Ryujinx-SDL/premake/Cygwin/build-scripts/run.tests.debug.bat
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00

68 lines
1.4 KiB
Batchfile
Executable File

@echo off
cd ..\tests
call :pass checkkeys
call :pass loopwave
call :pass testatomic
call :pass testaudioinfo
call :pass testautomation
call :pass testdraw2
call :pass testerror
call :pass testfile
call :pass testgamecontroller
call :pass testgesture
call :pass testgl2
call :pass testgles
call :pass testhaptic
call :pass testiconv
call :pass testime
call :pass testintersection
call :pass testjoystick
call :pass testkeys
::call :pass testloadso
call :pass testlock
call :pass testmessage
call :pass testmultiaudio
call :pass testnative
call :pass testoverlay2
call :pass testplatform
call :pass testpower
call :pass testrelative
call :pass testrendercopyex
call :pass testrendertarget
::call :pass testresample
call :pass testrumble
call :pass testscale
call :pass testsem 1
call :pass testshader
call :pass testshape sample.bmp
call :pass testsprite2
call :pass testspriteminimal
call :pass teststreaming
call :pass testthread
call :pass testtimer
call :pass testver
call :pass testwm2
call :pass torturethread
:: leave the tests directory
cd ..
:: exit batch
goto :eof
:: pass label (similar to pass function in the Xcode tests command script)
:pass
:: if it does not exist, break procedure
if not exist %1\Win32\Debug goto endfunc
:: goto directory
echo Testing: %1
title Testing: %1
cd %1\Win32\Debug
:: execute test
".\%1.exe" %2
cd ..\..\..
pause
:endfunc
goto :eof