Ryujinx-SDL/test/testhittesting.c
David Ludwig 70438be272 WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).

Thanks to Eric Wing for the heads up on this!
2014-12-03 10:55:23 -05:00

135 lines
4.0 KiB
C

#include <stdio.h>
#include "SDL.h"
/* !!! FIXME: rewrite this to be wired in to test framework. */
#define RESIZE_BORDER 20
const SDL_Rect drag_areas[] = {
{ 20, 20, 100, 100 },
{ 200, 70, 100, 100 },
{ 400, 90, 100, 100 }
};
static const SDL_Rect *areas = drag_areas;
static int numareas = SDL_arraysize(drag_areas);
static SDL_HitTestResult
hitTest(SDL_Window *window, const SDL_Point *pt, void *data)
{
int i;
int w, h;
for (i = 0; i < numareas; i++) {
if (SDL_PointInRect(pt, &areas[i])) {
SDL_Log("HIT-TEST: DRAGGABLE\n");
return SDL_HITTEST_DRAGGABLE;
}
}
SDL_GetWindowSize(window, &w, &h);
#define REPORT_RESIZE_HIT(name) { \
SDL_Log("HIT-TEST: RESIZE_" #name "\n"); \
return SDL_HITTEST_RESIZE_##name; \
}
if (pt->x < RESIZE_BORDER && pt->y < RESIZE_BORDER) {
REPORT_RESIZE_HIT(TOPLEFT);
} else if (pt->x > RESIZE_BORDER && pt->x < w - RESIZE_BORDER && pt->y < RESIZE_BORDER) {
REPORT_RESIZE_HIT(TOP);
} else if (pt->x > w - RESIZE_BORDER && pt->y < RESIZE_BORDER) {
REPORT_RESIZE_HIT(TOPRIGHT);
} else if (pt->x > w - RESIZE_BORDER && pt->y > RESIZE_BORDER && pt->y < h - RESIZE_BORDER) {
REPORT_RESIZE_HIT(RIGHT);
} else if (pt->x > w - RESIZE_BORDER && pt->y > h - RESIZE_BORDER) {
REPORT_RESIZE_HIT(BOTTOMRIGHT);
} else if (pt->x < w - RESIZE_BORDER && pt->x > RESIZE_BORDER && pt->y > h - RESIZE_BORDER) {
REPORT_RESIZE_HIT(BOTTOM);
} else if (pt->x < RESIZE_BORDER && pt->y > h - RESIZE_BORDER) {
REPORT_RESIZE_HIT(BOTTOMLEFT);
} else if (pt->x < RESIZE_BORDER && pt->y < h - RESIZE_BORDER && pt->y > RESIZE_BORDER) {
REPORT_RESIZE_HIT(LEFT);
}
SDL_Log("HIT-TEST: NORMAL\n");
return SDL_HITTEST_NORMAL;
}
int main(int argc, char **argv)
{
int done = 0;
SDL_Window *window;
SDL_Renderer *renderer;
/* !!! FIXME: check for errors. */
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("Drag the red boxes", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE);
renderer = SDL_CreateRenderer(window, -1, 0);
if (SDL_SetWindowHitTest(window, hitTest, NULL) == -1) {
SDL_Log("Enabling hit-testing failed!\n");
SDL_Quit();
return 1;
}
while (!done)
{
SDL_Event e;
int nothing_to_do = 1;
SDL_SetRenderDrawColor(renderer, 0, 0, 127, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
SDL_RenderFillRects(renderer, areas, SDL_arraysize(drag_areas));
SDL_RenderPresent(renderer);
while (SDL_PollEvent(&e)) {
nothing_to_do = 0;
switch (e.type)
{
case SDL_MOUSEBUTTONDOWN:
SDL_Log("button down!\n");
break;
case SDL_MOUSEBUTTONUP:
SDL_Log("button up!\n");
break;
case SDL_WINDOWEVENT:
if (e.window.event == SDL_WINDOWEVENT_MOVED) {
SDL_Log("Window event moved to (%d, %d)!\n", (int) e.window.data1, (int) e.window.data2);
}
break;
case SDL_KEYDOWN:
if (e.key.keysym.sym == SDLK_ESCAPE) {
done = 1;
} else if (e.key.keysym.sym == SDLK_x) {
if (!areas) {
areas = drag_areas;
numareas = SDL_arraysize(drag_areas);
} else {
areas = NULL;
numareas = 0;
}
}
break;
case SDL_QUIT:
done = 1;
break;
}
}
if (nothing_to_do) {
SDL_Delay(50);
}
}
SDL_Quit();
return 0;
}