Ryujinx-SDL/test/testerror.c
Gabriel Jacobo dad420670f Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.

Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
2013-08-12 11:13:50 -03:00

76 lines
1.8 KiB
C

/*
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Simple test of the SDL threading code and error handling */
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include "SDL.h"
#include "SDL_thread.h"
static int alive = 0;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
SDL_Quit();
exit(rc);
}
int SDLCALL
ThreadFunc(void *data)
{
/* Set the child thread error string */
SDL_SetError("Thread %s (%lu) had a problem: %s",
(char *) data, SDL_ThreadID(), "nevermind");
while (alive) {
printf("Thread '%s' is alive!\n", (char *) data);
SDL_Delay(1 * 1000);
}
printf("Child thread error string: %s\n", SDL_GetError());
return (0);
}
int
main(int argc, char *argv[])
{
SDL_Thread *thread;
/* Load the SDL library */
if (SDL_Init(0) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
/* Set the error value for the main thread */
SDL_SetError("No worries");
alive = 1;
thread = SDL_CreateThread(ThreadFunc, NULL, "#1");
if (thread == NULL) {
fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError());
quit(1);
}
SDL_Delay(5 * 1000);
printf("Waiting for thread #1\n");
alive = 0;
SDL_WaitThread(thread, NULL);
printf("Main thread error string: %s\n", SDL_GetError());
SDL_Quit();
return (0);
}