Ryujinx-SDL/VisualC-WinRT
David Ludwig d92f0127d0 WinRT: enabled OpenGL ES 2 support by default
A copy of ANGLE/WinRT is still needed to run OpenGL content, but is not needed to compile SDL/WinRT.
2013-12-21 10:08:11 -05:00
..
SDL WinRT: enabled OpenGL ES 2 support by default 2013-12-21 10:08:11 -05:00
tests WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps 2013-09-16 22:27:30 -04:00
SDL-WinRT_VS2012.sln WinRT: build fix for the SDL-WinRT-only .sln 2013-09-14 23:44:50 -04:00