Simple Directmedia Layer
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Ryan C. Gordon 82603b6058 Fix some Android keyboards that didn't work properly.
This conversation came from Joshua Granick on Twitter, starting here:

https://twitter.com/singmajesty/status/653640543675641857

"We found an issue where certain Android keyboards (like the S6 with
predictive text) wouldn't work ... Certain keyboards use a predictive text
mode that does not dispatch a traditional onKey events, which is troublesome
... but telling the OS to use a "visible password" keyboard helps deal with
this problem ... perhaps there's some other way (onKeyPreIme?) to do
"textediting" events, but for now, this should be a fast fix ...
I hear it affects the Galaxy Tab A 8.0", Galaxy S6, Asus ZenPhone 2, maybe
others"
2015-10-15 12:52:00 -04:00
acinclude Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
android-project Fix some Android keyboards that didn't work properly. 2015-10-15 12:52:00 -04:00
build-scripts Android: Changed androidbuild.sh to use path from variable. 2015-07-31 20:15:02 +02:00
cmake Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
debian Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
docs Added filesystem to list of paths in porting README. 2015-07-31 20:15:39 +02:00
include SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO. 2015-09-30 15:39:30 -07:00
premake Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
src Android: Added new key codes without mapping. 2015-10-07 21:16:18 +02:00
test Fixed freeing uninitialized pointers on failure cleanup in tests. 2015-10-07 21:16:59 +02:00
VisualC Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln 2015-09-07 13:25:36 -04:00
VisualC-WinRT Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
visualtest Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Xcode Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Xcode-iOS Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
.hgignore Added test/testdisplayinfo.c 2015-07-14 21:28:26 -04:00
Android.mk Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
autogen.sh Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
BUGS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
cmake_uninstall.cmake.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
CMakeLists.txt Fix bug 3081: CMake configuration auto-disables OpenGL ES support on Windows. 2015-08-28 19:10:46 -03:00
configure Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
configure.in Updated configure.in file. 2015-09-21 21:16:54 +02:00
COPYING.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.in Added missing file to the release archive. 2015-07-02 20:11:40 +02:00
Makefile.minimal Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.pandora Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.psp Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.wiz Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README-SDL.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sdl2-config.cmake.in Fixed bug 2464 - Configure a sdl2-config.cmake.in together with sdl2.pc.in 2015-06-29 22:24:00 -07:00
sdl2-config.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sdl2.m4 Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sdl2.pc.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL2.spec.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
TODO.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
VisualC.html Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
WhatsNew.txt Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4. 2015-10-07 21:18:08 +02:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)