL_threadID mainthread;
static SDL_Thread *threads[6];
static volatile int doterminate = 0;
/*
* SDL_Quit() shouldn't be used with atexit() directly because
* calling conventions may differ...
*/
static void
SDL_Quit_Wrapper(void)
{
SDL_Quit();
}
void
printid(void)
{
printf("Process %lu: exiting\n", SDL_ThreadID());
}
void
terminate(int sig)
{
signal(SIGINT, terminate);
doterminate = 1;
}
void
closemutex(int sig)
{
SDL_threadID id = SDL_ThreadID();
int i;
printf("Process %lu: Cleaning up...\n", id == mainthread ? 0 : id);
doterminate = 1;
for (i = 0; i < 6; ++i)
SDL_WaitThread(threads[i], NULL);
SDL_DestroyMutex(mutex);
exit(sig);
}
int SDLCALL
Run(void *data)
{
if (SDL_ThreadID() == mainthread)
signal(SIGTERM, closemutex);
while (!doterminate) {
printf("Process %lu ready to work\n", SDL_ThreadID());
if (SDL_LockMutex(mutex) < 0) {
fprintf(stderr, "Couldn't lock mutex: %s", SDL_GetError());
exit(1);
}
printf("Process %lu, working!\n", SDL_ThreadID());
SDL_Delay(1 * 1000);
printf("Process %lu, done!\n", SDL_ThreadID());
if (SDL_UnlockMutex(mutex) < 0) {
fprintf(stderr, "Couldn't unlock mutex: %s", SDL_GetError());
exit(1);
}
/* If this sleep isn't done, then threads may starve */
SDL_Delay(10);
}
if (SDL_ThreadID() == mainthread && doterminate) {
printf("Process %lu: raising SIGTERM\n", SDL_ThreadID());
raise(SIGTERM);
}
return (0);
}
int
main(int argc, char *argv[])
{
int i;
int maxproc = 6;
/* Load the SDL library */
if (SDL_Init(0) < 0) {
fprintf(stderr, "%s\n", SDL_GetError());
exit(1);
}
atexit(SDL_Quit_Wrapper);
if ((mutex = SDL_CreateMutex()) == NULL) {
fprintf(stderr, "Couldn't create mutex: %s\n", SDL_GetError());
exit(1);
}
mainthread = SDL_ThreadID();
printf("Main thread: %lu\n", mainthread);
atexit(printid);
for (i = 0; i < maxproc; ++i) {
char name[64];
SDL_snprintf(name, sizeof (name), "Worker%d", i);
if ((threads[i] = SDL_CreateThread(Run, name, NULL)) == NULL)
fprintf(stderr, "Couldn't create thread!\n");
}
signal(SIGINT, terminate);
Run(NULL);
return (0); /* Never reached */
}