Ryujinx-SDL/test/testtimer.c
Gabriel Jacobo dad420670f Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.

Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
2013-08-12 11:13:50 -03:00

121 lines
3.1 KiB
C

/*
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Test program to check the resolution of the SDL timer on the current
platform
*/
#include <stdlib.h>
#include <stdio.h>
#include "SDL.h"
#define DEFAULT_RESOLUTION 1
static int ticks = 0;
static Uint32 SDLCALL
ticktock(Uint32 interval, void *param)
{
++ticks;
return (interval);
}
static Uint32 SDLCALL
callback(Uint32 interval, void *param)
{
printf("Timer %d : param = %d\n", interval, (int) (uintptr_t) param);
return interval;
}
int
main(int argc, char *argv[])
{
int i, desired;
SDL_TimerID t1, t2, t3;
Uint32 start32, now32;
Uint64 start, now;
if (SDL_Init(SDL_INIT_TIMER) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
/* Start the timer */
desired = 0;
if (argv[1]) {
desired = atoi(argv[1]);
}
if (desired == 0) {
desired = DEFAULT_RESOLUTION;
}
t1 = SDL_AddTimer(desired, ticktock, NULL);
/* Wait 10 seconds */
printf("Waiting 10 seconds\n");
SDL_Delay(10 * 1000);
/* Stop the timer */
SDL_RemoveTimer(t1);
/* Print the results */
if (ticks) {
fprintf(stderr,
"Timer resolution: desired = %d ms, actual = %f ms\n",
desired, (double) (10 * 1000) / ticks);
}
/* Test multiple timers */
printf("Testing multiple timers...\n");
t1 = SDL_AddTimer(100, callback, (void *) 1);
if (!t1)
fprintf(stderr, "Could not create timer 1: %s\n", SDL_GetError());
t2 = SDL_AddTimer(50, callback, (void *) 2);
if (!t2)
fprintf(stderr, "Could not create timer 2: %s\n", SDL_GetError());
t3 = SDL_AddTimer(233, callback, (void *) 3);
if (!t3)
fprintf(stderr, "Could not create timer 3: %s\n", SDL_GetError());
/* Wait 10 seconds */
printf("Waiting 10 seconds\n");
SDL_Delay(10 * 1000);
printf("Removing timer 1 and waiting 5 more seconds\n");
SDL_RemoveTimer(t1);
SDL_Delay(5 * 1000);
SDL_RemoveTimer(t2);
SDL_RemoveTimer(t3);
start = SDL_GetPerformanceCounter();
for (i = 0; i < 1000000; ++i) {
ticktock(0, NULL);
}
now = SDL_GetPerformanceCounter();
printf("1 million iterations of ticktock took %f ms\n", (double)((now - start)*1000) / SDL_GetPerformanceFrequency());
printf("Performance counter frequency: %llu\n", (unsigned long long) SDL_GetPerformanceFrequency());
start32 = SDL_GetTicks();
start = SDL_GetPerformanceCounter();
SDL_Delay(1000);
now = SDL_GetPerformanceCounter();
now32 = SDL_GetTicks();
printf("Delay 1 second = %d ms in ticks, %f ms according to performance counter\n", (now32-start32), (double)((now - start)*1000) / SDL_GetPerformanceFrequency());
SDL_Quit();
return (0);
}
/* vi: set ts=4 sw=4 expandtab: */