Ryujinx-SDL/src/video/directfb
M Stoeckl 052a13738d Merge VideoBootStrap::available into VideoBootStrap::create
The two are only ever called together, and combining them makes it possible
to eliminate redundant symbol loading and redundant attempts to connect
to a display server.
2020-07-12 19:11:15 -04:00
..
SDL_DirectFB_dyn.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_DirectFB_dyn.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_DirectFB_events.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_DirectFB_events.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_DirectFB_modes.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_DirectFB_modes.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_DirectFB_mouse.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_DirectFB_mouse.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_DirectFB_opengl.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_DirectFB_opengl.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_DirectFB_render.c Fixed bug 5146 - SDL_RenderFillRect doesn't work in DirectFB 2020-05-29 16:02:49 -07:00
SDL_DirectFB_render.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_DirectFB_shape.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_DirectFB_shape.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_DirectFB_video.c Merge VideoBootStrap::available into VideoBootStrap::create 2020-07-12 19:11:15 -04:00
SDL_DirectFB_video.h Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
SDL_DirectFB_window.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_DirectFB_window.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_DirectFB_WM.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_DirectFB_WM.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00