Ryujinx-SDL/visualtest/include/SDL_visualtest_screenshot.h
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00

50 lines
1.4 KiB
C

/* See COPYING.txt for the full license governing this code. */
/**
* \file SDL_visualtest_screenshot.h
*
* Header for the screenshot API.
*/
#include "SDL_visualtest_process.h"
#ifndef _SDL_visualtest_screenshot_h
#define _SDL_visualtest_screenshot_h
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* Takes a screenshot of each window owned by the process \c pinfo and saves
* it in a file \c prefix-i.png where \c prefix is the full path to the file
* along with a prefix given to each screenshot.
*
* \return 1 on success, 0 on failure.
*/
int SDLVisualTest_ScreenshotProcess(SDL_ProcessInfo* pinfo, char* prefix);
/**
* Takes a screenshot of the desktop and saves it into the file with path
* \c filename.
*
* \return 1 on success, 0 on failure.
*/
int SDLVisualTest_ScreenshotDesktop(char* filename);
/**
* Compare a screenshot taken previously with SUT arguments \c args that is
* located in \c test_dir with a verification image that is located in
* \c verify_dir.
*
* \return -1 on failure, 0 if the images were not equal, 1 if the images are equal
* and 2 if the verification image is not present.
*/
int SDLVisualTest_VerifyScreenshots(char* args, char* test_dir, char* verify_dir);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#endif /* _SDL_visualtest_screenshot_h */