Ryujinx-SDL/src/test
Ryan C. Gordon 3bdaf4c611 Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
This is currently implemented for X11, Cocoa, Windows, and DirectFB.

This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
2016-01-05 02:46:10 -05:00
..
SDL_test_assert.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_test_common.c Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity(). 2016-01-05 02:46:10 -05:00
SDL_test_compare.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_test_crc32.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_test_font.c Fixed sed error on Mac OS X and updated copyright on a few last files 2016-01-02 10:38:51 -08:00
SDL_test_fuzzer.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_test_harness.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_test_imageBlit.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_test_imageBlitBlend.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_test_imageFace.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_test_imagePrimitives.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_test_imagePrimitivesBlend.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_test_log.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_test_md5.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_test_random.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00