Ryujinx-SDL/premake/projects/testnative.lua
Edward Rudd b88ca1b4a6 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here.  Not 5 or 10 depending on the architecture.

More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
2015-02-10 16:28:56 -05:00

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Executable File

-- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
--
-- This software is provided 'as-is', without any express or implied
-- warranty. In no event will the authors be held liable for any damages
-- arising from the use of this software.
--
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it
-- freely.
--
-- Meta-build system using premake created and maintained by
-- Benjamin Henning <b.henning@digipen.edu>
--[[
testnative.lua
This file defines the testnative test project. It depends on the SDL2main
and SDL2 projects. It will not build on iOS or Cygwin. This project has
specialized dependencies separate to Windows/MinGW, Mac OS X, and Linux.
]]
SDL_project "testnative"
SDL_kind "ConsoleApp"
SDL_notos "ios|cygwin"
SDL_language "C"
SDL_sourcedir "../test"
SDL_projectLocation "tests"
SDL_projectDependencies { "SDL2main", "SDL2" }
SDL_files { "/testnative.*" }
SDL_copy { "icon.bmp" }
SDL_dependency "windows"
SDL_os "windows|mingw"
SDL_files { "/testnativew32.*" }
SDL_dependency "macosx"
SDL_os "macosx"
SDL_files { "/testnativecocoa.*" }
SDL_dependency "linux"
SDL_os "linux"
SDL_depfunc "X11"
SDL_files { "/testnativex11.*" }