Ryujinx-SDL/src/joystick/hidapi
Sam Lantinga a0c5bfa3bd Moved raw input event processing from the main thread to the joystick thread
This allows fast joystick event delivery regardless of what the main thread is doing.
2020-11-27 13:08:40 -08:00
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steam Added zlib license for Steam Controller headers 2020-04-14 07:35:35 -07:00
SDL_hidapi_gamecube.c Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices 2020-11-23 18:24:05 -08:00
SDL_hidapi_ps4.c Fixed bug 5359 - Incorrect sensor data from DualShock4 2020-11-23 21:18:37 -08:00
SDL_hidapi_ps5.c Fixed bug 5359 - Incorrect sensor data from DualShock4 2020-11-23 21:18:37 -08:00
SDL_hidapi_rumble.c It takes 2 packets to stop audio haptics and start emulated rumble on the PS5 controller 2020-11-20 13:24:49 -08:00
SDL_hidapi_rumble.h Update for bug 4923 - Calling SDL_GameControllerRumble() often takes 8 ms 2020-02-07 11:02:34 -08:00
SDL_hidapi_steam.c Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices 2020-11-23 18:24:05 -08:00
SDL_hidapi_switch.c Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices 2020-11-23 18:24:05 -08:00
SDL_hidapi_xbox360.c Revamped Xbox One HIDAPI init sequence 2020-11-24 22:25:26 -08:00
SDL_hidapi_xbox360w.c Revamped Xbox One HIDAPI init sequence 2020-11-24 22:25:26 -08:00
SDL_hidapi_xboxone.c Implemented battery status for Bluetooth Xbox One controllers 2020-11-25 16:05:19 -08:00
SDL_hidapijoystick_c.h Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices 2020-11-23 18:24:05 -08:00
SDL_hidapijoystick.c Moved raw input event processing from the main thread to the joystick thread 2020-11-27 13:08:40 -08:00