Simple Directmedia Layer
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David Ludwig 7bd640d5da WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps
This bug did not occur in Windows 8.1 apps, just Windows 8.0.
2015-11-26 02:37:51 -05:00
acinclude Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
android-project Android: Added missing import statement. 2015-10-15 22:26:00 +02:00
build-scripts Android: Changed androidbuild.sh to use path from variable. 2015-07-31 20:15:02 +02:00
cmake Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
debian Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
docs Added filesystem to list of paths in porting README. 2015-07-31 20:15:39 +02:00
include WinRT: lots of display and windowing related fixes 2015-11-26 00:41:39 -05:00
premake Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
src WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps 2015-11-26 02:37:51 -05:00
test Replaced tabs with spaces in test programs. 2015-11-25 21:39:28 +01:00
VisualC Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln 2015-09-07 13:25:36 -04:00
VisualC-WinRT Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
visualtest Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Xcode Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Xcode-iOS Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
.hgignore Added test/testdisplayinfo.c 2015-07-14 21:28:26 -04:00
Android.mk Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
autogen.sh Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
BUGS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
cmake_uninstall.cmake.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
CMakeLists.txt Fix bug 3081: CMake configuration auto-disables OpenGL ES support on Windows. 2015-08-28 19:10:46 -03:00
configure Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
configure.in Updated configure.in file. 2015-09-21 21:16:54 +02:00
COPYING.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.in Added missing file to the release archive. 2015-07-02 20:11:40 +02:00
Makefile.minimal Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.pandora Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.psp Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.wiz Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README-SDL.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sdl2-config.cmake.in Fixed bug 2464 - Configure a sdl2-config.cmake.in together with sdl2.pc.in 2015-06-29 22:24:00 -07:00
sdl2-config.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sdl2.m4 Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sdl2.pc.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL2.spec.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
TODO.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
VisualC.html Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
WhatsNew.txt Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4. 2015-11-25 21:31:02 +01:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)