Ryujinx-SDL/src/render
Sam Lantinga 6c4b4ee7a6 Don't assert on API parameters
This causes lots of spam in test automation and it's not clear it's useful to developers. If we need this level of validation, we should add a log category for it.
2021-11-10 09:41:43 -08:00
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direct3d End the scene before resetting the D3D device, since we'll start with BeginScene after that. 2021-11-10 05:24:31 -08:00
direct3d11 remove unused local vars after the latest commits. 2021-10-25 07:05:50 +03:00
metal metal: Deal better with -[CAMetalLayer nextDrawable] returning nil. 2021-11-09 12:03:12 -05:00
opengl Remove FillRects from back-end, where RenderGeometry can be used 2021-10-24 22:27:56 -04:00
opengles Fixed a few warnings 2021-10-25 16:18:40 +02:00
opengles2 SDL_Renderer simplifications: 2021-10-24 22:27:56 -04:00
psp PSP: add implementation for RenderGeometry 2021-10-04 22:01:11 +02:00
software SDL_Renderer simplifications: 2021-10-24 22:27:56 -04:00
vitagxm Vita: Implement command batching 2021-11-02 13:43:22 -07:00
SDL_d3dmath.c Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_d3dmath.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_render.c Don't assert on API parameters 2021-11-10 09:41:43 -08:00
SDL_sysrender.h SDL_Renderer simplifications: 2021-10-24 22:27:56 -04:00
SDL_yuv_sw_c.h Remove old YUV fixme 2021-02-10 10:22:18 -05:00
SDL_yuv_sw.c Fix software UpdateNVTexture non fullscreen (bug #5430) 2021-01-05 21:54:03 +01:00