Ryujinx-SDL/test/testloadso.c
David Ludwig 70438be272 WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).

Thanks to Eric Wing for the heads up on this!
2014-12-03 10:55:23 -05:00

83 lines
2.2 KiB
C

/*
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Test program to test dynamic loading with the loadso subsystem.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
typedef int (*fntype) (const char *);
int
main(int argc, char *argv[])
{
int retval = 0;
int hello = 0;
const char *libname = NULL;
const char *symname = NULL;
void *lib = NULL;
fntype fn = NULL;
if (argc != 3) {
const char *app = argv[0];
SDL_Log("USAGE: %s <library> <functionname>\n", app);
SDL_Log(" %s --hello <lib with puts()>\n", app);
return 1;
}
/* Initialize SDL */
if (SDL_Init(0) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return 2;
}
if (strcmp(argv[1], "--hello") == 0) {
hello = 1;
libname = argv[2];
symname = "puts";
} else {
libname = argv[1];
symname = argv[2];
}
lib = SDL_LoadObject(libname);
if (lib == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_LoadObject('%s') failed: %s\n",
libname, SDL_GetError());
retval = 3;
} else {
fn = (fntype) SDL_LoadFunction(lib, symname);
if (fn == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_LoadFunction('%s') failed: %s\n",
symname, SDL_GetError());
retval = 4;
} else {
SDL_Log("Found %s in %s at %p\n", symname, libname, fn);
if (hello) {
SDL_Log("Calling function...\n");
fflush(stdout);
fn(" HELLO, WORLD!\n");
SDL_Log("...apparently, we survived. :)\n");
SDL_Log("Unloading library...\n");
fflush(stdout);
}
}
SDL_UnloadObject(lib);
}
SDL_Quit();
return retval;
}