Ryujinx-SDL/src/video/windows
Sam Lantinga dac3892816 Fixed bug 2832 - Inverted arrow-key navigation in MessageBox
Jan Hellwig

On Windows, you are able to navigate between the buttons on a MessageBox that was created using SDL_ShowMessageBox using the arrow keys. However, if you press the left arrow key, the selection jumps to the button on the right of the currently selected one (and vice versa).

This can be fixed by reversing the order in which the buttons are added to the dialog.

The attached patch files fixes this problem. However the first press of an arrow key leads to the selection of the leftmost or rightmost button on the MessageBox, not to the selection of the button left/right of the one that is selected by default.
2016-10-07 16:19:50 -07:00
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SDL_msctf.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_vkeys.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_windowsclipboard.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_windowsclipboard.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_windowsevents.c Removed carriage returns from previous patch 2016-10-01 13:16:31 -07:00
SDL_windowsevents.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_windowsframebuffer.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_windowsframebuffer.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_windowskeyboard.c Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications. 2016-10-01 12:17:42 -07:00
SDL_windowskeyboard.h Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications. 2016-10-01 12:17:42 -07:00
SDL_windowsmessagebox.c Fixed bug 2832 - Inverted arrow-key navigation in MessageBox 2016-10-07 16:19:50 -07:00
SDL_windowsmessagebox.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_windowsmodes.c Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!) 2016-05-23 15:29:25 -03:00
SDL_windowsmodes.h Added SDL_GetDisplayUsableBounds(). 2016-01-04 23:52:40 -05:00
SDL_windowsmouse.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_windowsmouse.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_windowsopengl.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_windowsopengl.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_windowsopengles.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_windowsopengles.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_windowsshape.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_windowsshape.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_windowsvideo.c Added SDL_SetWindowResizable(). (thanks, Ethan!) 2016-09-29 22:52:41 -04:00
SDL_windowsvideo.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_windowswindow.c Fix tabs -> spaces 2016-10-01 19:16:46 -03:00
SDL_windowswindow.h Added SDL_SetWindowResizable(). (thanks, Ethan!) 2016-09-29 22:52:41 -04:00
wmmsg.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00