Ryujinx-SDL/test/testmultiaudio.c
Gabriel Jacobo dad420670f Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.

Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
2013-08-12 11:13:50 -03:00

154 lines
3.9 KiB
C

/*
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "SDL.h"
#include <stdio.h>
static SDL_AudioSpec spec;
static Uint8 *sound = NULL; /* Pointer to wave data */
static Uint32 soundlen = 0; /* Length of wave data */
typedef struct
{
SDL_AudioDeviceID dev;
int soundpos;
volatile int done;
} callback_data;
void SDLCALL
play_through_once(void *arg, Uint8 * stream, int len)
{
callback_data *cbd = (callback_data *) arg;
Uint8 *waveptr = sound + cbd->soundpos;
int waveleft = soundlen - cbd->soundpos;
int cpy = len;
if (cpy > waveleft)
cpy = waveleft;
SDL_memcpy(stream, waveptr, cpy);
len -= cpy;
cbd->soundpos += cpy;
if (len > 0) {
stream += cpy;
SDL_memset(stream, spec.silence, len);
cbd->done++;
}
}
static void
test_multi_audio(int devcount)
{
callback_data cbd[64];
int keep_going = 1;
int i;
if (devcount > 64) {
fprintf(stderr, "Too many devices (%d), clamping to 64...\n",
devcount);
devcount = 64;
}
spec.callback = play_through_once;
for (i = 0; i < devcount; i++) {
const char *devname = SDL_GetAudioDeviceName(i, 0);
printf("playing on device #%d: ('%s')...", i, devname);
fflush(stdout);
SDL_memset(&cbd[0], '\0', sizeof(callback_data));
spec.userdata = &cbd[0];
cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
if (cbd[0].dev == 0) {
printf("\nOpen device failed: %s\n", SDL_GetError());
} else {
SDL_PauseAudioDevice(cbd[0].dev, 0);
while (!cbd[0].done)
SDL_Delay(100);
SDL_PauseAudioDevice(cbd[0].dev, 1);
printf("done.\n");
SDL_CloseAudioDevice(cbd[0].dev);
}
}
SDL_memset(cbd, '\0', sizeof(cbd));
printf("playing on all devices...\n");
for (i = 0; i < devcount; i++) {
const char *devname = SDL_GetAudioDeviceName(i, 0);
spec.userdata = &cbd[i];
cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
if (cbd[i].dev == 0) {
printf("Open device %d failed: %s\n", i, SDL_GetError());
}
}
for (i = 0; i < devcount; i++) {
if (cbd[i].dev) {
SDL_PauseAudioDevice(cbd[i].dev, 0);
}
}
while (keep_going) {
keep_going = 0;
for (i = 0; i < devcount; i++) {
if ((cbd[i].dev) && (!cbd[i].done)) {
keep_going = 1;
}
}
SDL_Delay(100);
}
for (i = 0; i < devcount; i++) {
if (cbd[i].dev) {
SDL_PauseAudioDevice(cbd[i].dev, 1);
SDL_CloseAudioDevice(cbd[i].dev);
}
}
printf("All done!\n");
}
int
main(int argc, char **argv)
{
int devcount = 0;
/* Load the SDL library */
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
devcount = SDL_GetNumAudioDevices(0);
if (devcount < 1) {
fprintf(stderr, "Don't see any specific audio devices!\n");
} else {
if (argv[1] == NULL) {
argv[1] = "sample.wav";
}
/* Load the wave file into memory */
if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) {
fprintf(stderr, "Couldn't load %s: %s\n", argv[1],
SDL_GetError());
} else {
test_multi_audio(devcount);
SDL_FreeWAV(sound);
}
}
SDL_Quit();
return 0;
}