Ryujinx-SDL/test/testnative.h
Gabriel Jacobo dad420670f Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.

Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
2013-08-12 11:13:50 -03:00

47 lines
1.3 KiB
C

/*
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Definitions for platform dependent windowing functions to test SDL
integration with native windows
*/
#include "SDL.h"
/* This header includes all the necessary system headers for native windows */
#include "SDL_syswm.h"
typedef struct
{
const char *tag;
void *(*CreateNativeWindow) (int w, int h);
void (*DestroyNativeWindow) (void *window);
} NativeWindowFactory;
#ifdef SDL_VIDEO_DRIVER_WINDOWS
#define TEST_NATIVE_WINDOWS
extern NativeWindowFactory WindowsWindowFactory;
#endif
#ifdef SDL_VIDEO_DRIVER_X11
#define TEST_NATIVE_X11
extern NativeWindowFactory X11WindowFactory;
#endif
#ifdef SDL_VIDEO_DRIVER_COCOA
/* Actually, we don't really do this, since it involves adding Objective C
support to the build system, which is a little tricky. You can uncomment
it manually though and link testnativecocoa.m into the test application.
*/
#define TEST_NATIVE_COCOA
extern NativeWindowFactory CocoaWindowFactory;
#endif