Ryujinx-SDL/src/render
2019-09-02 00:11:58 -04:00
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direct3d direct3d: Be more aggressive about resetting state when textures go away. 2019-09-02 00:11:58 -04:00
direct3d11 d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!). 2019-09-01 22:41:44 -04:00
metal metal renderer: optimize SDL_RenderFillRect slightly. 2019-08-18 10:38:32 -03:00
opengl gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations. 2019-08-26 18:49:04 -03:00
opengles gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations. 2019-08-26 18:49:04 -03:00
opengles2 gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations. 2019-08-26 18:49:04 -03:00
psp Fixed Windows RT build 2019-03-19 16:52:09 -07:00
software Fixed 4669 - Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes 2019-06-18 10:08:19 -07:00
SDL_d3dmath.c Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_d3dmath.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_render.c render: fix colors not being set properly after the previous change 2019-08-18 09:35:11 -03:00
SDL_sysrender.h render: simplify vertex and uniform data allocation. Improves performance of various SDL_Render functions (bug #4764). 2019-08-17 00:43:44 -03:00
SDL_yuv_sw_c.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_yuv_sw.c Updated copyright for 2019 2019-01-04 22:01:14 -08:00