Simple Directmedia Layer
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Sam Lantinga 5f6d0abebe SDL_SendEditingText() has int parameters, so use that type for parameter calculation
We might want to use ssize_t as @Guldoman suggested, but that's a larger internal API change, and still requires casting of the SDL_utf8strnlen() result.

Fixes https://github.com/libsdl-org/SDL/pull/5821
2022-06-18 12:59:28 -07:00
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android-project SDLActivity.java: Compatibility fix for debugSource 2022-06-16 12:45:15 -07:00
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build-scripts build-scripts/wikiheaders.pl: ignore "Category" wiki pages. 2022-06-17 17:35:52 -04:00
cmake cmake: use find_package(SampleRate) to find samplerate + allow targets 2022-06-16 16:47:19 -07:00
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mingw/pkg-support/cmake Fix MinGW SDK redist: sdl2-config.cmake needs to set SDL2_FOUND 2022-06-03 21:05:55 -07:00
src SDL_SendEditingText() has int parameters, so use that type for parameter calculation 2022-06-18 12:59:28 -07:00
test Added test for digit count in sscanf, e.g. "%1x" 2022-06-18 06:53:05 -07:00
VisualC cmake: fix location of include dir for SDL2 VC sdk 2022-06-18 13:30:54 +02:00
VisualC-WinRT stlib: Extract SDL_memcpy and SDL_memset to its own file respectively 2022-06-15 14:17:35 -07:00
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Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)