Simple Directmedia Layer
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Sam Lantinga 7ad441a37c Fixed bug 2069 - Device addition/removal queries all USB devices rather than only HID devices.
Andreas Ertelt
SDL_dxjoystick.c is setting the classguid for device (dis)connect events to USB Devices in general:
    dbh.dbcc_classguid = GUID_DEVINTERFACE_USB_DEVICE;

Wouldn't it make more sense to have it just subscribe to Hid device events? This would mean less meaningless events reaching the application.
2013-10-17 23:40:13 -07:00
acinclude Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
android-project Fixed bug 2146 - Enable static linking of libSDL on Android 2013-10-10 21:51:39 -07:00
build-scripts Do a full sysroot for the Raspberry Pi buildbot. 2013-10-11 10:58:05 -04:00
cmake Separate EGL / GL ES detection in CMake 2013-08-22 14:56:07 -03:00
debian Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
include Added an API to get the amount of system RAM 2013-10-17 11:32:56 -07:00
src Fixed bug 2069 - Device addition/removal queries all USB devices rather than only HID devices. 2013-10-17 23:40:13 -07:00
test Fixed building using MinGW 2013-10-17 23:02:29 -07:00
VisualC Fixed project conflict during commit 2013-10-14 09:14:09 -07:00
Xcode Updated SDL to version 2.0.1 2013-10-10 21:50:25 -07:00
Xcode-iOS OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
.hgignore Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Android.mk Fixed bug 2146 - Enable static linking of libSDL on Android 2013-10-10 21:51:39 -07:00
autogen.sh Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
BUGS.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
CMakeLists.txt Updated SDL to version 2.0.1 2013-10-10 21:50:25 -07:00
configure Fixed bug 2149 - Don't search for libusbhid except on BSD 2013-10-13 19:49:45 -07:00
configure.in Fixed bug 2149 - Don't search for libusbhid except on BSD 2013-10-13 19:49:45 -07:00
COPYING.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
CREDITS.txt Added Julian Winter to the credits for the SDL 2.0 website. 2013-08-12 08:45:37 -07:00
INSTALL.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
Makefile.in Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.minimal Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.pandora Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.psp Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.wiz Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-android.txt Fixed bug 2146 - Enable static linking of libSDL on Android 2013-10-10 21:51:39 -07:00
README-cmake.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-directfb.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-gesture.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-hg.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-ios.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-macosx.txt Mac: Better handling when someone else is the app delegate. 2013-10-07 16:01:40 -07:00
README-pandora.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-platforms.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-porting.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-psp.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-raspberrypi.txt Prevent keystrokes from leaking through to the console when using evdev. 2013-10-13 17:15:43 -03:00
README-SDL.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-touch.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-wince.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
sdl2-config.in Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
sdl2.m4 Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
sdl2.pc.in Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL2.spec.in Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
TODO.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
VisualC.html Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
WhatsNew.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)