Ryujinx-SDL/VisualC-WinRT
David Ludwig 749117acd9 WinRT: added experimental OpenGL ES 2.0 support
A port of the ANGLE library (OpenGL ES 2.0 for Direct3D) to WinRT, via https://github.com/stammen/angleproject, is used as a base.

To enable, clone 'angleproject' into the directory one above where SDL/WinRT is, open the file SDL/include/SDL_config_winrt.h, and uncomment the #defines that begin with 'SDL_VIDEO_OPENGL'.  From there, apps can create an OpenGL capable SDL_Window via the flag, SDL_WINDOW_OPENGL, and an OpenGL ES 2 context via SDL_GL_CreateContext.  The Direct3D 11.1 renderer cannot be used alongside SDL_WINDOW_OPENGL.  Only Windows 8/8.1 is supported for now.  Shaders may need to be precompiled, in some (all?) cases.
2013-11-04 19:54:29 -05:00
..
SDL WinRT: added experimental OpenGL ES 2.0 support 2013-11-04 19:54:29 -05:00
tests WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps 2013-09-16 22:27:30 -04:00
SDL-WinRT_VS2012.sln WinRT: build fix for the SDL-WinRT-only .sln 2013-09-14 23:44:50 -04:00