Ryujinx-SDL/src
2015-12-10 22:17:22 -04:00
..
atomic Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
audio WinRT: added Win10/UWP (Universal Windows Platform) support 2015-11-29 19:33:11 -05:00
core WinRT: fixed bug: Back button(s) weren't working on Win10 2015-12-09 21:34:56 -05:00
cpuinfo Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
dynapi Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID(). 2015-11-14 12:35:45 -05:00
events Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes. 2015-10-27 11:17:32 -07:00
file Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
filesystem Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
haptic Fix crash on controller hotplug on linux. 2015-09-30 15:38:30 -07:00
joystick Added broad support for wireless XBox 360 controllers on Linux 2015-12-09 12:11:40 -08:00
libm Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
loadso Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
main Fixed bug 3083 - Android JNIEXPORT and JNICALL missing 2015-08-01 22:03:50 -07:00
power Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
render SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried. 2015-12-10 20:25:34 -04:00
stdlib Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
test Fixed memory leak in test harness. 2015-07-06 21:02:20 +02:00
thread WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms 2015-11-26 13:51:03 -05:00
timer Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
video Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6. 2015-12-10 22:17:22 -04:00
SDL_assert_c.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_assert.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_error_c.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_error.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_hints.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_internal.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_log.c Windows: Fixed wrong debugger output if logging empty string as info or warning. 2015-07-16 21:31:21 +02:00
SDL.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00